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@muffin-dev/maths

v1.1.0

Published

Maths utilities.

Downloads

1

Readme

Muffin Dev - Muffin Maths

Maths extensions and utilities.

Installation

npm i @muffin-dev/maths

MuffinMaths

public static rad2deg(angle: number): number

Converts an angle in radians to degrees.


public static deg2rad(angle: number): number

Converts an angle in degrees to radians.


public static clamp(value: number, min: number, max: number): number

Clamps a value between given min (inclusive) and max (inclusive).

  • value: number: he value to clamp
  • min: number: Minimum value (inclusive)
  • max: number: Maximum value (inclusive)

public static random(min: number, max: number): number

Gets a random value between given min (inclusive) and max (inclusive).

  • min: number: Minimum random value (inclusive)
  • max: number: Maximum random value (inclusive)

public static randomInteger(min: number, max: number): number

Gets a random integer number between given min (inclusive) and max (exclusive).

  • min: number: Minimum random value (inclusive)
  • max: number: Maximum random value (exclusive)

Vector2D

Constructor

constructor(public x = 0, public y = 0) { }
  • x: number
  • y: number

Instance Methods

public toString(): string

Converts the vector into a string.


public normalize(): void

Normalizes this vector in-place (it overrides its properties).


public get normalized(): Vector2D

Gets a copy of this vector, but normalized (it doesn't override the properties of the current vector).


public get magnitudeSqr(): number

Gets the squared magnitude (or length) of this vector.


public get magnitude(): number

Gets the magnitude (or length) of this vector.

Static Methods

public static angle(v1: Vector2D, v2: Vector2D): number 

Calculates the angle between the given vectors.


public static angleDeg(v1: Vector2D, v2: Vector2D): number

Calculates the angle between the given vectors, then convert that value in degrees.


public static dot(v1: Vector2D, v2: Vector2D): number

Calculates the dot product between the two given vectors.


public static fromObject(obj: any): Vector2D

Makes a new Vector instance, using x and y properties of the given object. Note that if x or y property doesn't exist or is null, its value is 0.


public static add(v1: Vector2D, v2: Vector2D): Vector2D

Makes an addition between the two given vectors.


public static substract(v1: Vector2D, v2: Vector2D): Vector2D

Makes a substraction between the two given vectors.