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@nodecord/djs-adapter

v0.0.3-alfa.3

Published

A powerful Node.js framework for create efficient and scalable discord bots.

Downloads

3

Readme

@nodecord/djs-adapter

Basic bot usage

Commands

Commands are a way that users can interact with your bot. We also support slash commands.

Message-based commands

// src/categories/util/commands/ping.command.ts
import { Command, ICommand, Msg } from '@nodecord/core';
import type { Message } from 'discord.js';

@Command({
    name: 'ping',
    aliases: ['p'],
})
export class PingCommand implements ICommand {
    execute(@Msg() message: Message) {
        message.channel.send('Pong!');
    }
}

Slash commands

// src/categories/util/slashCommands/ping.command.ts
import { SlashCommand, ICommand, Interaction } from '@nodecord/core';
import type { ChatInputCommandInteraction, Client } from 'discord.js';
import { pingSlashOptions } from './options/ping.options';

@SlashCommand({
    name: 'ping',
    options: pingSlashOptions,
})
export class PingSlashCommand implements ICommand {
    execute(@LibClient() client: Client, @Interaction() interaction: ChatInputCommandInteraction) {
        interaction.reply(`Pong! ${client.ws.ping}ms`);
    }
}

Slash command options

// src/categories/util/slashCommands/options/ping.options.ts
import { SlashCommandBuilder } from 'discord.js';

export const pingSlashOptions = new SlashCommandBuilder()
    .setName('ping')
    .setDescription("Shows the bot's ping");

Categories

Nodecord groups commands by categories. A category is a group of commands that have something in common. For example, a category called "utility" could have commands like "ping", "help", "invite", etc...

// src/categories/util/util.category.ts
import { Category } from '@nodecord/core';

import { PingCommand } from './commands/ping.command';
import { PingSlashCommand } from './slashCommands/ping.command';

@Category({
    metadata: {
        name: 'util',
    },
    commands: [PingCommand, PingSlashCommand],
})
export class UtilityCategory {}

Client Module

The client module will include all categories, etc...

import { ClientModule } from '@nodecord/core';

import { UtilityCategory } from './categories/util/util.category';

@ClientModule({
    categories: [UtilityCategory],
})
export class Client {}

And finally, the main file to start the bot.

import { NodecordClient } from '@nodecord/core';
import { Client } from './client.module';
import { Partials, type ClientOptions, GatewayIntentBits } from 'discord.js';

(async function () {
    const { Guilds, MessageContent, GuildMessages, GuildMembers } = GatewayIntentBits;

    const bot = new NodecordClient<ClientOptions>(Client, {
        abortOnError: true,
        intents: [Guilds, MessageContent, GuildMessages, GuildMembers],
        partials: [Partials.Channel, Partials.GuildMember, Partials.Message, Partials.User],
        prefix: ['!'],
    });

    await bot.loadSlashCommands(yourBotToken, yourBotId);
    await bot.login(yourBotToken);
})();

Help

Nodecord is still in development, and we're striving to make it production-ready. Currently, only the 'Legacy Commands' and slash commands are functional. If you'd like to assist us, please join our Discord server and contact us.

todo

  • [ ] Add custom decorators
  • [ ] Add some kind of middleware for commands
  • [ ] Add custom events
  • [ ] Add param decorators for commands
  • [ ] Add support for other libraries
  • [ ] Command response based on command return
  • [ ] Commands debugging

There are many more things to do, but we're working on it.