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@openhps/socket

v0.1.8

Published

Open Hybrid Positioning System - Socket component

Downloads

4

Readme

This repository contains the socket server component for OpenHPS (Open Source Hybrid Positioning System). It includes nodes for remote socket connections (both client and server side).

OpenHPS is a data processing positioning framework. It is designed to support many different use cases ranging from simple positioning such as detecting the position of a pawn on a chessboard using RFID, to indoor positioning methods using multiple cameras.

Features

  • Socket communication between nodes and services.
  • SocketClientNode is a node added on the client-side that can be used to push data frames to a server or pull information from a server.

Getting Started

If you have npm installed, start using @openhps/csv with the following command.

npm install @openhps/socket --save

The client implementation is also distributed as openhps-socket-client.min.js for use in web applications.

Usage

This section briefly describes how to use and get started with @openhps/socket.

Socket Server

The socket server is used in positioning models that have remotely accessible nodes or services. Serialized data frames pushed to these nodes are deserialized and pushed to outgoing nodes. This allows developers to move parts of their graph to a remote server.

The first step in creating remote nodes is to add the socket server as a service. To initialize the server you require an initialized HTTP, HTTPS or socket.io server.

ModelBuilder.create()
    .addService(new SocketServer({
        srv: server,
        path: "/api/v1"
    }))
    .addShape(/* ... */)
    .build().then(model => {
        /* ... */
    });

Once the service is added, you can add SocketServerNode implementations to act as a sink or source.

Socket Client

The socket client is used in positioning models to push and pull data from remote locations. Pushed data frames are serialized and pushed to a socket server.

ModelBuilder.create()
    .addService(new SocketClient({
        url: 'http://localhost:1587',
        path: '/api/v1'
    }))
    .addShape(/* ... */)
    .build().then(model => {
        /* ... */
    });

Once the socket client service is added, you can add SocketClientNode implementations to act as a sink or source of the client.

Middleware and Authentication

Socket.io provides developers with middleware. This can be used to add authentication.

ModelBuilder.create()
    .addService(new SocketServer({
        srv: server,
        path: "/api/v1",
        middleware: [
            (socket, next) => {
                const token = socket.handshake.auth['token'];
                if (token === "s3cret") {
                    next();
                } else {
                    next(new Error('Unauthorized'));
                }
            }
        ]
    }))
    .addShape(/* ... */)
    .build().then(model => {
        /* ... */
    });

Client Specific Sink

In a common realistic scenario, client authentication is not simply a method of limiting the use of an endpoint but also provides a way to know which data frame belongs to which client.

This module adds a clientId to the push options, that allows you to identify a socket. This client id is forwarded to each node in the process network.

Contributors

The framework is open source and is mainly developed by PhD Student Maxim Van de Wynckel as part of his research towards Hybrid Positioning and Implicit Human-Computer Interaction under the supervision of Prof. Dr. Beat Signer.

Contributing

Use of OpenHPS, contributions and feedback is highly appreciated. Please read our contributing guidelines for more information.

License

Copyright (C) 2019-2022 Maxim Van de Wynckel & Vrije Universiteit Brussel

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

https://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.