@mythologi/react-native-unity
v0.1.11
Published
React Native package to use Unity as library with React Native app
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react-native-unity-play
Thanks to two projects react-native-unity and react-native-unity-view
I collected and modified the code that allows you to embed a UNITY project into the react native as a full-fledged component
EXAMPLE
Getting started
$ npm install react-native-unity-play --save
Before build project in Unity
UNITY VERSION >= 2020.x
iOS
UNITY PLAYER SETTINGS
Multitasking
->Requires Fullscreen
-> no selection set !Status Bar
->Status Bar Hidden
-> no selection set !
Android
BUILD SETTINGS
Export project
-> selection set !
UNITY PLAYER SETTINGS
Resolution and Presentation
->Start in fullscreen mode
-> no selection set !Resolution and Presentation
->Render outside safe area
-> no selection set !
Installation
- Install package via
npm
- Move your Unity project to
unity
folder at project root
iOS
- Run
pod install
- Build Unity app to
[project_root]/unity/builds/ios
- Add
Unity-iPhone.xcodeproj
to your workspace:Menu
->File
->Add Files to [workspace_name]...
->[project_root]/unity/builds/ios/Unity-iPhone.xcodeproj
- Add
UnityFramework.framework
toFrameworks, Libraries, and Embedded Content
:- select
your_app
target in workspace - in
General
/Frameworks, Libraries, and Embedded Content
press+
- select
Unity-iPhone/Products/UnityFramework.framework
- in
Build Phases
removeUnityFramework.framework
fromLinked Frameworks and Libraries
( select it and press-
) - in
Build Phases
moveEmbedded Frameworks
beforeCompile Sources
( drag and drop )
- select
Add following lines to your project main.m
file (located at same folder with AppDelegate
)
#import <UIKit/UIKit.h>
+++ #import <RNUnity/RNUnity.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
+++ [RNUnity setArgc:argc];
+++ [RNUnity setArgv:argv];
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
Add following lines to your project AppDelegate.m
file
#import "AppDelegate.h"
#import <React/RCTBridge.h>
#import <React/RCTBundleURLProvider.h>
#import <React/RCTRootView.h>
+++ #import <RNUnity/RNUnity.h>
+++ - (void)applicationWillResignActive:(UIApplication *)application { [[[RNUnity ufw] appController] applicationWillResignActive: application]; }
+++ - (void)applicationDidEnterBackground:(UIApplication *)application { [[[RNUnity ufw] appController] applicationDidEnterBackground: application]; }
+++ - (void)applicationWillEnterForeground:(UIApplication *)application { [[[RNUnity ufw] appController] applicationWillEnterForeground: application]; }
+++ - (void)applicationDidBecomeActive:(UIApplication *)application { [[[RNUnity ufw] appController] applicationDidBecomeActive: application]; }
+++ - (void)applicationWillTerminate:(UIApplication *)application { [[[RNUnity ufw] appController] applicationWillTerminate: application]; }
@end
Android
Create directory into
android/app/libs
Copy libs from
<project_name>/unity/builds/android/unityLibrary/libs/*
toandroid/app/libs
Add ndk support into
android/app/build.gradle
defaultConfig { ... ndk { abiFilters "armeabi-v7a", "arm64-v8a" } }
Append the following lines to
android/settings.gradle
:include ':unityLibrary' project(':unityLibrary').projectDir=new File('..\\unity\\builds\\android\\unityLibrary')
Insert the following lines inside the dependencies block in
android/app/build.gradle
:implementation project(':unityLibrary') implementation files("${project(':unityLibrary').projectDir}/libs/unity-classes.jar")
Add strings to
res/values/strings.xml
<string name="game_view_content_description">Game view</string> <string name="unity_root">unity_root</string>
Update
.MainActivity
intoAndroidManifest.xml
<application ... android:extractNativeLibs="true" <activity android:name=".MainActivity" ... android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:hardwareAccelerated="true" >
Setup
minSdkVersion
greater than or equal to21
Remove
<intent-filter>...</intent-filter>
from<project_name>/unity/builds/android/unityLibrary/src/main/AndroidManifest.xml
at unityLibrary to leave only integrated version.Add to
android/gradle.properties
unityStreamingAssets=.unity3d
Add to
build.gradle
allprojects { repositories { flatDir { dirs "$rootDir/app/libs" }
<project_name>/unity/builds/android/unityLibrary/src/main/AndroidManifest.xml
deleteandroid:icon="@mipmap/app_icon"
andandroid:theme="@style/UnityThemeSelector"
if they are installed
Usage
import { StyleSheet, View, Dimensions, Button } from 'react-native'
import UnityView, { UnityModule, UnityResponderView } from 'react-native-unity-play'
const { width, height } = Dimensions.get('window')
const App: () => Node = () => {
const [isVisible, setVisible] = useState(false)
let unityElement
if (Platform.OS === 'android') {
unityElement = <UnityView style={{ flex: 1 }} />
} else {
unityElement = <UnityResponderView fullScreen={true} style={{ width: width, height: height }} />
}
return (
<View>
{!isVisible && <Button title={'Start'} onPress={() => setVisible(true)} />}
{isVisible && (
<>
{unityElement}
<View
style={{
position: 'absolute',
top: 45,
left: 20,
zIndex: 2,
}}>
<Button
title={'Close'}
onPress={() => {
if (Platform.OS === 'android') {
UnityModule.quit()
}
setVisible(false)
}}
style={{ color: '#fff' }}
/>
</View>
</>
)}
</View>
)
}