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@mrfrase3/ts-invaders

v0.1.2

Published

browser-based space invaders

Downloads

3

Readme

👾 TS Invaders 👾

Description

A Typescript re-write/refactor/overhaul of a space invaders codepen I found

Original CodePen by Anthony Del Ciotto Gist By insipx

Example

Features

  • fully typed
  • importable by other projects, just feed it a canvas element
  • fairly configurable and simple to use
  • improvements for optimisation/memory leaks (entity recycling, etc)
  • 4.0kB compressed

TODO

  • [ ] add space ships
  • [ ] add barriers
  • [ ] allow configuring colors

Installation

  1. TBA

Usage

import TSInvaders from 'ts-invaders';

const canvas = document.getElementById('game-canvas');
const game = new TSInvaders(canvas, { /* config go here */ });
game.start();

// later on
game.destroy();

You can check out the example code here

The main class has the following methods:

  • constructor(canvas: HTMLCanvasElement, config: InvaderConfig = {})
  • async start(): Promise<void> (async loads assets)
  • destroy(): void (cleans up event listeners)

The InvaderConfig has the following:

export interface InvaderConfig {
  // where to get the sprite PNG from
  spriteUrl?: string; // 'https://mrfrase3.github.io/ts-invaders/sprites.png'
  // https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code
  leftKeys?: string[]; // ['ArrowLeft', 'KeyA']
  rightKeys?: string[]; // ['ArrowRight', 'KeyD']
  fireKeys?: string[]; // ['Space', 'KeyW', 'ArrowUp']
  textBlinkFrequency?: number; // 750 (ms)
  playerLives?: number; // 3
  scores?: ScoreMap; // see below
  font?: string; // 'monospace'
  title?: string; // 'TS Invaders'
  startText?: string; // 'Press space to play!'
  // methods to get/set the high score from somewhere
  // defaults to local storage under 'invaders-high-score'
  getHighScore?: () => number;
  setHighScore?: (score: number) => void;
}

const defaultScores: ScoreMap = {
  'alien-kill': 25, // when you kill an alien
  'player-kill': 0, // when an alien kills you
  'wave-clear': 500, // when you complete a wave (get rid of all visible aliens)
  'wave-modifier': 1, // increases alien-kill each wave by a multiple (kill * wave * modifier) 0 to disable
};

Contributing

Contributions are welcome! Please follow these steps:

  1. Fork the repository
  2. Create a new branch: git checkout -b feature/your-feature
  3. Make your changes and commit them: git commit -m "Add your feature"
  4. Push to the branch: git push origin feature/your-feature
  5. Submit a pull request

License

This project is licensed under the MIT License.

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