npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@nexrender/core

v1.57.4

Published

In case you are building your own application and just need to use a rendering part, or you wanna manually trigger jobs from your code, there is a way to use nexrender programmatically:

Downloads

4,169

Readme

Core

In case you are building your own application and just need to use a rendering part, or you wanna manually trigger jobs from your code, there is a way to use nexrender programmatically:

Installation

Install the @nexrender/core

$ npm install @nexrender/core --save

Usage

And then load it, and run it

const { render } = require('@nexrender/core')

const main = async () => {
    const result = await render(/*myJobJson*/)
}

main().catch(console.error);

Or you can go more advanced, and provide some settings as your 2nd argument to the render function:

const { render } = require('@nexrender/core')

const main = async () => {
    const result = await render(/*myJobJson*/, {
        workpath: '/Users/myname/.nexrender/',
        binary: '/Users/mynames/Applications/aerender',
        skipCleanup: true,
        addLicense: false,
        debug: true,
        actions: {
            "custom-action": (job, settings, {input, params}, type) => {
                // Custom action code
            }
        },
    })
}

main().catch(console.error);

Information

The module reuturns 2 methods, init and render.

First one is responsible for setting up the env, checking if all needed patches for AE are in place, automatically adding render-only license file for a free usage of Adobe's product (unless disabled), and a few other minor things.

Second one is responsible for mainly job-related operations of the full cycle: downloading, rendering, processing, and uploading.

init accepts an object, containing additional options:

  • workpath - string, manually set path to working directory where project folder will be created, overrides default one in system temp folder
  • binary - string, manually set path pointing to the aerender(.exe) binary, overrides auto found one
  • debug - boolean, enables or disables debug mode, false by default
  • skipCleanup - boolean, providing true will prevent nexrender from removing the temp folder with project (false by default)
  • skipRender - boolean, providing true will prevent nexrender from running actual rendering, might be useful if you only want to call scripts
  • multiFrames - boolean, providing true will attmpt to use aerender's built-in feature of multi frame rendering (false by default)
  • multiFramesCPU - integer between 1-100, the percentage of CPU used by multi frame rendering, if enabled (90 by default)
  • reuse - boolean, false by default, (from Adobe site): Reuse the currently running instance of After Effects (if found) to perform the render. When an already running instance is used, aerender saves preferences to disk when rendering has completed, but does not quit After Effects. If this argument is not used, aerender starts a new instance of After Effects, even if one is already running. It quits that instance when rendering has completed, and does not save preferences.
  • maxMemoryPercent - integer, undefined by default, check original documentation for more info
  • imageCachePercent - integer, undefined by default, check original documentation for more info
  • addLicense - boolean, providing false will disable ae_render_only_node.txt license file auto-creation (true by default)
  • forceCommandLinePatch - boolean, providing true will force patch re-installation
  • onInstanceSpawn - a callback, if provided, gets called when aerender instance is getting spawned, with instance pointer. Can be later used to kill a hung aerender process. Callback signature: function (instance, job, settings) {}
  • noAnalytics - boolean, enables or disables built-in fully-anonymous analytics, false by default
  • actions - an object with keys corresponding to the module field when defining an action, value should be a function matching expected signature of an action. Used for defining actions programmatically without needing to package the action as a separate package
  • cache - boolean or string. Set the cache folder used by HTTP assets. If true will use the default path of ${workpath}/http-cache, if set to a string it will be interpreted as a filesystem path to the cache folder.