@msrvida/sanddance
v4.0.6
Published
SandDance visualization canvas component.
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@msrvida/sanddance
Visually explore, understand, and present your data.
Installation
You will need to consider how to load the libraries that sanddance
depends on, based on your build & deployment scenario.
Installation via script tags
Load dependencies via <script>
tags in your HTML:
<script src="https://unpkg.com/vega@^5.25/build/vega.js" charset="utf-8"></script>
<script src="https://unpkg.com/@msrvida/sanddance@^4/dist/umd/sanddance.js"></script>
A global variable named SandDance
will be available to you. In your JavaScript, call the use
function to pass the dependency libraries:
SandDance.use(vega);
Installation via Node.js
Add these to the dependencies
section of your package.json
, then run npm install
:
"@msrvida/sanddance": "^4",
"vega": "^5.22"
Import these in your JavaScript, then call the use()
function to pass the dependency libraries to SandDance.VegaMorphCharts
:
import * as vega from 'vega';
import * as SandDance from '@msrvida/sanddance';
SandDance.use(vega);
Usage
// Begin with an array of data objects which have the same named properties:
const data = [
{ myX: 0, myY: 0, myZ: 0 },
{ myX: 1, myY: 1, myZ: 1 },
{ myX: 2, myY: 2, myZ: 2 },
];
// Create an instance of the [SandDance Viewer Class](https://microsoft.github.io/SandDance/docs/sanddance/v4/classes/Viewer.html) with an HTML DOM node to use for display:
const viewer = new SandDance.Viewer(document.querySelector('#vis'));
// Specify the chart by using an [Insight object](https://microsoft.github.io/SandDance/docs/sanddance/v4/interfaces/specs.Insight.html)
const insight = {
columns: {
x: 'myX',
y: 'myY',
z: 'myZ'
},
size: {
height: 700,
width: 700
},
chart: 'scatterplot'
};
// Render a chart, by calling the viewer's [render method](https://microsoft.github.io/SandDance/docs/sanddance/v4/classes/Viewer.html#render), passing the insight and the data:
viewer.render({ insight }, data);
Versions
4.0.0 Changes
- Use MorphCharts as WebGL engine
3.2.0 Changes
- Show z-axis scale
3.1.0 Changes
- Fix for animation easing
- Text character set accepts all unicode
Breaking changes in v4
viewer.render(insight)
now takes a higher level object, call asviewer.render({insight})
Breaking changes in v3
- deck.gl dependency from 6.4 to 8.1
- new
searchExpression
namespacetypes.Search
moved hereutil.ensureSearchExpressionGroup
moved here
- new
specs
namespacetypes.Insight
moved here
ViewerOptions
colors are nowstring
typeVegaDeckGl.View
moved totypes.View
Breaking changes in v2
- vega dependency from 4.x to 5.x
For more information
Please visit the SandDance website.