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@nrkn/treescript

v0.3.0

Published

Hyperscript-like creation of generic trees

Downloads

3

Readme

treescript

Hyperscript-like creation of generic trees in typescript

npm install @nrkn/treescript

import { t, serialize } from '@nrkn/treescript'

const carnivora = t(
  'Carnivora',
  t('Caniformia',
    t('Canids',
      t('Dogs'), t('Wolves'), t('Foxes')
    ),
    t('Ursids',
      t('Brown Bears'), t('Polar Bears'), t('Black Bears'), t('Pandas')
    ),
    t('Mustelids',
      t('Weasels'), t('Otters'), t('Badgers')
    )
  ),
  t('Feliformia',
    t('Felids',
      t('Domestic Cats'), t('Lions'), t('Tigers'), t('Leopards')
    ),
    t('Hyenas',
      t('Spotted Hyenas'), t('Striped Hyenas'), t('Brown Hyenas')
    ),
    t('Mongooses',
      t('Meerkats'), t('Banded Mongooses')
    )
  )
)

/* 
  don't do this, it will throw, string trees expect nothing but nodes after the 
  initial value

  t( 'a', 'b' )
*/

const ursids = carnivora.find( n => n.value === 'Ursids' )

const pandaNote = { value: 'herbivore', note: 'We know this one' }

for( const bear of ursids.children ){
  console.log( 'adding todo metadata to', bear.value )

  // don't have to be strings - they were just clear and concise above
  const additionalBearData = t(
    { type: 'metadata' },
    t( { key: 'weight', value: 0, note: 'Todo - update weight' } ),
    t( { key: 'height', value: 0, note: 'Todo - update height' } ),
    t( 
      { key: 'diet', value: '', note: '' },

      // if it's an object tree, we can pass partial objects as well as nodes
      bear.value === 'Pandas' ? pandaNote : { note: 'Todo - update diet' }

      // in typescript, the type is inferred from the initial value, so all
      // potential properties must be present for partials to work. javascript
      // doesn't care, but you'll get a runtime error if you try mix eg
      // strings and objects within the same node
    )
  )

  bear.append( additionalBearData )
}

console.log( serialize( ursids ) )

Contents

Usage

We have three levels of abstraction:

  1. High - treescript - hyperscript like creation of trees
  2. Mid - wnode - creation of nodes, similar to the DOM, backing treescript
  3. Low - stree - a symbol-tree clone, backing for wnode

The default exports from the module are:

import { 
  t, ne, tOf, T, wnode, wdoc, wnodeExtra, stree, serialize, deserialize, isWnode 
} from '@nrkn/treescript'
  • t - primary hyperscript-like factory for creating typed wnode instances (in typescript - see notes below about javascript) - the default exported t (and ne and tOf) creates wnode instances that are pre-decorated with extra functions, see below
  • ne - factory for creating wnode instances with an any type, for composition
  • tOf - factory for creating t factories bound to an initial value returned by a create function - useful for concisely creating nodes of different types
  • T - a factory for creating a t instance with a custom createNode function, eg one that has or does not have decorators
  • wnode - a factory function for creating wnode instances - the default export is decorated with extra functions
  • wdoc - a factory function for creating a wnode create node factory, with no extra decoration, or custom decoration
  • wnodeExtra - a decorator for wnode instances, contains the extra functions which decorate many of the default exports
  • stree - symbol-tree clone, used by wnode instances
  • serialize, deserialize - functions for serializing and deserializing wnode instances
  • isWnode - a type guard predicate for wnode instances

A brief description of how the parts are created and how they relate to each other, if you want to customize or override behaviour, at any level:

  • tOf is backed by t
  • ne is backed by t
  • t is backed by T
  • T is backed by wnode
  • wnode is backed by wdoc
  • wdoc is backed by stree

treescript

Create wnode instances with a hyperscript-like syntax. More on wnode later.

There are three factories provided for creating nodes, the nodes created by them can be used interchangeably, eg you can append a node created by t to a node created by ne etc - they are all just wnode instances

t

// due to the decorator, the real types are more complex, but this is the gist
type TArg<V> = Wnode | Partial<V>

const t: <V extends {}>(initial: V, ...args: TArg<V>[]) => Wnode<V>

The initial value sets the type of the node.

The args can be a mix of Partial<T> and Wnode, the partials are applied to the initial value, and the nodes are added as children.

import { t } from '@nrkn/treescript'

const clubs = t(
  { type: 'clubs' },
  t( 
    { type: 'club', name: 'star gazers' },
    t( 'alex sun' ),
    t( 'nick moon' )
  ),
  t( 
    { type: 'club', name: 'wildlife watchers' },
    t( 'quinn bird' ),
    t( 'blake bear' ),
    // I'm guessing someone in the club added this - this partial will override
    // the name of the club - this pattern is useful for composition
    { name: 'the best wildlife watchers club' }
  )
)

const people = clubs.all( n => typeof n.value === 'string' )

for( const person of people ){
  console.log( person.value )
}

In typescript, the initial value must provide the full value for the type if using inference, eg, this works:

t({ type: 'foo', name: '' }, { name: 'bar' } )

And this fails:

t({ type: 'foo' }, { name: 'bar' } )
Argument of type '{ name: string; }' is not assignable to parameter of type 
'TArg<{ type: string; }>'.
  Object literal may only specify known properties, and 'name' does not exist in 
  type 'TArg<{ type: string; }>'.ts(2345)

You can compose using partial types if you use ne, see below, or, you can explicitly set the type as Partial, eg:

type MyType = { type: string, name: string }

const p = t<Partial<MyType>>({ type: 'foo' }, { name: 'bar' } )

In javascript, provided your developement environment doesn't enforce typescript types, you can use t in the same way as ne below, the run time behaviour is the same.

ne

Like t, but with no initial value required, therefore the node type is 'any', and the value is the composite of all non-node arguments. Useful for composition, eg

import { ne } from '@nrkn/treescript'

const feature1 = { fast: true }
const feature2 = { shinyButtons: true }

const machine = ne(
  { name: 'embiggening inversocatorer' }, feature1, feature2,
  ne(
    { name: 'inversocatorer dial' }, feature2
  )
)

tOf

Takes a create function and returns a function similar to t, but which has its initial value populated by the create function, so doesn't need to be passed in.

import { tOf } from '@nrkn/treescript'

const createOutfit = () => ({ type: 'outfit', hasPockets: true, name: '' })
const createHat = () => ({ type: 'hat', hatBrimSize: 'medium', name: '' })
const createCoat = () => ({ type: 'coat', isWaterproof: false, name: '' })
const createPants = () => ({ type: 'pants', numberOfBeltLoops: 6, name: '' })
const createDress = () => ({ type: 'dress', twirlFactor: 'high', name: '' })
const createTop = () => ({ type: 'top', hasSequins: true, name: '' })

const outfit = tOf( createOutfit )
const hat = tOf( createHat )
const coat = tOf( createCoat )
const pants = tOf( createPants )
const dress = tOf( createDress )
const top = tOf( createTop )

const myOutfit = outfit(
  { name: 'dancing outfit' },

  hat({ name: 'witch hat', hatBrimSize: 'enormous' }),
  dress({ name: 'polka dot dress' }),
  top({ name: 'sparkly blouse' })
)

T

T is a factory function that creates a t function, where nodes are created using the passed in create function.

You can use this when:

  • you want to use the decorate capability of wnode (see below), so you have a custom wnode you want to use
  • you want to wrap an instance of wnode in a function that modifies it in some way, or adds logging etc
const T: (createNode: <N>(value: N) => Wnode<N>) => 
  <T extends {}>(initial: T, ...args: TArg<T>[]) => Wnode<T>
import { T, wdoc, wnode } from '@nrkn/treescript'

const myCustomDecorator = { /* see below */ }

const create = wdoc( myCustomDecorator )

const t = T( create )

const myDoc = t(
  { type: 'doc' },
  t( { type: 'section' }, t( 'section 1' ) ),
  t( { type: 'section' }, t( 'section 2' ) )
)

// or:

const myCreate = value => {
  console.log( 'creating a node with value:', value )

  return wnode( value )
}

const t2 = T( myCreate )

const myDoc2 = t2(
  { type: 'doc' },
  t2( { type: 'section' }, t2( 'section 1' ) ),
  t2( { type: 'section' }, t2( 'section 2' ) )
)

wnode

The backing node for treescript is wnode, which is similar to a DOM node in operation, but has a different API. It is basically just a light weight wrapper around symbol-tree

The custom value is stored in wnode.value

import { wnode } from '@nrkn/treescript'

const chest = wnode({ type: 'chest', capacity: 10, used: 0, size: 12 })
const sword = wnode({ type: 'sword', quality: 'rusty af', size: 3 })

const addToContainer = ( container, item } ) => {
  const { value: c } = container
  const { value: i } = item

  if( ( c.used + i.size ) > c.capacity ){
    return false
  }

  container.appendChild( item )
  c.used += i.size

  return true
}

if( !addToContainer( chest, sword ) ){
  console.log( 'no room for sword' )
}

properties

Note that the real types are more complex due to the use of decorators, but this serves for understanding the basics.

type WnodeProps<T = any> = {
  // the value passed in eg wnode( value ) or t( value ) etc
  value: T
  // iterator of child nodes
  children: IterableIterator<Wnode>
  // iterator of ancestor nodes - includes self
  ancestors: IterableIterator<Wnode>
  // iterator of descendant nodes - includes self
  descendants: IterableIterator<Wnode>
  // iterator of previous sibling nodes
  previousSiblings: IterableIterator<Wnode>
  // iterator of next sibling nodes
  nextSiblings: IterableIterator<Wnode>
  
  // the parent node, if any
  parent: MaybeNode // MaybeNode = Wnode | null
  // the previous sibling node, if any
  prev: MaybeNode
  // the next sibling node, if any
  next: MaybeNode
  // the first child node, if any
  firstChild: MaybeNode
  // the last child node, if any
  lastChild: MaybeNode

  // true if the node has children
  hasChildren: boolean
  // the index within parent, or -1 if no parent
  index: number
  // the number of children
  childrenCount: number
}

methods

type WnodeMethods = {
  // removes the node from its parent, if any
  remove: () => Wnode
  // insert the newNode before the referenceNode - the referenceNode must be a 
  // child of this node, or null or undefined, in which case the newNode is
  // appended to the end of the children
  insertBefore: (newNode: Wnode, referenceNode?: MaybeNode) => Wnode
  // same as insertBefore, but inserts after the referenceNode
  insertAfter: (newNode: Wnode, referenceNode?: MaybeNode) => Wnode
  // prepends the newNode to the start of children
  prependChild: (newNode: Wnode) => Wnode
  // appends the newNode to the end of children
  appendChild: (newNode: Wnode) => Wnode
  // get the last node traversing the tree downwards - could be self
  lastInclusiveDescendant: () => Wnode  

  // gets the previous node in a depth-first tree traversal, if any
  preceding: (options?: SincdescOpts<Wnode>) => MaybeNode
  // gets the next node in a depth-first tree traversal, if any
  following: (options?: SincdescOpts<Wnode>) => MaybeNode
}

type SincdescOpts<T> = Partial<{
  // must be inclusive ancestor of the returned node, or null is returned
  root: T
  // following only - ignores the children of the current node when traversing
  skipChildren: boolean
}>

decorators

Decorate wnode instances with custom methods.

import { wdoc } from '@nrkn/treescript'
import { myCustom } from './custom'

const wnode = wdoc( myCustom )

const myNode = wnode({ name: 'hello' })

There is an example provided that adds the following useful methods:

type WnodeSelector = (node: Wnode) => boolean

type WnodeExtra = {
  after: (...nodes: Wnode[]) => void
  append: (...nodes: Wnode[]) => void
  before: (...nodes: Wnode[]) => void
  prepend: (...nodes: Wnode[]) => void

  replaceChildren: (...nodes: Wnode[]) => void
  replaceWith: (...nodes: Wnode[]) => void

  ancestor: (selector: WnodeSelector) => MaybeNode
  find: (selector: WnodeSelector) => MaybeNode
  all: (selector: WnodeSelector) => IterableIterator<Wnode>
  matches: (selector: WnodeSelector) => boolean
}
import { wdoc, wnodeExtra } from '@nrkn/treescript'

const wnode = wdoc( wnodeExtra )

If you use a custom decorator, the instances created by wnode will be typed with your additional methods.

Custom decorators are structured like so:

export const wnodeExtra = node => {
  const wnodeExtra = {
    after(...nodes) {
      for (const n of nodes) {
        node.insertAfter(n, node)
      }
    },
    // etc
  }

  return wnodeExtra
}

You can only pass through a single decorator object - if you want to combine several, to eg extend wnodeExtra, you can do with a pattern like this:

import { wnodeExtra, wdoc } from '@nrkn/treescript'

import { myCustomDecorator } from './myCustomDecorator'

const myDecorator = node => {
  return {
    ...wnodeExtra( node ),
    
    myCustomMethod() {
      console.log( 
        `this node's value has ${ Object.keys( node.value ).length } keys` 
      )
    }

    ...myCustomDecorator( node )
  }
}

const wnode = wdoc( myDecorator )

stree

stree is a clone of symbol-tree, but ported to functional style typescript and using conventions that I find comfortable. It's used to create the backing tree for wnode. It has the same interface as the official symbol-tree package, except instances are generated via stree() rather than new SymbolTree()

import { stree } from '@nrkn/treescript'

const tree = stree()

let a = {foo: 'bar'} // or `new Whatever()`
let b = {foo: 'baz'}
let c = {foo: 'qux'}

tree.insertBefore(b, a) // insert a before b
tree.insertAfter(b, c) // insert c after b

console.log(tree.nextSibling(a) === b)
console.log(tree.nextSibling(b) === c)
console.log(tree.previousSibling(c) === b)

tree.remove(b)
console.log(tree.nextSibling(a) === c)

utils

Serialize and deserialize wnodes to a plain array of value followed by children. You can pass a value transformer if you plan to export to JSON and your value is not JSON serializable.

import { t, serialize, deserialize } from '@nrkn/treescript'

const tree = t(
  'a',
  t( 'b' ),
  t( 'c' ),
  t( 'd', t( 'e' ) )
)

const serialized = JSON.stringify( serialize( tree ), null, 2 )

/*

[
  "a",
  [ "b" ],
  [ "c" ],
  [
    "d",
    [ "e" ]
  ]
]

*/
console.log( serialized )

const deserialized = deserialize( JSON.parse( serialized ) )

console.log( deserialized.firstChild.value ) // 'b'

With transformers:

import { t, serialize, deserialize } from '@nrkn/treescript'

const tree = t(
  { id: 'foo', created: new Date() },
  t( { id: 'bar' } ),
  t( { id: 'baz' } )
)

const serializeDate = value => {
  if( !('created' in value) ) return value
  
  return { ...value, created: value.date.toJSON() }
}
const deserializeDate = value => {
  if( !('created' in value) ) return value

  return { ...value, created: new Date( value.created ) }
}

const serialized = JSON.stringify( serialize( tree, serializeDate ), null, 2 )

console.log( serialized )
/*
[
  {
    "id": "foo",
    "created": "2021-08-01T00:00:00.000Z"
  },
  [
    {
      "id": "bar"
    }
  ],
  [
    {
      "id": "baz"
    }
  ]
]
*/

const deserialized = deserialize( JSON.parse( serialized ), deserializeDate )

console.log( deserialized.value.created instanceof Date ) // true

Acknowledgements

This package came about because I was really interested in how symbol-tree worked, so I cloned it as a learning exercise. Once it was passing the test suite for real symbol-tree, I ended up building the other parts on top of that as I wanted something as concise, readable and composable as hyperscript, but for generic tree nodes of varying kinds.

This project is based on symbol-tree by Joris van der Wel. The original code is licensed under the MIT License, and the modified code in this project is also distributed under the same license. See the LICENSE file in the /src/symbol-tree folder for the full text of the license.

License

MIT License

Copyright (c) 2023 Nik Coughlin

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.