@mundus/gl-constants
v0.1.0
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All webgl2 constants in a tree shakeable package
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@mundus/gl-constants - WebGL constants
This module exports all webgl constants as single const exports. This allows better tree shaking and minification during bundling.
See https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants for more information
Installation:
npm i @mundus/gl-constants
Usage:
import { GL_LINE_LOOP, GL_ALIASED_POINT_SIZE_RANGE } from '@mundus/gl-constants'
type GL_ENUM = number
Generic type for GL_xxx values
enum GL_ENUM_ENUM { ... }
All Webgl2 constants in a single enum.
NOTE: Use this only as a type or for debugging or tooling, enum values and enum names are not tree shakeable
const GL_ENUM_NAME: readonly string[]
The names of all webgl2 constants.
NOTE: Use this only as a type or for debugging or tooling, enum values and enum names are not tree shakeable
GL_ENUM_NAME.get(value: GL_ENUM | GL_ENUM_ENUM | GL_ENUM_NAME | string | null | undefined): GL_ENUM_NAME | undefined
Infers the name of a GL_ENUM constant, useful for debugging (print the name of a GL constant).
NOTE: Use this only as a type or for debugging or tooling, enum values and enum names are not tree shakeable
const GL_SIZE_OF_BYTE = 1
Size of one GL_BYTE or GL_UNSIGNED_BYTE in bytes
const GL_SIZE_OF_SHORT = 2
Size of one GL_BYTE or GL_UNSIGNED_BYTE in bytes
const GL_SIZE_OF_INT = 4
Size of GL_INT or GL_UNSIGNED_INT in bytes
const GL_SIZE_OF_FLOAT = 4
Size of GL_FLOAT in bytes
Clearing buffers
- Constants passed to clear() to clear buffer masks.
const GL_DEPTH_BUFFER_BIT = 0x00000100
Passed to clear the current depth buffer.
const GL_STENCIL_BUFFER_BIT = 0x00000400
Passed to clear the current stencil buffer.
const GL_COLOR_BUFFER_BIT = 0x00004000
Passed to clear the current color buffer.
Rendering primitives
- Constants passed to drawElements() or drawArrays() to specify what kind of primitive to render.
const GL_POINTS = 0x0000
Passed to drawElements or drawArrays to draw single points.
const GL_LINES = 0x0001
Passed to drawElements or drawArrays to draw lines. Each vertex connects to the one after it.
const GL_LINE_LOOP = 0x0002
Passed to drawElements or drawArrays to draw lines. Each set of two vertices is treated as a separate line segment.
const GL_LINE_STRIP = 0x0003
Passed to drawElements or drawArrays to draw a connected group of line segments from the first vertex to the last.
const GL_TRIANGLES = 0x0004
Passed to drawElements or drawArrays to draw triangles. Each set of three vertices creates a separate triangle.
const GL_TRIANGLE_STRIP = 0x0005
Passed to drawElements or drawArrays to draw a connected group of triangles.
const GL_TRIANGLE_FAN = 0x0006
Passed to drawElements or drawArrays to draw a connected group of triangles. Each vertex connects to the previous and the first vertex in the fan.
Blending modes
- Constants passed to blendFunc() or blendFuncSeparate() to specify the blending mode (for both, RBG and alpha, or separately).
const GL_ZERO = 0
Passed to blendFunc or blendFuncSeparate to turn off a component.
const GL_ONE = 1
Passed to blendFunc or blendFuncSeparate to turn on a component.
const GL_SRC_COLOR = 0x0300
Passed to blendFunc or blendFuncSeparate to multiply a component by the source elements color.
const GL_ONE_MINUS_SRC_COLOR = 0x0301
Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source elements color.
const GL_SRC_ALPHA = 0x0302
Passed to blendFunc or blendFuncSeparate to multiply a component by the source's alpha.
const GL_ONE_MINUS_SRC_ALPHA = 0x0303
Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source's alpha.
const GL_DST_ALPHA = 0x0304
Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's alpha.
const GL_ONE_MINUS_DST_ALPHA = 0x0305
Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's alpha.
const GL_DST_COLOR = 0x0306
Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's color.
const GL_ONE_MINUS_DST_COLOR = 0x0307
Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's color.
const GL_SRC_ALPHA_SATURATE = 0x0308
Passed to blendFunc or blendFuncSeparate to multiply a component by the minimum of source's alpha or one minus the destination's alpha.
const GL_CONSTANT_COLOR = 0x8001
Passed to blendFunc or blendFuncSeparate to specify a constant color blend function.
const GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
Passed to blendFunc or blendFuncSeparate to specify one minus a constant color blend function.
const GL_CONSTANT_ALPHA = 0x8003
Passed to blendFunc or blendFuncSeparate to specify a constant alpha blend function.
const GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
Passed to blendFunc or blendFuncSeparate to specify one minus a constant alpha blend function.
Blending equations
- Constants passed to blendEquation() or blendEquationSeparate() to control how the blending is calculated (for both, RBG and alpha, or separately).
const GL_FUNC_ADD = 0x8006
Passed to blendEquation or blendEquationSeparate to set an addition blend function.
const GL_FUNC_SUBTRACT = 0x800a
Passed to blendEquation or blendEquationSeparate to specify a subtraction blend function (source - destination).
const GL_FUNC_REVERSE_SUBTRACT = 0x800b
Passed to blendEquation or blendEquationSeparate to specify a reverse subtraction blend function (destination - source).
Getting GL parameter information
- Constants passed to getParameter() to specify what information to return.
const GL_BLEND_EQUATION = 0x8009
Passed to getParameter to get the current RGB blend function.
const GL_BLEND_EQUATION_RGB = 0x8009
Passed to getParameter to get the current RGB blend function. Same as BLEND_EQUATION
const GL_BLEND_EQUATION_ALPHA = 0x883d
Passed to getParameter to get the current alpha blend function. Same as BLEND_EQUATION
const GL_BLEND_DST_RGB = 0x80c8
Passed to getParameter to get the current destination RGB blend function.
const GL_BLEND_SRC_RGB = 0x80c9
Passed to getParameter to get the current destination RGB blend function.
const GL_BLEND_DST_ALPHA = 0x80ca
Passed to getParameter to get the current destination alpha blend function.
const GL_BLEND_SRC_ALPHA = 0x80cb
Passed to getParameter to get the current source alpha blend function.
const GL_BLEND_COLOR = 0x8005
Passed to getParameter to return a the current blend color.
const GL_ARRAY_BUFFER_BINDING = 0x8894
Passed to getParameter to get the array buffer binding.
const GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
Passed to getParameter to get the current element array buffer.
const GL_LINE_WIDTH = 0x0b21
Passed to getParameter to get the current lineWidth (set by the lineWidth method).
const GL_ALIASED_POINT_SIZE_RANGE = 0x846d
Passed to getParameter to get the current size of a point drawn with gl.POINTS
const GL_ALIASED_LINE_WIDTH_RANGE = 0x846e
Passed to getParameter to get the range of available widths for a line. Returns a length-2 array with the lo value at 0, and hight at 1.
const GL_CULL_FACE_MODE = 0x0b45
Passed to getParameter to get the current value of cullFace. Should return FRONT, BACK, or FRONT_AND_BACK
const GL_FRONT_FACE = 0x0b46
Passed to getParameter to determine the current value of frontFace. Should return CW or CCW.
const GL_DEPTH_RANGE = 0x0b70
Passed to getParameter to return a length-2 array of floats giving the current depth range.
const GL_DEPTH_WRITEMASK = 0x0b72
Passed to getParameter to determine if the depth write mask is enabled.
const GL_DEPTH_CLEAR_VALUE = 0x0b73
Passed to getParameter to determine the current depth clear value.
const GL_DEPTH_FUNC = 0x0b74
Passed to getParameter to get the current depth function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL.
const GL_STENCIL_CLEAR_VALUE = 0x0b91
Passed to getParameter to get the value the stencil will be cleared to.
const GL_STENCIL_FUNC = 0x0b92
Passed to getParameter to get the current stencil function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL.
const GL_STENCIL_FAIL = 0x0b94
Passed to getParameter to get the current stencil fail function. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.
const GL_STENCIL_PASS_DEPTH_FAIL = 0x0b95
Passed to getParameter to get the current stencil fail function should the depth buffer test fail. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.
const GL_STENCIL_PASS_DEPTH_PASS = 0x0b96
Passed to getParameter to get the current stencil fail function should the depth buffer test pass. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.
const GL_STENCIL_REF = 0x0b97
Passed to getParameter to get the reference value used for stencil tests.
const GL_STENCIL_VALUE_MASK = 0x0b93
const GL_STENCIL_WRITEMASK = 0x0b98
const GL_STENCIL_BACK_FUNC = 0x8800
const GL_STENCIL_BACK_FAIL = 0x8801
const GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
const GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
const GL_STENCIL_BACK_REF = 0x8ca3
const GL_STENCIL_BACK_VALUE_MASK = 0x8ca4
const GL_STENCIL_BACK_WRITEMASK = 0x8ca5
const GL_VIEWPORT = 0x0ba2
Returns an Int32Array with four elements for the current viewport dimensions.
const GL_SCISSOR_BOX = 0x0c10
Returns an Int32Array with four elements for the current scissor box dimensions.
const GL_COLOR_CLEAR_VALUE = 0x0c22
const GL_COLOR_WRITEMASK = 0x0c23
const GL_UNPACK_ALIGNMENT = 0x0cf5
const GL_PACK_ALIGNMENT = 0x0d05
const GL_MAX_TEXTURE_SIZE = 0x0d33
const GL_MAX_VIEWPORT_DIMS = 0x0d3a
const GL_SUBPIXEL_BITS = 0x0d50
const GL_RED_BITS = 0x0d52
const GL_GREEN_BITS = 0x0d53
const GL_BLUE_BITS = 0x0d54
const GL_ALPHA_BITS = 0x0d55
const GL_DEPTH_BITS = 0x0d56
const GL_STENCIL_BITS = 0x0d57
const GL_POLYGON_OFFSET_UNITS = 0x2a00
const GL_POLYGON_OFFSET_FACTOR = 0x8038
const GL_TEXTURE_BINDING_2D = 0x8069
const GL_SAMPLE_BUFFERS = 0x80a8
const GL_SAMPLES = 0x80a9
const GL_SAMPLE_COVERAGE_VALUE = 0x80aa
const GL_SAMPLE_COVERAGE_INVERT = 0x80ab
const GL_COMPRESSED_TEXTURE_FORMATS = 0x86a3
const GL_VENDOR = 0x1f00
const GL_RENDERER = 0x1f01
const GL_VERSION = 0x1f02
const GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8b9a
const GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8b9b
const GL_BROWSER_DEFAULT_WEBGL = 0x9244
Buffers
- Constants passed to bufferData(), bufferSubData(), bindBuffer(), or getBufferParameter().
const GL_STATIC_DRAW = 0x88e4
Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and not change often.
const GL_STREAM_DRAW = 0x88e0
Passed to bufferData as a hint about whether the contents of the buffer are likely to not be used often.
const GL_DYNAMIC_DRAW = 0x88e8
Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and change often.
const GL_ARRAY_BUFFER = 0x8892
Passed to bindBuffer or bufferData to specify the type of buffer being used.
const GL_ELEMENT_ARRAY_BUFFER = 0x8893
Passed to bindBuffer or bufferData to specify the type of buffer being used.
const GL_BUFFER_SIZE = 0x8764
Passed to getBufferParameter to get a buffer's size.
const GL_BUFFER_USAGE = 0x8765
Passed to getBufferParameter to get the hint for the buffer passed in when it was created.
Vertex attributes
- Constants passed to getVertexAttrib().
const GL_CURRENT_VERTEX_ATTRIB = 0x8626
Passed to getVertexAttrib to read back the current vertex attribute.
const GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
const GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
const GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
const GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886a
const GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889f
Culling
- Constants passed to cullFace().
const GL_CULL_FACE = 0x0b44
Passed to enable/disable to turn on/off culling. Can also be used with getParameter to find the current culling method.
const GL_FRONT = 0x0404
Passed to cullFace to specify that only front faces should be culled.
const GL_BACK = 0x0405
Passed to cullFace to specify that only back faces should be culled.
const GL_FRONT_AND_BACK = 0x0408
Passed to cullFace to specify that front and back faces should be culled.
Enabling and disabling
const GL_BLEND = 0x0be2
Passed to enable/disable to turn on/off blending. Can also be used with getParameter to find the current blending method.
const GL_DEPTH_TEST = 0x0b71
Passed to enable/disable to turn on/off the depth test. Can also be used with getParameter to query the depth test.
const GL_DITHER = 0x0bd0
Passed to enable/disable to turn on/off dithering. Can also be used with getParameter to find the current dithering method.
const GL_POLYGON_OFFSET_FILL = 0x8037
Passed to enable/disable to turn on/off the polygon offset. Useful for rendering hidden-line images, decals, and or solids with highlighted edges. Can also be used with getParameter to query the scissor test.
const GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809e
Passed to enable/disable to turn on/off the alpha to coverage. Used in multi-sampling alpha channels.
const GL_SAMPLE_COVERAGE = 0x80a0
Passed to enable/disable to turn on/off the sample coverage. Used in multi-sampling.
const GL_SCISSOR_TEST = 0x0c11
Passed to enable/disable to turn on/off the scissor test. Can also be used with getParameter to query the scissor test.
const GL_STENCIL_TEST = 0x0b90
Passed to enable/disable to turn on/off the stencil test. Can also be used with getParameter to query the stencil test.
Errors
- Constants returned from getError().
const GL_NO_ERROR = 0
Returned from getError.
const GL_INVALID_ENUM = 0x0500
Returned from getError.
const GL_INVALID_VALUE = 0x0501
Returned from getError.
const GL_INVALID_OPERATION = 0x0502
Returned from getError.
const GL_OUT_OF_MEMORY = 0x0505
Returned from getError.
const GL_CONTEXT_LOST_WEBGL = 0x9242
Returned from getError.
Front face directions
- Constants passed to frontFace().
const GL_CW = 0x0900
Passed to frontFace to specify the front face of a polygon is drawn in the clockwise direction
const GL_CCW = 0x0901
Passed to frontFace to specify the front face of a polygon is drawn in the counter clockwise direction
Hints
- Constants passed to hint()
const GL_DONT_CARE = 0x1100
There is no preference for this behavior.
const GL_FASTEST = 0x1101
The most efficient behavior should be used.
const GL_NICEST = 0x1102
The most correct or the highest quality option should be used.
const GL_GENERATE_MIPMAP_HINT = 0x8192
Hint for the quality of filtering when generating mipmap images with generateMipmap().
Data types
const GL_BYTE = 0x1400
const GL_UNSIGNED_BYTE = 0x1401
const GL_SHORT = 0x1402
const GL_UNSIGNED_SHORT = 0x1403
const GL_INT = 0x1404
const GL_UNSIGNED_INT = 0x1405
const GL_FLOAT = 0x1406
Pixel formats
const GL_DEPTH_COMPONENT = 0x1902
const GL_ALPHA = 0x1906
const GL_RGB = 0x1907
const GL_RGBA = 0x1908
const GL_LUMINANCE = 0x1909
const GL_LUMINANCE_ALPHA = 0x190a
Pixel types
const GL_UNSIGNED_BYTE = 0x1401
const GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
const GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
const GL_UNSIGNED_SHORT_5_6_5 = 0x8363
Shaders
- Constants passed to createShader() or getShaderParameter()
const GL_FRAGMENT_SHADER = 0x8b30
Passed to createShader to define a fragment shader.
const GL_VERTEX_SHADER = 0x8b31
Passed to createShader to define a vertex shader
const GL_COMPILE_STATUS = 0x8b81
Passed to getShaderParameter to get the status of the compilation. Returns false if the shader was not compiled. You can then query getShaderInfoLog to find the exact error
const GL_DELETE_STATUS = 0x8b80
Passed to getShaderParameter to determine if a shader was deleted via deleteShader. Returns true if it was, false otherwise.
const GL_LINK_STATUS = 0x8b82
Passed to getProgramParameter after calling linkProgram to determine if a program was linked correctly. Returns false if there were errors. Use getProgramInfoLog to find the exact error.
const GL_VALIDATE_STATUS = 0x8b83
Passed to getProgramParameter after calling validateProgram to determine if it is valid. Returns false if errors were found.
const GL_ATTACHED_SHADERS = 0x8b85
Passed to getProgramParameter after calling attachShader to determine if the shader was attached correctly. Returns false if errors occurred.
const GL_ACTIVE_ATTRIBUTES = 0x8b89
Passed to getProgramParameter to get the number of attributes active in a program.
const GL_ACTIVE_UNIFORMS = 0x8b86
Passed to getProgramParameter to get the number of uniforms active in a program.
const GL_MAX_VERTEX_ATTRIBS = 0x8869
The maximum number of entries possible in the vertex attribute list.
const GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8dfb
const GL_MAX_VARYING_VECTORS = 0x8dfc
const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8b4d
const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8b4c
const GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
Implementation dependent number of maximum texture units. At least 8.
const GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8dfd
const GL_SHADER_TYPE = 0x8b4f
const GL_SHADING_LANGUAGE_VERSION = 0x8b8c
const GL_CURRENT_PROGRAM = 0x8b8d
Depth or stencil tests
- Constants passed to depthFunc() or stencilFunc().
const GL_NEVER = 0x0200
Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn.
const GL_LESS = 0x0201
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value.
const GL_EQUAL = 0x0202
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value.
const GL_LEQUAL = 0x0203
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value.
const GL_GREATER = 0x0204
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value.
const GL_NOTEQUAL = 0x0205
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value.
const GL_GEQUAL = 0x0206
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value.
const GL_ALWAYS = 0x0207
Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn.
Stencil actions
- Constants passed to stencilOp().
const GL_KEEP = 0x1e00
const GL_REPLACE = 0x1e01
const GL_INCR = 0x1e02
const GL_DECR = 0x1e03
const GL_INVERT = 0x150a
const GL_INCR_WRAP = 0x8507
const GL_DECR_WRAP = 0x8508
Textures
- Constants passed to texParameteri(), texParameterf(), bindTexture(), texImage2D(), and others.
const GL_NEAREST = 0x2600
const GL_LINEAR = 0x2601
const GL_NEAREST_MIPMAP_NEAREST = 0x2700
const GL_LINEAR_MIPMAP_NEAREST = 0x2701
const GL_NEAREST_MIPMAP_LINEAR = 0x2702
const GL_LINEAR_MIPMAP_LINEAR = 0x2703
const GL_TEXTURE_MAG_FILTER = 0x2800
const GL_TEXTURE_MIN_FILTER = 0x2801
const GL_TEXTURE_WRAP_S = 0x2802
const GL_TEXTURE_WRAP_T = 0x2803
const GL_TEXTURE_2D = 0x0de1
const GL_TEXTURE = 0x1702
const GL_TEXTURE_CUBE_MAP = 0x8513
const GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
const GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
const GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
const GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
const GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851a
const GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851c
const GL_ACTIVE_TEXTURE = 0x84e0
The current active texture unit.
const GL_REPEAT = 0x2901
const GL_CLAMP_TO_EDGE = 0x812f
const GL_MIRRORED_REPEAT = 0x8370
Uniform types
const GL_FLOAT_VEC2 = 0x8b50
const GL_FLOAT_VEC3 = 0x8b51
const GL_FLOAT_VEC4 = 0x8b52
const GL_INT_VEC2 = 0x8b53
const GL_INT_VEC3 = 0x8b54
const GL_INT_VEC4 = 0x8b55
const GL_BOOL = 0x8b56
const GL_BOOL_VEC2 = 0x8b57
const GL_BOOL_VEC3 = 0x8b58
const GL_BOOL_VEC4 = 0x8b59
const GL_FLOAT_MAT2 = 0x8b5a
const GL_FLOAT_MAT3 = 0x8b5b
const GL_FLOAT_MAT4 = 0x8b5c
const GL_SAMPLER_2D = 0x8b5e
const GL_SAMPLER_CUBE = 0x8b60
Shader precision-specified types
const GL_LOW_FLOAT = 0x8df0
const GL_MEDIUM_FLOAT = 0x8df1
const GL_HIGH_FLOAT = 0x8df2
const GL_LOW_INT = 0x8df3
const GL_MEDIUM_INT = 0x8df4
const GL_HIGH_INT = 0x8df5
Framebuffers and renderbuffers
const GL_FRAMEBUFFER = 0x8d40
const GL_RENDERBUFFER = 0x8d41
const GL_RGBA4 = 0x8056
const GL_RGB5_A1 = 0x8057
const GL_RGB565 = 0x8d62
const GL_DEPTH_COMPONENT16 = 0x81a5
const GL_STENCIL_INDEX8 = 0x8d48
const GL_DEPTH_STENCIL = 0x84f9
const GL_RENDERBUFFER_WIDTH = 0x8d42
const GL_RENDERBUFFER_HEIGHT = 0x8d43
const GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8d44
const GL_RENDERBUFFER_RED_SIZE = 0x8d50
const GL_RENDERBUFFER_GREEN_SIZE = 0x8d51
const GL_RENDERBUFFER_BLUE_SIZE = 0x8d52
const GL_RENDERBUFFER_ALPHA_SIZE = 0x8d53
const GL_RENDERBUFFER_DEPTH_SIZE = 0x8d54
const GL_RENDERBUFFER_STENCIL_SIZE = 0x8d55
const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8cd0
const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8cd1
const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8cd2
const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8cd3
const GL_COLOR_ATTACHMENT0 = 0x8ce0
const GL_DEPTH_ATTACHMENT = 0x8d00
const GL_STENCIL_ATTACHMENT = 0x8d20
const GL_DEPTH_STENCIL_ATTACHMENT = 0x821a
const GL_NONE = 0
const GL_FRAMEBUFFER_COMPLETE = 0x8cd5
const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8cd6
const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8cd7
const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8cd9
const GL_FRAMEBUFFER_UNSUPPORTED = 0x8cdd
const GL_FRAMEBUFFER_BINDING = 0x8ca6
const GL_RENDERBUFFER_BINDING = 0x8ca7
const GL_MAX_RENDERBUFFER_SIZE = 0x84e8
const GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
Pixel storage modes
- Constants passed to pixelStorei().
const GL_UNPACK_FLIP_Y_WEBGL = 0x9240
const GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241
const GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243
Getting GL parameter information
- Constants passed to getParameter() to specify what information to return.
const GL_READ_BUFFER = 0x0c02
const GL_UNPACK_ROW_LENGTH = 0x0cf2
const GL_UNPACK_SKIP_ROWS = 0x0cf3
const GL_UNPACK_SKIP_PIXELS = 0x0cf4
const GL_PACK_ROW_LENGTH = 0x0d02
const GL_PACK_SKIP_ROWS = 0x0d03
const GL_PACK_SKIP_PIXELS = 0x0d04
const GL_TEXTURE_BINDING_3D = 0x806a
const GL_UNPACK_SKIP_IMAGES = 0x806d
const GL_UNPACK_IMAGE_HEIGHT = 0x806e
const GL_MAX_3D_TEXTURE_SIZE = 0x8073
const GL_MAX_ELEMENTS_VERTICES = 0x80e8
const GL_MAX_ELEMENTS_INDICES = 0x80e9
const GL_MAX_TEXTURE_LOD_BIAS = 0x84fd
const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8b49
const GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8b4a
const GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88ff
const GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
const GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
const GL_MAX_VARYING_COMPONENTS = 0x8b4b
const GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8b8b
const GL_RASTERIZER_DISCARD = 0x8c89
const GL_VERTEX_ARRAY_BINDING = 0x85b5
const GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
const GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
const GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
const GL_MAX_ELEMENT_INDEX = 0x8d6b
Textures
- Constants passed to texParameteri(), texParameterf(), bindTexture(), texImage2D(), and others.
const GL_RED = 0x1903
const GL_RGB8 = 0x8051
const GL_RGBA8 = 0x8058
const GL_RGB10_A2 = 0x8059
const GL_TEXTURE_3D = 0x806f
const GL_TEXTURE_WRAP_R = 0x8072
const GL_TEXTURE_MIN_LOD = 0x813a
const GL_TEXTURE_MAX_LOD = 0x813b
const GL_TEXTURE_BASE_LEVEL = 0x813c
const GL_TEXTURE_MAX_LEVEL = 0x813d
const GL_TEXTURE_COMPARE_MODE = 0x884c
const GL_TEXTURE_COMPARE_FUNC = 0x884d
const GL_SRGB = 0x8c40
const GL_SRGB8 = 0x8c41
const GL_SRGB8_ALPHA8 = 0x8c43
const GL_COMPARE_REF_TO_TEXTURE = 0x884e
const GL_RGBA32F = 0x8814
const GL_RGB32F = 0x8815
const GL_RGBA16F = 0x881a
const GL_RGB16F = 0x881b
const GL_TEXTURE_2D_ARRAY = 0x8c1a
const GL_TEXTURE_BINDING_2D_ARRAY = 0x8c1d
const GL_R11F_G11F_B10F = 0x8c3a
const GL_RGB9_E5 = 0x8c3d
const GL_RGBA32UI = 0x8d70
const GL_RGB32UI = 0x8d71
const GL_RGBA16UI = 0x8d76
const GL_RGB16UI = 0x8d77
const GL_RGBA8UI = 0x8d7c
const GL_RGB8UI = 0x8d7d
const GL_RGBA32I = 0x8d82
const GL_RGB32I = 0x8d83
const GL_RGBA16I = 0x8d88
const GL_RGB16I = 0x8d89
const GL_RGBA8I = 0x8d8e
const GL_RGB8I = 0x8d8f
const GL_RED_INTEGER = 0x8d94
const GL_RGB_INTEGER = 0x8d98
const GL_RGBA_INTEGER = 0x8d99
const GL_R8 = 0x8229
const GL_RG8 = 0x822b
const GL_R16F = 0x822d
const GL_R32F = 0x822e
const GL_RG16F = 0x822f
const GL_RG32F = 0x8230
const GL_R8I = 0x8231
const GL_R8UI = 0x8232
const GL_R16I = 0x8233
const GL_R16UI = 0x8234
const GL_R32I = 0x8235
const GL_R32UI = 0x8236
const GL_RG8I = 0x8237
const GL_RG8UI = 0x8238
const GL_RG16I = 0x8239
const GL_RG16UI = 0x823a
const GL_RG32I = 0x823b
const GL_RG32UI = 0x823c
const GL_R8_SNORM = 0x8f94
const GL_RG8_SNORM = 0x8f95
const GL_RGB8_SNORM = 0x8f96
const GL_RGBA8_SNORM = 0x8f97
const GL_RGB10_A2UI = 0x906f
const GL_TEXTURE_IMMUTABLE_FORMAT = 0x912f
const GL_TEXTURE_IMMUTABLE_LEVELS = 0x82df
Pixel types
const GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
const GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8c3b
const GL_UNSIGNED_INT_5_9_9_9_REV = 0x8c3e
const GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8dad
const GL_UNSIGNED_INT_24_8 = 0x84fa
const GL_HALF_FLOAT = 0x140b
const GL_RG = 0x8227
const GL_RG_INTEGER = 0x8228
const GL_INT_2_10_10_10_REV = 0x8d9f
Queries
const GL_CURRENT_QUERY = 0x8865
const GL_QUERY_RESULT = 0x8866
const GL_QUERY_RESULT_AVAILABLE = 0x8867
const GL_ANY_SAMPLES_PASSED = 0x8c2f
const GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8d6a
Draw buffers
const GL_MAX_DRAW_BUFFERS = 0x8824
const GL_DRAW_BUFFER0 = 0x8825
const GL_DRAW_BUFFER1 = 0x8826
const GL_DRAW_BUFFER2 = 0x8827
const GL_DRAW_BUFFER3 = 0x8828
const GL_DRAW_BUFFER4 = 0x8829
const GL_DRAW_BUFFER5 = 0x882a
const GL_DRAW_BUFFER6 = 0x882b
const GL_DRAW_BUFFER7 = 0x882c
const GL_DRAW_BUFFER8 = 0x882d
const GL_DRAW_BUFFER9 = 0x882e
const GL_DRAW_BUFFER10 = 0x882f
const GL_DRAW_BUFFER11 = 0x8830
const GL_DRAW_BUFFER12 = 0x8831
const GL_DRAW_BUFFER13 = 0x8832
const GL_DRAW_BUFFER14 = 0x8833
const GL_DRAW_BUFFER15 = 0x8834
const GL_MAX_COLOR_ATTACHMENTS = 0x8cdf
const GL_COLOR_ATTACHMENT1 = 0x8ce1
const GL_COLOR_ATTACHMENT2 = 0x8ce2
const GL_COLOR_ATTACHMENT3 = 0x8ce3
const GL_COLOR_ATTACHMENT4 = 0x8ce4
const GL_COLOR_ATTACHMENT5 = 0x8ce5
const GL_COLOR_ATTACHMENT6 = 0x8ce6
const GL_COLOR_ATTACHMENT7 = 0x8ce7
const GL_COLOR_ATTACHMENT8 = 0x8ce8
const GL_COLOR_ATTACHMENT9 = 0x8ce9
const GL_COLOR_ATTACHMENT10 = 0x8cea
const GL_COLOR_ATTACHMENT11 = 0x8ceb
const GL_COLOR_ATTACHMENT12 = 0x8cec
const GL_COLOR_ATTACHMENT13 = 0x8ced
const GL_COLOR_ATTACHMENT14 = 0x8cee
const GL_COLOR_ATTACHMENT15 = 0x8cef
Samplers
const GL_SAMPLER_3D = 0x8b5f
const GL_SAMPLER_2D_SHADOW = 0x8b62
const GL_SAMPLER_2D_ARRAY = 0x8dc1
const GL_SAMPLER_2D_ARRAY_SHADOW = 0x8dc4
const GL_SAMPLER_CUBE_SHADOW = 0x8dc5
const GL_INT_SAMPLER_2D = 0x8dca
const GL_INT_SAMPLER_3D = 0x8dcb
const GL_INT_SAMPLER_CUBE = 0x8dcc
const GL_INT_SAMPLER_2D_ARRAY = 0x8dcf
const GL_UNSIGNED_INT_SAMPLER_2D = 0x8dd2
const GL_UNSIGNED_INT_SAMPLER_3D = 0x8dd3
const GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8dd4
const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8dd7
const GL_MAX_SAMPLES = 0x8d57
const GL_SAMPLER_BINDING = 0x8919
Buffers
const GL_PIXEL_PACK_BUFFER = 0x88eb
const GL_PIXEL_UNPACK_BUFFER = 0x88ec
const GL_PIXEL_PACK_BUFFER_BINDING = 0x88ed
const GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88ef
const GL_COPY_READ_BUFFER = 0x8f36
const GL_COPY_WRITE_BUFFER = 0x8f37
const GL_COPY_READ_BUFFER_BINDING = 0x8f36
const GL_COPY_WRITE_BUFFER_BINDING = 0x8f37
Data types
const GL_FLOAT_MAT2x3 = 0x8b65
const GL_FLOAT_MAT2x4 = 0x8b66
const GL_FLOAT_MAT3x2 = 0x8b67
const GL_FLOAT_MAT3x4 = 0x8b68
const GL_FLOAT_MAT4x2 = 0x8b69
const GL_FLOAT_MAT4x3 = 0x8b6a
const GL_UNSIGNED_INT_VEC2 = 0x8dc6
const GL_UNSIGNED_INT_VEC3 = 0x8dc7
const GL_UNSIGNED_INT_VEC4 = 0x8dc8
const GL_UNSIGNED_NORMALIZED = 0x8c17
const GL_SIGNED_NORMALIZED = 0x8f9c
Vertex attributes
const GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88fd
const GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88fe
Transform feedback
const GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8c7f
const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8c80
const GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8c83
const GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8c84
const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8c85
const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8c88
const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8c8a
const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8c8b
const GL_INTERLEAVED_ATTRIBS = 0x8c8c
const GL_SEPARATE_ATTRIBS = 0x8c8d
const GL_TRANSFORM_FEEDBACK_BUFFER = 0x8c8e
const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8c8f
const GL_TRANSFORM_FEEDBACK = 0x8e22
const GL_TRANSFORM_FEEDBACK_PAUSED = 0x8e23
const GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8e24
const GL_TRANSFORM_FEEDBACK_BINDING = 0x8e25
Framebuffers and renderbuffers
const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
const GL_FRAMEBUFFER_DEFAULT = 0x8218
const GL_DEPTH_STENCIL_ATTACHMENT = 0x821a
const GL_DEPTH_STENCIL = 0x84f9
const GL_DEPTH24_STENCIL8 = 0x88f0
const GL_DRAW_FRAMEBUFFER_BINDING = 0x8ca6
const GL_READ_FRAMEBUFFER = 0x8ca8
const GL_DRAW_FRAMEBUFFER = 0x8ca9
const GL_READ_FRAMEBUFFER_BINDING = 0x8caa
const GL_RENDERBUFFER_SAMPLES = 0x8cab
const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8cd4
const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8d56
Uniforms
const GL_UNIFORM_BUFFER = 0x8a11
const GL_UNIFORM_BUFFER_BINDING = 0x8a28
const GL_UNIFORM_BUFFER_START = 0x8a29
const GL_UNIFORM_BUFFER_SIZE = 0x8a2a
const GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8a2b
const GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8a2d
const GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8a2e
const GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8a2f
const GL_MAX_UNIFORM_BLOCK_SIZE = 0x8a30
const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8a31
const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8a33
const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8a34
const GL_ACTIVE_UNIFORM_BLOCKS = 0x8a36
const GL_UNIFORM_TYPE = 0x8a37
const GL_UNIFORM_SIZE = 0x8a38
const GL_UNIFORM_BLOCK_INDEX = 0x8a3a
const GL_UNIFORM_OFFSET = 0x8a3b
const GL_UNIFORM_ARRAY_STRIDE = 0x8a3c
const GL_UNIFORM_MATRIX_STRIDE = 0x8a3d
const GL_UNIFORM_IS_ROW_MAJOR = 0x8a3e
const GL_UNIFORM_BLOCK_BINDING = 0x8a3f
const GL_UNIFORM_BLOCK_DATA_SIZE = 0x8a40
const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8a42
const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8a43
const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8a44
const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8a46
Sync objects
const GL_OBJECT_TYPE = 0x9112
const GL_SYNC_CONDITION = 0x9113
const GL_SYNC_STATUS = 0x9114
const GL_SYNC_FLAGS = 0x9115
const GL_SYNC_FENCE = 0x9116
const GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
const GL_UNSIGNALED = 0x9118
const GL_SIGNALED = 0x9119
const GL_ALREADY_SIGNALED = 0x911a
const GL_TIMEOUT_EXPIRED = 0x911b
const GL_CONDITION_SATISFIED = 0x911c
const GL_WAIT_FAILED = 0x911d
const GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
Miscellaneous constants
const GL_COLOR = 0x1800
const GL_DEPTH = 0x1801
const GL_STENCIL = 0x1802
const GL_MIN = 0x8007
const GL_MAX = 0x8008
const GL_DEPTH_COMPONENT24 = 0x81a6
const GL_STREAM_READ = 0x88e1
const GL_STREAM_COPY = 0x88e2
const GL_STATIC_READ = 0x88e5
const GL_STATIC_COPY = 0x88e6
const GL_DYNAMIC_READ = 0x88e9
const GL_DYNAMIC_COPY = 0x88ea
const GL_DEPTH_COMPONENT32F = 0x8cac
const GL_DEPTH32F_STENCIL8 = 0x8cad
const GL_INVALID_INDEX = 0xffffffff
const GL_TIMEOUT_IGNORED = -1
const GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247
ANGLE_instanced_arrays
const GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88fe
Describes the frequency divisor used for instanced rendering.
WEBGL_debug_renderer_info
const GL_UNMASKED_VENDOR_WEBGL = 0x9245
Passed to getParameter to get the vendor string of the graphics driver.
const GL_UNMASKED_RENDERER_WEBGL = 0x9246
Passed to getParameter to get the renderer string of the graphics driver.
EXT_texture_filter_anisotropic
const GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84ff
Returns the maximum available anisotropy.
const GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84fe
Passed to texParameter to set the desired maximum anisotropy for a texture.
WEBGL_compressed_texture_s3tc
const GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83f0
A DXT1-compressed image in an RGB image format.
const GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83f1
A DXT1-compressed image in an RGB image format with a simple on/off alpha value.
const GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83f2
A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.
const GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83f3
A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done.
WEBGL_compressed_texture_etc
const GL_COMPRESSED_R11_EAC = 0x9270
One-channel (red) unsigned format compression.
const GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
One-channel (red) signed format compression.
const GL_COMPRESSED_RG11_EAC = 0x9272
Two-channel (red and green) unsigned format compression.
const GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
Two-channel (red and green) signed format compression.
const GL_COMPRESSED_RGB8_ETC2 = 0x9274
Compresses RBG8 data with no alpha channel.
const GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9275
Compresses RGBA8 data. The RGB part is encoded the same as RGB_ETC2, but the alpha part is encoded separately.
const GL_COMPRESSED_SRGB8_ETC2 = 0x9276
Compresses sRBG8 data with no alpha channel.
const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9277
Compresses sRGBA8 data. The sRGB part is encoded the same as SRGB_ETC2, but the alpha part is encoded separately.
const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9278
Similar to RGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9279
Similar to SRGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
WEBGL_compressed_texture_pvrtc
const GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8c00
RGB compression in 4-bit mode. One block for each 4×4 pixels.
const GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8c02
RGBA compression in 4-bit mode. One block for each 4×4 pixels.
const GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8c01
RGB compression in 2-bit mode. One block for each 8×4 pixels.
const GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8c03
RGBA compression in 2-bit mode. One block for each 8×4 pixe
WEBGL_compressed_texture_etc1
const GL_COMPRESSED_RGB_ETC1_WEBGL = 0x8d64
Compresses 24-bit RGB data with no alpha channel.
WEBGL_depth_texture
const GL_UNSIGNED_INT_24_8_WEBGL = 0x84fa
Unsigned integer type for 24-bit depth texture data.
OES_texture_half_float
const GL_HALF_FLOAT_OES = 0x8d61
Half floating-point type (16-bit).
WEBGL_color_buffer_float
const GL_RGBA32F_EXT = 0x8814
RGBA 32-bit floating-point color-renderable format.
const GL_RGB32F_EXT = 0x8815
RGB 32-bit floating-point color-renderable format.
const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
const GL_UNSIGNED_NORMALIZED_EXT = 0x8c17
EXT_blend_minmax
const GL_MIN_EXT = 0x8007
Produces the minimum color components of the source and destination colors.
const GL_MAX_EXT = 0x8008
Produces the maximum color components of the source and destination colors.
EXT_sRGB
const GL_SRGB_EXT = 0x8c40
Unsized sRGB format that leaves the precision up to the driver.
const GL_SRGB_ALPHA_EXT = 0x8c42
Unsized sRGB format with unsized alpha component.
const GL_SRGB8_ALPHA8_EXT = 0x8c43
Sized (8-bit) sRGB and alpha formats.
const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
Returns the framebuffer color encoding.
OES_standard_derivatives
const GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8b8b
Indicates the accuracy of the derivative calculation for the GLSL built-in functions: dFdx, dFdy, and fwidth.
WEBGL_draw_buffers
const GL_COLOR_ATTACHMENT0_WEBGL = 0x8ce0
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT1_WEBGL = 0x8ce1
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT2_WEBGL = 0x8ce2
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT3_WEBGL = 0x8ce3
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT4_WEBGL = 0x8ce4
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT5_WEBGL = 0x8ce5
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT6_WEBGL = 0x8ce6
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT7_WEBGL = 0x8ce7
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT8_WEBGL = 0x8ce8
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT9_WEBGL = 0x8ce9
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT10_WEBGL = 0x8cea
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT11_WEBGL = 0x8ceb
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT12_WEBGL = 0x8cec
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT13_WEBGL = 0x8ced
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT14_WEBGL = 0x8cee
Framebuffer color attachment point
const GL_COLOR_ATTACHMENT15_WEBGL = 0x8cef
Framebuffer color attachment point
const GL_DRAW_BUFFER0_WEBGL = 0x8825
Draw buffer
const GL_DRAW_BUFFER1_WEBGL = 0x8826
Draw buffer
const GL_DRAW_BUFFER2_WEBGL = 0x8827
Draw buffer
const GL_DRAW_BUFFER3_WEBGL = 0x8828
Draw buffer
const GL_DRAW_BUFFER4_WEBGL = 0x8829
Draw buffer
const GL_DRAW_BUFFER5_WEBGL = 0x882a
Draw buffer
const GL_DRAW_BUFFER6_WEBGL = 0x882b
Draw buffer
const GL_DRAW_BUFFER7_WEBGL = 0x882c
Draw buffer
const GL_DRAW_BUFFER8_WEBGL = 0x882d
Draw buffer
const GL_DRAW_BUFFER9_WEBGL = 0x882e
Draw buffer
const GL_DRAW_BUFFER10_WEBGL = 0x882f
Draw buffer
const GL_DRAW_BUFFER11_WEBGL = 0x8830
Draw buffer
const GL_DRAW_BUFFER12_WEBGL = 0x8831
Draw buffer
const GL_DRAW_BUFFER13_WEBGL = 0x8832
Draw buffer
const GL_DRAW_BUFFER14_WEBGL = 0x8833
Draw buffer
const GL_DRAW_BUFFER15_WEBGL = 0x8834
Draw buffer
const GL_MAX_COLOR_ATTACHMENTS_WEBGL = 0x8cdf
Maximum number of framebuffer color attachment points
const GL_MAX_DRAW_BUFFERS_WEBGL = 0x8824
Maximum number of draw buffers
OES_vertex_array_object
const GL_VERTEX_ARRAY_BINDING_OES = 0x85b5
The bound vertex array object (VAO).
EXT_disjoint_timer_query
const GL_QUERY_COUNTER_BITS_EXT = 0x8864
The number of bits used to hold the query result for the given target.
const GL_CURRENT_QUERY_EXT = 0x8865
The currently active query.
const GL_QUERY_RESULT_EXT = 0x8866
The query result.
const GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
A Boolean indicating whether or not a query result is available.
const GL_TIME_ELAPSED_EXT = 0x88bf
Elapsed time (in nanoseconds).
const GL_TIMESTAMP_EXT = 0x8e28
The current time.
const GL_GPU_DISJOINT_EXT = 0x8fbb
A Boolean indicating whether or not the GPU performed any disjoint operation.
License
This package:
MIT License
Copyright (c) 2022 Salvatore Previti
Documentation and list of constants from MDN
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