@nlovell/elden-ring-utils
v1.0.1
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Some maths related to Elden Ring rune calculations
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Elden Ring Utils
Some maths related to Elden Ring rune calculations
I've been playing Elden Ring a lot recently, and I have always struggled finding the optimal number of Golden Runes in my inventory without being wasteful... So I decided the only way forward was to make an NPM package I can then use on a website in order to deal with this nasty maths for me. By nasty I mean simple. I just refuse to Think while playing videogames.
How to Use
import * from @nlovell/eldenringutils
/*
* Calculates which Golden Runes should be 'popped' in order to minimally achieve the required total cost
* [{ runeLevel: 2, value: 400, count: 1 }]
*/
goldenRunesNeeded(800, 1100);