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@onirix/oxf-player

v1.0.0

Published

JavaScript library for playing OXF files

Downloads

55

Readme

Onirix OXF Player

Onirix OXF Player is a JavaScript-built utility that allows playing Onirix Experience Format (OXF) files in a web browser using WebGL and HTML5 canvas.

Usage

In order to load an OSF file, you must follow these steps:

  1. Import the library from your JavaScript code or via a HTML script tag.
  2. Create a new config object specifying the canvas element on which to load the OXF file and the host of you OXF files.
  3. Instantiate a new OnirixPlayer with the config object.
  4. Use the load(file, placement) to load a OXF file that will be placed on the placement position of the Scene.
  5. Create a renderLoop function to call the render method on each animation frame.

Below you will find an example that includes all the steps:

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>OXF Example</title>
    <script type="module">
      import OnirixPlayer from 'https://cdn.jsdelivr.net/npm/@onirix/[email protected]/+esm";
      import * as THREE from "https://cdn.jsdelivr.net/npm/[email protected]/+esm";

      const canvas = document.querySelector("#canvas");
      canvas.width = window.innerWidth;
      canvas.height = window.innerHeight;

      const config = { canvas, host: "http://127.0.0.1:5003/oxf-samples/" };

      const onirixPlayer = new OnirixPlayer(config);

      async function init() {
        const center = {
          position: new THREE.Vector3(0, 0, 0),
          rotation: new THREE.Quaternion(),
        };

        await onirixPlayer.load("sample.oxf", center);

        const camera = onirixPlayer.getCamera();
        const renderer = onirixPlayer.getRenderer();

        function renderLoop() {
          requestAnimationFrame(renderLoop);
          onirixPlayer.render();
        }

        window.addEventListener("resize", () => {
          canvas.width = window.innerWidth;
          canvas.height = window.innerHeight;
          const fov = 45;
          const aspect = canvas.width / canvas.height;
          onirixPlayer.updateCameraParameters({ fov, aspect });
          onirixPlayer.onResize();
        });

        renderLoop();

      }

      init();
    </script>
  </head>
  <body>
    <canvas id="canvas"></canvas>
  </body>
</html>