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@nuintun/qrcode

v4.1.10

Published

A pure JavaScript QRCode encode and decode library.

Downloads

91,067

Readme

QRCode

A pure JavaScript QRCode encode and decode library.

NPM Version Download Status Languages Status Tree Shakeable Side Effect License

QRCode guide and example

QRCode guide

QRCode encode example

QRCode decode example

Usage

Common Interface
export class Charset {
  public static readonly CP437: Charset;
  public static readonly ISO_8859_1: Charset;
  public static readonly ISO_8859_2: Charset;
  public static readonly ISO_8859_3: Charset;
  public static readonly ISO_8859_4: Charset;
  public static readonly ISO_8859_5: Charset;
  public static readonly ISO_8859_6: Charset;
  public static readonly ISO_8859_7: Charset;
  public static readonly ISO_8859_8: Charset;
  public static readonly ISO_8859_9: Charset;
  public static readonly ISO_8859_10: Charset;
  public static readonly ISO_8859_11: Charset;
  public static readonly ISO_8859_13: Charset;
  public static readonly ISO_8859_14: Charset;
  public static readonly ISO_8859_15: Charset;
  public static readonly ISO_8859_16: Charset;
  public static readonly SHIFT_JIS: Charset;
  public static readonly CP1250: Charset;
  public static readonly CP1251: Charset;
  public static readonly CP1252: Charset;
  public static readonly CP1256: Charset;
  public static readonly UTF_16BE: Charset;
  public static readonly UTF_8: Charset;
  public static readonly ASCII: Charset;
  public static readonly BIG5: Charset;
  public static readonly GB2312: Charset;
  public static readonly EUC_KR: Charset;
  public static readonly GBK: Charset;
  public static readonly GB18030: Charset;
  public static readonly UTF_16LE: Charset;
  public static readonly UTF_32BE: Charset;
  public static readonly UTF_32LE: Charset;
  public static readonly ISO_646_INV: Charset;
  public static readonly BINARY: Charset;
  public constructor(label: string, ...values: number[]);
}

declare type FNC1 = [mode: 'GS1'] | [mode: 'AIM', indicator: number];
Encoder Interface
export class Alphanumeric {
  public constructor(content: string);
}

export class Byte {
  public constructor(content: string, charset?: Charset);
}

export class Hanzi {
  public constructor(content: string);
}

export class Kanji {
  public constructor(content: string);
}

export class Numeric {
  public constructor(content: string);
}

export interface EncoderOptions {
  hints?: { fnc1?: FNC1 };
  version?: 'Auto' | number;
  level?: 'L' | 'M' | 'Q' | 'H';
  encode?: (content: string, charset: Charset) => Uint8Array;
}

declare interface DataURLOptions {
  margin?: number;
  foreground?: [R: number, G: number, B: number];
  background?: [R: number, G: number, B: number];
}

export class Encoded {
  public size: number;
  public mask: number;
  public level: string;
  public version: number;
  public get(x: number, y: number): number;
  public toDataURL(moduleSize: number, options?: DataURLOptions): string;
}

export class Encoder {
  public constructor(options?: EncoderOptions);
  public encode(...segments: (Alphanumeric | Byte | Hanzi | Kanji | Numeric)[]): Encoded;
}
Encoder Example
import { Byte, Encoder, Hanzi, Kanji } from '@nuintun/qrcode';

const encoder = new Encoder({
  level: 'H'
});

const qrcode = encoder.encode(
  // Hanzi
  new Hanzi('你好世界'),
  // Byte
  new Byte('\nhello world\n'),
  // Kanji
  new Kanji('こんにちは世界')
);

console.log(qrcode.toDataURL());
Decoder Interface
export class BitMatrix {
  public constructor(width: number, height: number, bits?: Int32Array);
  public get width(): number;
  public get height(): number;
  public set(x: number, y: number): void;
  public get(x: number, y: number): number;
  public flip(): void;
  public flip(x: number, y: number): void;
  public clone(): BitMatrix;
  public setRegion(left: number, top: number, width: number, height: number): void;
}

export class Point {
  public get x(): number;
  public get y(): number;
}

export class Pattern extends Point {
  public get moduleSize(): number;
}

declare class FinderPatternGroup {
  public get topLeft(): Pattern;
  public get topRight(): Pattern;
  public get bottomLeft(): Pattern;
}

export class Detected {
  public get matrix(): BitMatrix;
  public get finder(): FinderPatternGroup;
  public get alignment(): Pattern | undefined;
  public get size(): number;
  public get moduleSize(): number;
  public mapping(x: number, y: number): Point;
}

declare interface Structured {
  readonly index: number;
  readonly count: number;
  readonly parity: number;
}

export class Decoded {
  public get mask(): number;
  public get level(): string;
  public get version(): number;
  public get mirror(): boolean;
  public get content(): string;
  public get corrected(): number;
  public get symbology(): string;
  public get fnc1(): FNC1 | false;
  public get codewords(): Uint8Array;
  public get structured(): Structured | false;
}

export function grayscale(imageData: ImageData): Uint8Array;

export function binarize(luminances: Uint8Array, width: number, height: number): BitMatrix;

export interface DetectorOptions {
  strict?: boolean;
}

export class Detector {
  public constructor(options?: DetectorOptions);
  public detect(binarized: BitMatrix): Generator<Detected, void, boolean>;
}

export interface DecoderOptions {
  decode?: (bytes: Uint8Array, charset: Charset) => string;
}

export class Decoder {
  public constructor(options?: DecoderOptions);
  public decode(matrix: BitMatrix): Decoded;
}
Decoder Example
import { binarize, Decoder, Detector, grayscale } from '@nuintun/qrcode';

const image = new Image();

image.crossOrigin = 'anonymous';

image.addEventListener('error', () => {
  console.error('image load error');
});

image.addEventListener('load', () => {
  const { width, height } = image;
  const canvas = new OffscreenCanvas(width, height);
  const context = canvas.getContext('2d')!;

  context.drawImage(image, 0, 0);

  const luminances = grayscale(context.getImageData(0, 0, width, height));
  const binarized = binarize(luminances, width, height);
  const detector = new Detector();
  const detected = detector.detect(binarized);
  const decoder = new Decoder();

  let current = detected.next();

  while (!current.done) {
    let succeed = false;

    const detect = current.value;

    try {
      const { size, finder, alignment } = detect;
      const decoded = decoder.decode(detect.matrix);
      // Finder
      const { topLeft, topRight, bottomLeft } = finder;
      // Corners
      const topLeftCorner = detect.mapping(0, 0);
      const topRightCorner = detect.mapping(size, 0);
      const bottomRightCorner = detect.mapping(size, size);
      const bottomLeftCorner = detect.mapping(0, size);
      // Timing
      const topLeftTiming = detect.mapping(6.5, 6.5);
      const topRightTiming = detect.mapping(size - 6.5, 6.5);
      const bottomLeftTiming = detect.mapping(6.5, size - 6.5);

      console.log({
        content: decoded.content,
        finder: [topLeft, topRight, bottomLeft],
        alignment: alignment ? alignment : null,
        timing: [topLeftTiming, topRightTiming, bottomLeftTiming],
        corners: [topLeftCorner, topRightCorner, bottomRightCorner, bottomLeftCorner]
      });

      succeed = true;
    } catch {
      // Decode failed, skipping...
    }

    // Notice: pass succeed to next() is very important,
    // This can significantly reduce the number of detections.
    current = detected.next(succeed);
  }
});

image.src = 'https://nuintun.github.io/qrcode/packages/examples/src/images/qrcode.jpg';

Links

zxing/zxing

zxing-cpp/zxing-cpp