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@muffin-dev/material-icons-processor

v0.1.3

Published

Small CLI tool for processing several Material Icons images, and export them with specific naming and formats.

Downloads

1

Readme

Muffin Dev - Material Icons Processor

The Material Icons Processor is a small tool for processing and exporting Material Icons as PNG, with specific rules and naming.

By now, the tool is meant to process a given style and size of icon, and export 1x and 2x black and white versions.

The original icons can be found on Google's Material Icons GitHub repository. These icons are already provided in this tool.

How to use?

You can use this package using npx:

npx @muffin-dev/material-icons-processor

This command will run the bin program of the package, which will ask you what to do.

Settings

As the program runs, here are the list of the question you'll have to answer to generate the icons.

  • Output Directory: Absolute or relative path to the directory that will contain the processed icons.
  • Icon Style: Possible answers are filled, outlined, rounded, sharp, twotone, which match with the icon styles you can try on https://fonts.google.com/icons.
  • Icon Size: Possible answers are 18dp, 24dp, 36dp and 48dp.
  • Factor: Select the size factor you want to process, 1x and/or 2x.
  • Icon Color: Select the icon colors you want to process. For now, only black and white available.
  • Filter: Names of the icons you want to process. If not defined, all the icons will be processed.
  • Naming Format: Select a predefined output file name or tell the program you want to create a custom one.
  • Custom Format: If you selected a custom format, just write the expected output file name.

Predefined file naming & custom name symbols

For now, the only predefined file name is unity, which is S_MaterialIcons_%category_%name[-White]{@2x}.

When defining a custom file name format, you can use some symbols that will be replaced with the current processed icons informations:

  • %category: The category name (the parent directory) of the icon, using PascalCase
  • %name: The name of the icon itself, using PascalCase
  • [...]: The content between square brackets is included only when processing the white version of the icon
  • {...}: The content between curly brackets is included only when processing the 2x version of the icon

As an example, the unity naming will produce these results for the new_label icon:

  • S_MaterialIcons_Action_NewLabel
  • S_MaterialIcons_Action_NewLabel@2x
  • S_MaterialIcons_Action_NewLabel-White
  • S_MaterialIcons_Action_NewLabel-White@2x