@neoconfetti/solid
v0.1.0
Published
Confetti explosion in SolidJS ππ
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@neoconfetti/solid
Let's party ππ with Solid! @neoconfetti/solid
allows you to show an awesome confetti explosion on your page, with SolidJS!
Features
- π€ Tiny - 1.55KB min+br.
- π Simple - Quite simple to use, and effectively no-config required!
- π§ββοΈ Elegant - Directive
use:confetti
. - ποΈ Customizable - Offers tons of options that you can modify to get different behaviors.
- π₯οΈ SSR friendly - Works seamlessly in SolidStart!
Installing
# pnpm
pnpm add @neoconfetti/solid
# npm
npm install @neoconfetti/solid
# yarn
yarn add @neoconfetti/solid
Usage
Basic usage:
import { createConfetti } from '@neoconfetti/solid';
function App() {
const { confetti } = createConfetti();
return <div use:confetti />;
}
Customizing behavior with options:
<div use:confetti={{ particleCount: 200, force: 0.3 }} />
Props
There's tons of options available for this package. All of them are already documented within the code itself, so you'll never have to leave the code editor.
particleCount
Number of confetti particles to create.
type: number
Default value: 150
Example:
<div use:confetti={{ particleCount: 200 }} />
particleSize
Size of the confetti particles in pixels
type: number
Default value: 12
Example:
<div use:confetti={{ particleSize: 20 }} />
particleShape
Shape of particles to use. Can be mix
, circles
or rectangles
mix
will use both circles and rectangles
circles
will use only circles
rectangles
will use only rectangles
type: 'mix' | 'circles' | 'rectangles'
Default value: 'mix'
Example:
<div use:confetti={{ particleShape: 'circles' }} />
duration
Duration of the animation in milliseconds
type: number
Default value: 3500
Example:
<div use:confetti={{ duration: 5000 }} />
colors
Colors to use for the confetti particles. Pass string array of colors. Can use hex colors, named colors, CSS Variables, literally anything valid in plain CSS.
type: Array<string>
Default value: ['#FFC700', '#FF0000', '#2E3191', '#41BBC7']
Example:
<div use:confetti={{ colors: ['var(--yellow)', 'var(--red)', '#2E3191', '#41BBC7'] }} />
force
Force of the confetti particles. Between 0 and 1. 0 is no force, 1 is maximum force. Will error out if you pass a value outside of this range.
type: number
Default value: 0.5
Example:
<div use:confetti={{ force: 0.3 }} />
stageHeight
Height of the stage in pixels. Confetti will only fall within this height.
type: number
Default value: 800
Example:
<div use:confetti={{ stageHeight: 500 }} />
stageWidth
Width of the stage in pixels. Confetti will only fall within this width.
type: number
Default value: 1600
Example:
<div use:confetti={{ stageWidth: 500 }} />
destroyAfterDone
Whether or not destroy all confetti nodes after the duration
period has passed. By default it destroys all nodes, to free up memory.
type: boolean
Default value: true
Example:
<div use:confetti={{ destroyAfterDone: false }} />
TypeScript
This library ships with proper TypeScript typings, for the best Developer Experience, whether authoring JS or TS.
However, if you destructure the result of createConfetti()
to something other than confetti
, you will get errors.
If you rename it, like this:
import { createConfetti } from '@neoconfetti/solid';
const { confetti: myCustomConfetti } = createConfetti();
<div use:myCustomConfetti />;
It will give an error
Property 'use:myCustomConfetti' does not exist on type 'HTMLAttributes<HTMLDivElement>'.
In that case, you have to manually add to your globals.d.ts
file this snippet:
import { ConfettiOptions } from '@neoconfetti/solid';
import 'solid-js';
declare module 'solid-js' {
namespace JSX {
interface Directives {
myCustomConfetti: ConfettiOptions;
}
}
}
Fine-grained reactivity
Changing the options will destroy the existing confetti mid-flight, and create a new one with the new options. Exception: If particlesCount
isn't changed, and properties like colors
or particleShape
is changed, the confetti particles will change their colors or shape mid-flight.
Performance
This library functions by creating 2 DOM nodes for every single confetti. By default, if the particlesCount
is set to 150, it will create 300 nodes. This is a lot of nodes. For most devices, these many nodes are not a big issue, but I recommend checking your target devices' performance if you choose to go with a higher number, like 400 or 500.
Also, after the specified duration
, all the confetti DOM nodes will be destroyed. This is to free up memory. If you wish to keep them around, set destroyAfterDone
to false
.
Future plans
Right now, if you look at the syntax, it looks like this:
import { createConfetti } from '@neoconfetti/solid';
const { confetti } = createConfetti();
<div
use:confetti={
{
/* options */
}
}
/>;
If you look closely, the createConfetti
is completely useless. It could've just been:
import { confetti } from '@neoconfetti/solid';
<div
use:confetti={
{
/* options */
}
}
/>;
So why an extra function? Because use:confetti
, after compiled, is just treated as a string. This means, the typescript compiler/rollup will just remove the import named confetti
completely, breaking the whole code. Hence a wrapper function is needed.
In future, if SolidJS introduces a mechanism similar to Svelte's actions, I'll be able to get rid of that extra call entirely! So if you find this syntax a little more verbose, bear with me, it might become better :)
Credits
This library is the port of the amazing react-confetti-explosion package, just 10X smaller and faster. All the logic is from that package only, optimisation and Svelte code are mine π
License
MIT License Β© Puru Vijay