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@ng-web-apis/audio

v4.11.1

Published

This is a library for declarative use of Web Audio API with Angular

Downloads

198

Readme

ng-web-apis logo Web Audio API for Angular

npm version npm bundle size codecov

This is a library for declarative use of Web Audio API with Angular 7+. It is a complete conversion to declarative Angular directives, if you find any inconsistencies or errors, please file an issue. Watch out for 💡 emoji in this README for additional features and special use cases.

How to use

After you installed the package, you must add @ng-web-apis/audio/polyfill to your polyfills.ts. It is required to normalize things like webkitAudioContext, otherwise your code would fail.

You can build audio graph with directives. For example, here's a typical echo feedback loop:

<audio
  src="/demo.wav"
  waMediaElementAudioSourceNode
>
  <ng-container
    #node="AudioNode"
    waDelayNode
    [delayTime]="delayTime"
  >
    <ng-container
      waGainNode
      [gain]="gain"
    >
      <ng-container [waOutput]="node"></ng-container>
      <ng-container waAudioDestinationNode></ng-container>
    </ng-container>
  </ng-container>
  <ng-container waAudioDestinationNode></ng-container>
</audio>

💡 AudioBufferService

This library has AudioBufferService with fetch method, returning Promise which allows you to easily turn your hosted audio file into AudioBuffer through GET requests. Result is stored in service's cache so same file is not requested again while application is running.

This service is also used within directives that have AudioBuffer inputs (such as AudioBufferSourceNode or ConvolverNode) so you can just pass string URL, as well as an actual AudioBuffer. For example:

<button
  #source="AudioNode"
  buffer="/demo.wav"
  waAudioBufferSourceNode
  (click)="source.start()"
>
  Play
  <ng-container waAudioDestinationNode></ng-container>
</button>

Supported nodes

You can use following audio nodes through directives of the same name (prefixed with wa standing for Web API):

Terminal nodes

Sources

Processors

AudioWorkletNode

You can use AudioWorkletNode in supporting browsers. To register your AudioWorkletProcessors in a global default AudioContext you can use tokens:

@NgModule({
  bootstrap: [AppComponent],
  declarations: [AppComponent],
  providers: [
    {
      provide: AUDIO_WORKLET_PROCESSORS,
      useValue: 'assets/my-processor.js',
      multi: true,
    },
  ],
})
export class AppModule {}
@Component({
  selector: 'app',
  templateUrl: './app.component.html',
})
export class App {
  constructor(@Inject(AUDIO_WORKLET_PROCESSORS_READY) readonly processorsReady: Promise<boolean>) {}

  // ...
}

You can then instantiate your AudioWorkletNode:

<ng-container
  *ngIf="processorsReady | async"
  waAudioWorkletNode
  name="my-processor"
>
  <ng-container waAudioDestinationNode></ng-container>
</ng-container>

If you need to create your own node with custom AudioParam and control it declaratively you can extend WebAudioWorklet class and add audioParam decorator to new component's inputs:

@Directive({
  selector: '[my-worklet-node]',
  exportAs: 'AudioNode',
  providers: [asAudioNode(MyWorklet)],
})
export class MyWorklet extends WebAudioWorklet {
  @Input()
  @audioParam()
  customParam?: AudioParamInput;

  constructor(
    @Inject(AUDIO_CONTEXT) context: BaseAudioContext,
    @SkipSelf() @Inject(AUDIO_NODE) node: AudioNode | null,
  ) {
    super(context, node, 'my-processor');
  }
}

💡 AudioParam

Since work with AudioParam is imperative in its nature, there are difference to native API when working with declarative inputs and directives.

NOTE: You can always access directives through template reference variables / @ViewChild and since they extend native nodes work with AudioParam in traditional Web Audio fashion

AudioParam inputs for directives accept following arguments:

  • number to set in instantly, equivalent to setting AudioParam.value

  • AudioParamCurve to set array of values over given duration, equivalent to AudioParam.setValueCurveAtTime called with AudioContext.currentTime

    export type AudioParamCurve = {
        readonly value: number[];
        readonly duration: number;
    }
  • AudioParamAutomation to linearly or exponentially ramp to given value starting from AudioContext.currentTime

    export type AudioParamAutomation = {
        readonly value: number;
        readonly duration: number;
        readonly mode: 'instant' | 'linear' | 'exponential';
    };
  • AudioParamAutomation[] to schedule multiple changes in value, stacking one after another

You can use waAudioParam pipe to turn your number values into AudioParamAutomation (default mode is exponential, so last argument can be omitted) or number arrays to AudioParamCurve (second argument duration is in seconds):

<ng-container
  waGainNode
  gain="0"
  [gain]="gain | waAudioParam : 0.1 : 'linear'"
></ng-container>

This way values would change smoothly rather than abruptly, causing audio artifacts.

NOTE: You can set initial value for AudioParam through argument binding combined with dynamic property binding as seen above.

To schedule an audio envelope looking something like this:

Envelope

You would need to pass the following array of AudioParamAutomation items:

const envelope = [
  {
    value: 0,
    duration: 0,
    mode: 'instant',
  },
  {
    value: 1,
    duration: ATTACK_TIME,
    mode: 'linear',
  },
  {
    value: SUS,
    duration: DECAY_TIME,
    mode: 'linear',
  },
  {
    value: SUS,
    duration: SUSTAIN_TIME,
    mode: 'instant',
  },
  {
    value: 0,
    duration: RELEASE_TIME,
    mode: 'exponential',
  },
];

💡 Special cases

<!-- Inverting left and right channel -->
<audio
  src="/demo.wav"
  waMediaElementAudioSourceNode
>
  <ng-container waChannelSplitterNode>
    <ng-container [waOutput]="right"></ng-container>
    <ng-container [waOutput]="left"></ng-container>
  </ng-container>
  <ng-container waChannelMergerNode>
    <ng-container
      #left="AudioNode"
      waChannel
    ></ng-container>
    <ng-container
      #right="AudioNode"
      waChannel
    ></ng-container>
    <ng-container waAudioDestinationNode></ng-container>
  </ng-container>
</audio>

💡 Tokens

Browser support

| | | | | | :-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | | 12+ | 31+ | 34+ | 9+ |

Note that some features (AudioWorklet etc.) were added later and are supported only by more recent versions

IMPORTANT: You must add @ng-web-apis/audio/polyfill to your polyfills.ts, otherwise you will get ReferenceError: X is not defined in browsers for entities they do not support

💡 StereoPannerNode is emulated with PannerNode in browsers that do not support it yet

💡 positionX (orientationX) and other similar properties of AudioListener and PannerNode fall back to setPosition (setOrientation) method if browser does not support it

Angular Universal

If you want to use this package with SSR, you need to mock native Web Audio API classes on the server:

import '@ng-web-apis/audio/mocks';

It is recommended to keep the import statement at the top of your server.ts or main.server.ts file.

Demo

You can try online demo here

See also

Other Web APIs for Angular by @ng-web-apis