@monosky/base64
v0.0.4
Published
Yet another Base64 transcoder in pure-JS
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base64.js
Yet another Base64 transcoder.
Copied from https://github.com/dankogai/js-base64.git
Install
$ npm install --save @monosky/base64
# or
$ pnpm add --save @monosky/base64
# or
$ yarn add --save @monosky/base64
Usage
In Browser
Locally…
<script src="base64.js"></script>
… or Directly from CDN. In which case you don't even need to install.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/base64.min.js"></script>
This good old way loads Base64
in the global context (window
). Though Base64.noConflict()
is made available, you should consider using ES6 Module to avoid tainting window
.
As an ES6 Module
locally…
import { Base64 } from '@monosky/base64';
// or if you prefer no Base64 namespace
import { encode, decode } from '@monosky/base64';
or even remotely.
<script type="module">
// note jsdelivr.net does not automatically minify .mjs
import { Base64 } from 'https://cdn.jsdelivr.net/npm/[email protected]/base64.mjs';
</script>
<script type="module">
// or if you prefer no Base64 namespace
import { encode, decode } from 'https://cdn.jsdelivr.net/npm/[email protected]/base64.mjs';
</script>
node.js (commonjs)
const {Base64} = require('@monosky/base64');
Unlike the case above, the global context is no longer modified.
You can also use esm to import
instead of require
.
require=require('esm')(module);
import {Base64} from '@monosky/base64';
SYNOPSIS
let latin = 'dankogai';
let utf8 = '小飼弾'
let u8s = new Uint8Array([100,97,110,107,111,103,97,105]);
Base64.encode(latin); // ZGFua29nYWk=
Base64.encode(latin, true); // ZGFua29nYWk skips padding
Base64.encodeURI(latin); // ZGFua29nYWk
Base64.btoa(latin); // ZGFua29nYWk=
Base64.btoa(utf8); // raises exception
Base64.fromUint8Array(u8s); // ZGFua29nYWk=
Base64.fromUint8Array(u8s, true); // ZGFua29nYW which is URI safe
Base64.encode(utf8); // 5bCP6aO85by+
Base64.encode(utf8, true) // 5bCP6aO85by-
Base64.encodeURI(utf8); // 5bCP6aO85by-
Base64.decode( 'ZGFua29nYWk=');// dankogai
Base64.decode( 'ZGFua29nYWk'); // dankogai
Base64.atob( 'ZGFua29nYWk=');// dankogai
Base64.atob( '5bCP6aO85by+');// 'å°é£¼å¼¾' which is nonsense
Base64.toUint8Array('ZGFua29nYWk=');// u8s above
Base64.decode( '5bCP6aO85by+');// 小飼弾
// note .decodeURI() is unnecessary since it accepts both flavors
Base64.decode( '5bCP6aO85by-');// 小飼弾
Base64.isValid(0); // false: 0 is not string
Base64.isValid(''); // true: a valid Base64-encoded empty byte
Base64.isValid('ZA=='); // true: a valid Base64-encoded 'd'
Base64.isValid('Z A='); // true: whitespaces are okay
Base64.isValid('ZA'); // true: padding ='s can be omitted
Base64.isValid('++'); // true: can be non URL-safe
Base64.isValid('--'); // true: or URL-safe
Base64.isValid('+-'); // false: can't mix both
Built-in Extensions
By default Base64
leaves built-in prototypes untouched. But you can extend them as below.
// you have to explicitly extend String.prototype
Base64.extendString();
// once extended, you can do the following
'dankogai'.toBase64(); // ZGFua29nYWk=
'小飼弾'.toBase64(); // 5bCP6aO85by+
'小飼弾'.toBase64(true); // 5bCP6aO85by-
'小飼弾'.toBase64URI(); // 5bCP6aO85by- ab alias of .toBase64(true)
'小飼弾'.toBase64URL(); // 5bCP6aO85by- an alias of .toBase64URI()
'ZGFua29nYWk='.fromBase64(); // dankogai
'5bCP6aO85by+'.fromBase64(); // 小飼弾
'5bCP6aO85by-'.fromBase64(); // 小飼弾
'5bCP6aO85by-'.toUint8Array();// u8s above
// you have to explicitly extend Uint8Array.prototype
Base64.extendUint8Array();
// once extended, you can do the following
u8s.toBase64(); // 'ZGFua29nYWk='
u8s.toBase64URI(); // 'ZGFua29nYWk'
u8s.toBase64URL(); // 'ZGFua29nYWk' an alias of .toBase64URI()
// extend all at once
Base64.extendBuiltins()
.decode()
vs .atob
(and .encode()
vs btoa()
)
Suppose you have:
var pngBase64 =
"iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII=";
Which is a Base64-encoded 1x1 transparent PNG, DO NOT USE Base64.decode(pngBase64)
. Use Base64.atob(pngBase64)
instead. Base64.decode()
decodes to UTF-8 string while Base64.atob()
decodes to bytes, which is compatible to browser built-in atob()
(Which is absent in node.js). The same rule applies to the opposite direction.
Or even better, Base64.toUint8Array(pngBase64)
.
Brief History
- Since version 3.3 it is written in TypeScript. Now
base64.mjs
is compiled frombase64.ts
thenbase64.js
is generated frombase64.mjs
. - Since version 3.7
base64.js
is ES5-compatible again (hence IE11-compatible). - Since 3.0
js-base64
switch to ES2015 module so it is no longer compatible with legacy browsers like IE (see above)