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@ninjagl/core

v1.1.68

Published

R3F-WEBGL FastGameEditorCore

Downloads

23

Readme

@ninjagl/core ライブラリ

DEMO: https://ninja-core.vercel.app

NinjaGL のコアライブラリ

  • Editor: https://github.com/foasho/NinjaGL
  • Core: HERE
  • API: https://github.com/foasho/NinjaApi

主な依存関係

  • three
  • @react-three/fiber
  • @react-three/drei
  • @react-three/xr
  • @react-three/postprocessing

Coreの説明

物理エンジンはthree-mesh-bvhで構成される。

  • static: 外的移動のない静的なMesh
    • step1: OMの変更フラグ[changedBvh]を付ける(全体として)
      • staticなomがsetPosition、setRotation, setScaleで変更されたとき
      • 新しいOMが追加/削除されたとき
    • step2: useFrame内で設定されたフラグをチェック
  • moveable: 衝突によって移動するMesh
    • step1: moveablesにgrp化されたchildrenをforEachで、IDに紐づくOMを確認
    • step2: OMにorderMovedフラグをチェック
    • step3: 該当するOMのBVHMeshの衝突点とmoveableの質量(mass)

.env のパラメータ

マルチプレイヤーや AINPCs をテストするときに利用

新 Skyway

新 Skyway の AppID とシークレットキー

OpenAI-API

OPENAI の API キー

ShowCase の実行

pnpm install
pnpm dev

Build & Publish

lib issue

npm publish

ライブラリメンテナ

pnpm vitest

その他

Playerオブジェクト

アニメーションのキー名は以下に設定

  • 静止: Idle
  • 歩く: Walk
  • 走る: Run
  • ジャンプ: Jump