npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@mvcro/core

v2.2.4-croV2

Published

MV 코어 라이브러리

Downloads

6

Readme

MV Core Library

MV 본부의 인터렉션 런타임, 3D 렌더러를 관리하는 코어 라이브러리입니다.

Get Started

npm set registry http://192.168.153.214:4873

npm i @mv/core

Use Case

import { MxCanvasCore } from "@mv/core";

const data = {
  ...
}

const App = () => {
  return (
    <div>
      <MxCanvasCore data={data} mode="play"/>
    </div>
  );
};

MX Core Library Specification

data

const data = {
  scene: ...,
  interaction: ...,
  editableInteraction: ...,
}

| props | description | note | | ------------------- | ---------------------------------------- | ------------------------------------------------------------------------------------------ | | scene | Three.js Scene 데이터 구조와 동일 | Three.js JSON fotmat | | interaction | MX Studio 인터랙션 에디터 참조 | | | editableInteraction | MX 상위 스튜디오에서 변경가능한 인터랙션 | | | sceneSetting | Scene Setting에 관한 정보 | SceneSetting |

mode

| enum | value | | ---- | ------ | | PLAY | "play" | | EDIT | "edit" |

SceneSetting

| props | description | note | | -------------- | ---------------------- | --------------------------- | | environment | 환경광에 해당하는 정보 | Environment | | postprocessing | | |

Environment

| props | description | type | default | | ---------- | --------------------------------------------- | ------- | ---------------------------- | | enabled | 환경광 적용 유무 | Boolean | false | | background | 배경 적용 유무 | Boolean | false | | hdriFile | hdri 파일 주소 | String | null | | rotation | Environment 하위 sphere mesh 회전값 | Object | {x:0, y:0, z:0, order:"XYZ"} | | distance | Environment 하위 sphere mesh 거리 | Number | 200 | | intensity | Environment 하위 sphere mesh 머터리얼 opacity | Number | 1 | | near | Environment near prop | Number | 1 | | far | Environment far prop | Number | 1000 | | resolution | Environment resolution prop | String | | | frames | Environment frames prop | Number | 1 | | blur | Environment blur prop | Number | 0 |

PostProcessing

| props | description | type | default | | -------------------- | -------------------------------------------------------------------------- | ------- | ------- | | depthBufferEnabled | Whether the main render targets should have a depth buffer. | Boolean | true | | normalPassDisabled | NormalPass 여부 | Boolean | true | | stencilBufferEnabled | Whether the main render targets should have a stencil buffer. | Boolean | false | | autoClearEnabled | RenderPass에서의 버퍼 자동 clear 옵션 | Boolean | false | | multisampling | The number of samples used for multisample antialiasing. Requires WebGL 2. | Number | 8 | | resolutionScale | DepthDownsamplingPass의 resolutionScale | Number | 0.5 | | passes | EffectPass에서 후처리할 효과들의 명세를 작성해서 배열로 입력. | Array | [] |

Outline

| props | description | type | default | | ---------------- | ------------------------------------------------------------- | ---------- | --------------------- | | uuid | 고유한 id, 필수 | string | | | selectedIds | 효과가 나타날 오브젝트의 uuid | Array | [] | | selectionLayer | 입력하지 않을 시, 고유한 selectionLayer 부여 | Number | | | patternTexture | A pattern texture | Number | null | | edgeStrength | The edge strength | Number | 1 | | pulseSpeed | The pulse speed. A value of zero disables the pulse effect. | Number | 0 | | visibleEdgeColor | The color of visible edges. | Number | 0xffffff | | hiddenEdgeColor | The color of hidden edges. | Number | 0x22090a | | kernelSize | The blur kernel size. | KernelSize | KernelSize.VERY_SMALL | | blur | Whether the outline should be blurred. | Boolean | false | | xRay | Whether occluded parts of selected objects should be visible. | Boolean | true |

EditableProps For PMX

| props | description | type | default | | ----- | ----------------------------------------- | ---- | ------- | | [key] | PMX와 UX에서 사용하기 위한 유니크한 키 값 | |

EditableProp For PMX

| props | description | type | default | | ----- | ----------------------------------------------------------------------- | -------------------------- | ------- | | type | Editable Props Value의 타입 | Vector3, Color, Boolean... | | | name | Editable Props의 식별가능한 name / ex)"Cone(1)" | String | | | ref | Editable Props의 참조할 대상 / "[props]/[uuid] or undefined/property.." | String | | | value | Editable Props의 참조 대상의 초깃값 / ex) { x: 0, y: 0, z: 0 } | | |

EditableProps For UX

| props | description | type | default | | ----- | ----------------------------------------- | ---- | ------- | | [key] | PMX와 UX에서 사용하기 위한 유니크한 키 값 | |

EditableProp For UX

| props | description | type | default | | ----- | ----------------------------------------------- | ------ | ------- | | name | Editable Props의 식별가능한 name / ex)"Cone(1)" | String | | | value | Editable Props Value | | |

EditableProp Type

| type | description | example | | ------- | ---------------------------------------- | ---------------------------------- | | Vector3 | position/scale/rotation 등에 사용되는 값 | { x: 0, y: 0, z: 0} | | Euler | position/scale/rotation 등에 사용되는 값 | { x: 0, y: 0, z: 0, order: "XYZ" } | | Boolean | | false | | String | | "Cone" | | Number | | 1 | | Color | | "#ffffff" |

EditableProps Use Case

// Mx Studio의 PMX
// 스튜디오는 수정 가능한 대상의 프로퍼티를 editableProps에 정의한다

{
  scene: ...,
  interactions: ...,
  editableProps: {
    editable_value_1: {
      type: "Vector3",
      name: "Cone(1)",
      ref: "scene/e4f14ced-8cc6-4efc-a0b5-61e13ffc3102/position",
    },
    editable_value_2: {
      type: "Color",
      name: "Cone(1)",
      ref: "scene/c8fd0540-3d1e-44c2-84a6-5b809638b209/material/color",
    },
  },
}
import { MxCanvasCore } from '@mv/core';

// UX에서는 PMX에 정의된 에디터블 프롭스를 바라본다
// 수정하길 원하는 대상의 키 값을 동일하게 주고 원하는 타입에 맞춰 value를 구성한다
// 이후 MxCanvasCore의 editableProps로 넘겨주면 된다

const editableProps = {
  editable_value_1: {
    name: "Cone(1)",
    value: { x: 2, y: 1, z: 1 },
  },
  editable_value_2: {
    name: "Cone(1)",
    value: "#000000",
  },
}

const App = () => {
  return <MxCanvasCore data={pmx} mode={mode} editableProps={editableProps} >
}