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@noredink/ui

v1.4.1

Published

UI widgets we use.

Downloads

1,572

Readme

noredink-ui

UI widgets we use.

Getting Started

  1. Setup your development environment
  2. Run some tests
  3. Check out some examples

Developing with Nix

You can develop this package without installing anything globally by using Nix. To get started, install nix from nixos.org/nix.

After that's set up in your shell (just follow the instructions at the end of the installation script) you can run nix-shell to get a development environment with everything you need.

If you find that inconvenient, try using direnv. Once that's set up, echo use nix > .envrc and then direnv allow. Anytime you enter the project your shell will automatically pick up the right dependencies.

If you find that direnv loads too slow, there are faster loading strategies than the default in their wiki.

Working with upstream dependencies

We use niv to manage Nix dependencies. It is automatically loaded in the Nix environment.

Here are some things you might need to do:

| Task | Command | |------|---------| | Add a non-npm, non-Elm dependency packaged with Nix | Look if it's in nixpkgs, or niv add github.com/user/repo | | Update Nixpkgs | niv update nixpkgs | | See all our dependencies | Look in shell.nix | | See all our sources | niv show |

Tests

Run tests with

  • shake test
  • elm-test

You can run the Puppeteer tests for only one component by passing the name of the component to the test script, for example: ./script/puppeteer-tests-no-percy.sh Button

CI (Travis)

Travis will run shake ci to verify everything looks good. You can run this locally to catch errors before you push!

Examples

This repo contains an app showcasing all of these UI widgets.

To see them locally:

script/develop.sh

And go to http://localhost:8000/

If you'd like to test your widget in the monolith before publishing, run script/test-elm-package.py ../path_to_this_repo from the monolith's directory.

Deploying

Once your PR is merged, you can publish master as a new version:

Run the following to bump && publish the version in elm.json:

elm bump

If you get something like this:

-- PROBLEM LOADING DOCS --------------------------------------------------------

I need the docs for 12.17.0 to compute the next version number, so I fetched:

    https://package.elm-lang.org/packages/NoRedInk/noredink-ui/12.17.0/docs.json

I got the data back, but it was not what I was expecting. The response body
contains 195076 bytes. Here is the beginning:

    [{"name":"Nri.Ui","comment":" A collection of helpers for working with No...

Does this error keep showing up? Maybe there is something weird with your
internet connection. We have gotten reports that schools, businesses, airports,
etc. sometimes intercept requests and add things to the body or change its
contents entirely. Could that be the problem?

Then run it with 0.19.0 explicitly (0.19.1 has some problems with big docs):

npx -p [email protected] elm bump

Commit and push your changes in a PR. Once it's approved and merged, then:

git tag -a 5.10.0 -m "release version 5.10.0"
git push origin 5.10.0
elm publish

You can also add a tag in https://github.com/NoRedInk/noredink-ui/releases/new if you want to add more detail.

Once you've published, you should see the latest version at https://package.elm-lang.org/packages/NoRedInk/noredink-ui/.

Versioning policy

We try to avoid breaking changes and the associated major version bumps in this package. The reason for that is to avoid the following scenario:

  |
  x   4.6.0: Adding RadioButton widget
  |
  x   5.0.0: Breaking change in the TextArea widget
  |
  x   5.0.1: Styling fix in the Checkbox widget
  |

Suppose you just released version 5.0.1, a small styling fix in the checkbox widget, for a story you're working on. If the project you're working in currently pulls in noredink-ui at version 4.x, then getting to your styling fix means pulling in a new major version of noredink-ui. This breaks all TextArea widgets across the project, so those will need to be fixed before you can do anything else, potentially a big effort.

To prevent these big Yaks from suddenly showing up in seemingly trivial tasks we prefer to avoid breaking changes in the package. Instead when we need to make a breaking change in a widget, we create a new module for it Nri.Ui.MyWidget.VX. Similarly, when we build custom elements in JavaScript we create a file lib/MyWidget/VX.js and define a custom element nri-mywidget-vX.

That said, we may prune unused modules occasionally.

We should change this process if we feel it's not working for us!

Moving Widgets to noredink-ui

If you are moving in a widget from the monolith:

  • Copy the contents of Nri.SomeModule and its tests to Nri.Ui.SomeModule.V1 in noredink-ui
  • Publish!
  • If you feel confident upgrading pre-existing usages of the widget, switch over to it everywhere!
  • If the new version introduces big changes and you'd rather keep the old one around for now, rename Nri.SomeModule to Nri.DEPRECATEDSomeModule in the monolith and start using Nri.Ui.SomeModule.V1 where you need it

Phasing out old versions

Our goal is to gradually move to the newest version of each widget, and remove the old versions when they are no longer used.

This means:

  • We should avoid introducing new references to old versions of a widget
  • When touching code that uses a widget, prefer upgrading to the latest version
  • If you introduce a new version of a widget, please consider taking the time to upgrade all previous usages
    • If for some reason this isn't feasible, create a story in your team's backlog so that you can prioritize it separately without disrupting your current work
  • You can delete an old version of a widget when there are no usages left
    • Currently, noredink-ui is used by the monolith, CCS and tutorials
    • Note: this will be a major version bump, so you may want to batch deletions together