npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@mr_pebble/litegraph

v0.9.12

Published

A flow graph node editor on the web.

Downloads

8

Readme

Fork

This fork takes the 2011-2014 code for LiteGraph and renews it.

For 0.8.x "The Middle Class":

Non-Breaking

  • Replacing/revising alot of old event handler code
  • Cleaned up alot of loops and condition logic
  • Fixed over 400 linting errors

Breaking

  • Replaced the IIFE with ES6 modules
  • Replaced ES5 classes with ES6 ones
  • Replaced LiteGraph.class with just class
  • SubgraphOutput's location on screen is glitched

For 0.9.x/master "On Lint Bunnies":

Non-Breaking

  • Fixed multiscreen
  • Fixed fullscreen close button
  • Fixed low FPS handling
  • Fixed dialog CSS mistake
  • HttpRequestNode input is acknowledged
  • Fix links sometimes not being correct when copy pasting nodes
  • Added favicon
  • Fixed SubgraphOutput location glitch
  • ESLint down to 24 errors so far

Breaking

  • Removed LiteGraph.closeAllContextMenus in favor of ContextMenu.closeAll()
  • Removed LiteGraph.pointerAddListener in favor of addEventListener()
  • Removed LiteGraph.pointerRemoveListener in favor of removeEventListener()
  • Removed some unused/blank methods
  • Removed Mesh.compile in favor of Mesh.upload
  • Removed LiteGraph.pointerevents_method
  • All mouse events are now pointer events

litegraph.js

A library in Javascript to create graphs in the browser similar to Unreal Blueprints. Nodes can be programmed easily and it includes an editor to construct and tests the graphs.

It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.

Try (original) in the demo site.

Node Graph

Features

  • Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
  • Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
  • Optimized to support hundreds of nodes per graph (on editor but also on execution)
  • Customizable theme (colors, shapes, background)
  • Callbacks to personalize every action/drawing/event of nodes
  • Subgraphs (nodes that contain graphs themselves)
  • Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UIs)
  • Graphs can be executed in NodeJS
  • Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering)
  • Easy to integrate in any JS application (one single file, no dependencies)
  • Typescript support

Nodes provided

Although it is easy to create new node types, LiteGraph comes with some default nodes that could be useful for many cases:

  • Interface (Widgets)
  • Math (trigonometry, math operations)
  • Audio (AudioAPI and MIDI)
  • 3D Graphics (Postprocessing in WebGL)
  • Input (read Gamepad)

Installation

You can install it using npm

git clone https://github.com/daniel-lewis-ab/litegraph.js.git
cd litegraph.js
npm i

or

npm i @mr_pebble/litegraph

Or downloading the build/litegraph.js and css/litegraph.css version from this repository.

First project

<html>
<head>
	<link rel="stylesheet" type="text/css" href="litegraph.css">
	<script type="module" src="litegraph.js"></script>
</head>
<body style='width:100%; height:100%'>
<canvas id='mycanvas' width='1024' height='720' style='border: 1px solid'></canvas>
<script>
var graph = new LGraph();

var canvas = new LGraphCanvas("#mycanvas", graph);

var node_const = LiteGraph.createNode("basic/const");
node_const.pos = [200,200];
graph.add(node_const);
node_const.setValue(4.5);

var node_watch = LiteGraph.createNode("basic/watch");
node_watch.pos = [700,200];
graph.add(node_watch);

node_const.connect(0, node_watch, 0 );

graph.start()
</script>
</body>
</html>

How to code a new Node type

Here is an example of how to build a node that sums two inputs:

//node constructor class
function MyAddNode()
{
  this.addInput("A","number");
  this.addInput("B","number");
  this.addOutput("A+B","number");
  this.properties = { precision: 1 };
}

//name to show
MyAddNode.title = "Sum";

//function to call when the node is executed
MyAddNode.prototype.onExecute = function()
{
  var A = this.getInputData(0);
  if( A === undefined )
    A = 0;
  var B = this.getInputData(1);
  if( B === undefined )
    B = 0;
  this.setOutputData( 0, A + B );
}

//register in the system
LiteGraph.registerNodeType("basic/sum", MyAddNode );

or you can wrap an existing function:

function sum(a,b)
{
   return a+b;
}

LiteGraph.wrapFunctionAsNode("math/sum",sum, ["Number","Number"],"Number");

Server side

It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).

import { LiteGraph, LGraph } from "./litegraph.js";

var graph = new LGraph();

var node_time = LiteGraph.createNode("basic/time");
graph.add(node_time);

var node_console = LiteGraph.createNode("basic/console");
node_console.mode = LiteGraph.ALWAYS;
graph.add(node_console);

node_time.connect( 0, node_console, 1 );

graph.start()

Projects using original litegraph.js

comfyUI

screenshot

webglstudio.org

WebGLStudio

MOI Elephant

MOI Elephant

Mynodes

MyNodes

Utils


These all work to some extent right now:
npm run docs
npm run prettifier
npm run build
npm run test
npm run lint
npm run server

I have also run:

npm audit

Demo


The demo includes some examples of graphs. In order to try them you can visit demo site or install it on your local computer, to do so you need git, node and npm. Given those dependencies are installed, run the following commands to try it out:

$ git clone https://github.com/jagenjo/litegraph.js.git
$ cd litegraph.js
$ npm i
$ npm run server
Example app listening on port 8000!

Open your browser and point it to http://localhost:8000/. You can select a demo from the dropdown at the top of the page.

Feedback


You can write any feedback to [email protected]

Contributors

  • Javi (Javengo) is original author
  • atlasan
  • kriffe
  • rappestad
  • InventivetalentDev
  • NateScarlet
  • coderofsalvation
  • ilyabesk
  • gausszhou