@mobilc/dota-types
v7.36.1
Published
TypeScript definitions for Dota 2 API
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Dota Lua Types
TypeScript definitions for Dota 2 Lua API, designed to be used with TypeScriptToLua.
Installation
Check out our addon template for usage examples.
- Get package from npm
pnpm add -D @mobilc/dota-types
# or
npm install -D @mobilc/dota-types
- Modify your
tsconfig.json
{
"compilerOptions": {
"types": ["@mobilc/dota-types/vscripts"],
"plugins": [{ "transform": "@mobilc/dota-types/transformer/vscripts" }]
}
}
{
"compilerOptions": {
"types": ["@mobilc/dota-types/panorama"],
"plugins": [{ "transform": "@mobilc/dota-types/transformer/panorama" }]
}
}
{
"compilerOptions": {
"types": ["@mobilc/dota-types/share"]
}
}
Enums
This package includes 2 versions of enum types - raw and normalized. Raw types are included by
default, with "types": ["@mobilc/dota-types/panorama"]
. They are defined using original engine names and have no structural
changes. They match actual values available at runtime,This makes the code using some enums compatible with Panorama however
lead to repetition and require you to use inconsistent standard names.
Normalized enum types can be included with "types": ["@mobilc/dota-types/panorama/normalized"]
and require you
to use @mobilc/dota-types/transformer/panorama
(for example using ttypescript). With these types, enums have
consistent names and have no repeated parts. For example, instead of
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified
you have to write
ModifyGoldReason.UNSPECIFIED
. instead of
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified
you have to write
ModifyGoldReason.UNSPECIFIED
.
Both type versions define aliases for alternative names, so libraries created with one version would be compatible with a different one.
Notes
You can explore the same data in readable form on Moddota API page.
To extend standard classes you can use declaration merging:
interface CDOTA_BaseNPC { log(message: string): void; } CDOTA_BaseNPC.log = function (message) { print(`${this.GetUnitName()} says: ${message}`); }; HeroList.GetHero(0)!.log('Hello world');
All Dota classes there are declared as interfaces. To extend them you can use utilities
import { BaseAbility, BaseModifier, registerAbility, registerModifier } from './utils'; @registerAbility('ability_test') export class Test extends BaseAbility { GetIntrinsicModifierName = () => TestModifier.name; } @registerModifier('ability_test_modifier') export class TestModifier extends BaseModifier { OnCreated() { print('Test modifier created'); } }