@nativescript-community/ui-canvas
v4.6.35
Published
Implement Canvas into your NativeScript apps.
Downloads
3,161
Readme
Table of Contents
- Installation
- Plain NativeScript
- NativeScript + Angular
- NativeScript + Vue
- NativeScript + Svelte
- Draw Method
- Demos and Development
- Contributing
- Questions
Installation
Run the following command from the root of your project:
ns plugin add @nativescript-community/ui-canvas
Usage
The nativescript Canvas is based on the Android Canvas class. The android API is actually a direct subclass with some Additions
Plain NativeScript
IMPORTANT: Make sure you include xmlns:cv="@nativescript-community/ui-canvas"
on the Page element
XML
<Page xmlns:cv="@nativescript-community/ui-canvas">
<StackLayout horizontalAlignment="center">
<cv:CanvasView width="100" height="100" draw="draw"/>
</StackLayout>
</Page>
NativeScript + Angular
import { registerElement } from 'nativescript-angular/element-registry';
import { CanvasView } from '@nativescript-community/ui-canvas';
registerElement('CanvasView', () => CanvasView);
<CanvasView width="100" height="100" (draw)="draw($event)></CanvasView>
NativeScript + Vue
import Vue from 'nativescript-vue';
import CanvasPlugin from '@nativescript-community/ui-canvas/vue';
Vue.use(CanvasPlugin);
<CanvasView width="100" height="100" @draw="draw"/>
NativeScript + Svelte
// app/app.ts
import { registerNativeViewElement } from 'svelte-native/dom';
registerNativeViewElement('canvasView', () => require('@nativescript-community/ui-canvas').CanvasView);
<!-- app/components/Foo.svelte -->
<stackLayout>
<canvasView width="300" height="300" on:draw={draw} />
</stackLayout>
Draw Method
import type { Canvas } from '@nativescript-community/ui-canvas';
import { Paint, createRect } from '@nativescript-community/ui-canvas';
import { Color } from '@nativescript/core';
function draw(event: { canvas: Canvas }) {
const canvas = event.canvas;
const paint = new Paint();
paint.setColor(new Color('black'));
paint.strokeWidth = 10;
canvas.drawRect(createRect(0, 0, 200, 100), paint);
}
Examples:
- Simple
- A basic example
- Image
- An example drawing an image
- Shapes
- An example drawing shapes using template
- Animation
- An example of animating a shape
- Complex
- An example of animating a shape
Demos and Development
Repo Setup
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
Build
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
Demos
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
Contributing
Update repo
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
Update readme
npm run readme
Update doc
npm run doc
Publish
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
modifying submodules
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
Questions
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.