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@mitm/chuck

v3.5.2

Published

chuck is a webservice that converts various 3D file-formats to Unity3D AssetBundles

Downloads

134

Readme

chuck npm version license Travis Build

chuck is a webservice that converts files that Unity understands to Unity3D AssetBundles.

From the Unity3D documentation:

AssetBundles are files which you can export from Unity to contain Assets of your choice, [that] can be loaded on demand by your application. This allows you to stream content, such as models, Textures, audio clips, or even entire Scenes [...].

Chuck notably features REST & Server-Sent APIs, a command-line interface, an admin page for managing API keys, and integrates Toureiro for viewing queued jobs.

:point_right: See also: @mitm/assetbundlecompiler, fluent JavaScript API to create AssetBundles from any files.

:point_right: See also: @mitm/unityinvoker, invoke Unity3D CLI with a fluent JavaScript API.



Requirements

  • Node.js v.7 or higher ;
  • yarn dependency manager, for development or standalone installation ;
  • An Azure account where chuck will send its generated asset bundles (limitation) ;
  • A running MongoDB server ;
  • A running Redis server ;
  • :warning: An activated installation of Unity on the machine :warning:
    • If Unity is not installed in the standard path, configure the path via the Configuration
    • You must activate Unity if not already done, even with a free plan, read Unity activation from AssetBundleCompiler

Also, except logging them, chuck can optionally report fatal errors on Sentry. To enable this, configure your Sentry DSN.

Installation

Please note that chuck is not a pure library, nor a reusable Express middleware. It's a standalone application with its own logging, database, etc. But it can also be installed as an npm package for writing plugins or configuring and boot it.

Standalone installation

1. Install the application and dependencies

$ git clone [email protected]:mitmadness/chuck.git && cd chuck
$ yarn install
$ yarn build

2. Configure Chuck

Create a blank .env file at the root.

Look at the .env.defaults file (don't delete it, it's part of the application), it contains key/value pairs of environment variables.

You can now override values from .env.defaults to match your own environment when the default values are incorrect.

You can also, of course, set environment variables by hand with your preferred method (exports, inline variables when launching the command...).

:point_right: Read more about how configuration is mapped with environment variables in Using environment variables

3. Run it

Run yarn start. That's it.

To use chuck plugins, install them (ex. yarn add @mitm/chuck-ifc) then ask chuck to load them via the CHUCK_STEPMODULEPLUGINS environment variable:

CHUCK_STEPMODULEPLUGINS=@mitm/chuck-ifc,myplugin yarn start

Embedded installation

1. Install chuck via its package

yarn add @mitm/chuck

2. Configure & boot it

You can either set up your own entry point and configure it in JavaScript (see Configuration), or you can still use environment variables.

With environment variables, do it like this:

CHUCK_SERVERPORT=80 CHUCK_MONGOURL=mongodb://localhost/chuck yarn chuck

You can also, of course, set environment variables by hand with your preferred method (exports, inline variables when launching the command...).

Run the CLI similarly with yarn chuck-cli.

:point_right: Read more about how configuration is mapped with environment variables in Using environment variables

With your own entry point:

Create a file named, for example, chuck.ts in your project:

import { boot } from '@mitm/chuck';

boot({
    serverPort: 80,
    mongoUrl: 'mongodb://localhost/chuck'
});

You can still use environment variables with boot().

Configuration

Available configuration keys

interface IChuckConfig {
    // aka NODE_ENV. Configures the mode (`development` or `production`) in which the server is running.
    // development: permissive CORS rules are set on the API
    // production: timestamps in log messages and more verbose HTTP logs
    // Defaults to process.env.NODE_ENV or, if undefined, "development"
    env: EnvType;
    
    // Minimum log level (npm log levels, see https://github.com/winstonjs/winston#logging-levels).
    // Defaults to "verbose"
    logLevel: string;
    
    // Server HTTP port.
    // Defaults to 3001
    serverPort: number;
    
    // Connection string to a MongoDB database.
    // Defaults to mongodb://localhost/chuck
    mongoUrl: string;
    
    // DSN for Sentry error reporting.
    // Reporting is disabled if this is not set.
    ravenDsn: string;
    
    // Redis connection informations.
    // Defaults to { host: 'localhost', port: 6379, db: 0 }
    redis: { host: string; port: number; db: number };
    
    // Admin Web UIs configuration. Used by the admin interface and Toureiro.
    // Default to { enable: false, user: 'admin', password: 'admin' }
    adminWebUis: { enable: boolean, user: string; password: string; };
    
    // Unity Editor path (if not installed in the standard path), see https://github.com/mitmadness/AssetBundleCompiler#changing-unitys-executable-path
    // Default to undefined (auto)
    unityPath: string;
    
    // Azure configuration.
    // Default to { enableEmu: false }
    azure: { enableEmu: boolean; };
    
    /**
     * An array of module names.
     * Those modules will be loaded dynamically as step plugins.
     */
    stepModulePlugins: string[];
}

Using environment variables

You can set environement variables in the way you prefer. Tou can set them inline, in the CLI command that launches chuck, via a shell export, or for example, if you use the standalone installation, via an .env file at root that overrides Chuck's .env.defaults values (only for redefined keys).

Then, environment variables are simply mapped to the real configuration. Take those example:

  • To set config.logLevel, set CHUCK_LOGLEVEL
  • To set config.adminWebUis.enable, set CHUCK_ADMINWEBUIS_ENABLE.

Etc. Prefix with CHUCK_ and replace dots with underscores, all uppercase.

Public REST / SSE API

Chuck exposes a simple REST and SSE (Server-Sent Events) API for converting files to asset bundles.

Create a new conversion request

POST /api/conversions

Request

:closed_lock_with_key: This endpoint requires authentication using an API key. You can generate one either via the CLI, or via the web interface. Pass the API key like this: Authorization: Bearer YOUR_API_KEY.

Note: compilerOptions is an object of options to pass to AssetBundleCompiler (abcompiler's reference).

Note: azure.sharedAccessSignatureToken is an Azure SAS token that lets chuck create the asset bundle binary blob on Azure, without giving your Azure credentials to chuck. You can automate token creation with Azure CLI or Azure SDKs.

POST /api/conversions
Content-Type: application/json
Authorization: Bearer {{apiKey}}
{
  "assetBundleName": "myassetbundle.ab",
  "compilerOptions": {
    "targeting": "webgl"
  },
  "assetUrls": [
    "https://url/to/a/file.fbx",
    "https://url/to/another/file.ifc"
  ],
  "azure": {
    "host": "{{azureHost}}",
    "container": "{{azureContainer}}",
    "sharedAccessSignatureToken": "{{azureSharedAccessSignatureToken}}"
  }
}

Successful response

HTTP/1.1 202 Accepted
Content-Type: application/json; charset=utf-8
{
  "assetBundleName": "myassetbundle.ab",
  "conversion": {
    "logs": [],
    "assetBundleUrl": null,
    "error": null,
    "step": null,
    "isCompleted": false,
    "jobId": "138"
  },
  "compilerOptions": {
    "targeting": "webgl",
    "editorScripts": [],
    "buildOptions": {}
  },
  "azure": {
    "host": "{{azureHost}}",
    "container": "{{azureContainer}}",
    "sharedAccessSignatureToken": "{{azureSharedAccessSignatureToken}}"
  },
  "assetUrls": [
    "https://url/to/a/file.fbx",
    "https://url/to/another/file.ifc"
  ],
  "code": "00cad557-5acc-4c6b-a987-79f650d67197"
}

Retrieve a conversion request

GET /api/conversions/{{code}}

Request

GET /api/conversions/{{conversionCode}}

Successful response (completed conversion)

HTTP/1.1 200 OK
Content-Type: application/json; charset=utf-8
{
  "assetBundleName": "myassetbundle.ab",
  "conversion": {
    "assetBundleUrl": "https://{{azureHost}}/{{azureContainer}}/myassetbundle.ab",
    "error": null,
    "step": null,
    "isCompleted": true,
    "jobId": "139"
  },
  "compilerOptions": {
    "targeting": "webgl",
    "editorScripts": [],
    "buildOptions": {}
  },
  "azure": {
    "host": "{{azureHost}}",
    "container": "{{azureContainer}}",
    "sharedAccessSignatureToken": "{{azureSharedAccessSignatureToken}}"
  },
  "assetUrls": [
    "https://url/to/a/file.fbx",
    "https://url/to/another/file.ifc"
  ],
  "code": "00cad557-5acc-4c6b-a987-79f650d67197"
}

Successful response (failed conversion)

HTTP/1.1 200 OK
Content-Type: application/json; charset=utf-8
{
  ...
  "conversion": {
    "assetBundleUrl": null,
    "error": {
      "name": "Error",
      "message": "Error(s) while downloading assets",
      "errors": [
        {
          "name": "FetchError",
          "message": "request to https://url/to/a/file.fbx failed, reason: getaddrinfo ENOTFOUND url url:443"
        },
        {
          "name": "FetchError",
          "message": "request to https://url/to/another/file.ifc failed, reason: getaddrinfo ENOTFOUND url url:443"
        }
      ]
    },
    "step": "cleanup",
    "isCompleted": true,
    "jobId": "140"
  },
  ...
}

Real-time conversion job's events

GET /api/conversions/{{code}}/events

This is an Server-Sent Events (SSE) endpoint, use the browser's native interface EventSource to access it, or a browser/node.js polyfill like the eventsource package on npm.

Request

GET /api/conversions/{{conversionCode}}/events

Available query parameters:

  • ?sseType={events|data}: whether to use data-only SSE messages or event+data. If using data, the event name will be in the type property of the data-only message. Defaults to events.
  • ?replay={true|false}: whether to dump missed events between the job start and the connection to the SSE endpoint. Defaults to true.

Unsuccessful response

Two classic HTTP errors may occur before the SSE session starts (errors are formatted the same way there are on the rest of the API).

  • 404 Not Found when the conversion code given in the URL is unknown ;
  • 410 Gone when ?replay=false and the conversion is already terminated (success or error).

The client can handle this using EventSource.onerror.

Successful response (completed conversion)

:bulb: Note: The server will close the connection as soon as the conversion is terminated, error or success. As the SSE spec does not allow a server to close the connection gracefully, the client MUST listen for errors, and call EventSource#close() itself to avoid automatic reconnection.

ev.onerror = (event) => {
    if (event.eventPhase == EventSource.CLOSED) {
        ev.close();
    }
};

:bulb: Note: The client will probably most interested in the queue/conversion-ended event that contains either an error or an URL to the resulting asset bundle.

HTTP/1.1 200 OK
Content-Type:text/event-stream; charset=utf-8
Cache-Control: no-cache

: sse-start
event: processor/step-change
data: {"step":{"priority":10,"name":"Download remote assets","code":"download-assets"},"message":"Starting \"Download remote assets\""}

event: queue/conversion-start
data: {"message":"Conversion started"}

event: processor/download-assets/start-download
data: {"message":"Downloading \"https://i.ytimg.com/vi/qIIN64bUbsI/maxresdefault.jpg\""}

event: processor/step-change
data: {"step":{"priority":30,"name":"Execute AssetBundleCompiler to assemble the asset bundle","code":"exec-assetbundlecompiler"},"message":"Starting \"Execute AssetBundleCompiler to assemble the asset bundle\""}

event: processor/exec-assetbundlecompiler/abcompiler-log
data: {"message":"Preparing Unity project in /tmp/AssetBundleCompiler"}

event: processor/exec-assetbundlecompiler/abcompiler-log
data: {"message":"Copying assets to /tmp/AssetBundleCompiler/Assets/CopiedAssets"}

event: processor/exec-assetbundlecompiler/abcompiler-log
data: {"message":"Copying custom editor scripts to /tmp/AssetBundleCompiler/Assets/Editor/CopiedScripts"}

event: processor/exec-assetbundlecompiler/abcompiler-log
data: {"message":"Generating asset bundle in /tmp/AssetBundleCompiler/GeneratedAssetBundles"}

event: processor/exec-assetbundlecompiler/abcompiler-log
data: {"message":"Updating resource: maxresdefault.jpg"}

event: processor/exec-assetbundlecompiler/abcompiler-log
data: {"message":"Moving asset bundle to target destination"}

event: processor/exec-assetbundlecompiler/abcompiler-log
data: {"message":"Cleaning up the Unity project"}

event: processor/exec-assetbundlecompiler/abcompiler-log
data: {"message":"Done."}

event: processor/step-change
data: {"message":"Starting \"Upload the AssetBundle on Azure\"","step":{"code":"upload-bundle","name":"Upload the AssetBundle on Azure","priority":40}}

event: processor/upload-bundle/upload-start
data: {"message":"Uploading \"/tmp/chuck-exec-assetbundlecompiler-1495536189347/myassetbundle.ab2\" to Azure"}

event: processor/upload-bundle/upload-end
data: {"message":"Upload terminated with success","blobUrl":"https://mitmtest.blob.core.windows.net/assetbundles/myassetbundle.ab2","blobResult":{"container":"assetbundles","name":"myassetbundle.ab2","lastModified":"Tue, 23 May 2017 10:43:19 GMT","etag":"\"0x8D4A1C886E0CAC4\"","requestId":"54ef0e35-0001-0088-4db1-d3adde000000","contentSettings":{"contentMD5":"xRF+eIadlPTWCVp8Y8IkjA=="}}}

event: processor/step-change
data: {"message":"Performing cleanup for steps: download-assets, exec-assetbundlecompiler, upload-bundle (All steps have terminated successfuly)","step":{"code":"cleanup","name":"Conversion artifacts cleanup","priority":null}}

event: queue/conversion-ended
data: {"message":"Conversion terminated with success!","assetBundleUrl":"https://mitmtest.blob.core.windows.net/assetbundles/myassetbundle.ab2","error":null}

: sse-keep-alive
: sse-keep-alive

Extras tools

Command Line Interface

Chuck provides a CLI tool that is exported as the bin file in the package. In standalone mode, use it with yarn cli -- --arguments.

Examples (using chuck as a package):

  • yarn chuck-cli help get available commands
  • yarn chuck-cli help <command> displays informations about a command and available arguments
  • yarn chuck-cli api:generate-key generates an API key. Pass --save to save the generated key to the database.
  • yarn chuck-cli api:revoke-key <key> revokes an API key stored in the database.

Admin Web Interface

A very, very simple administration interface is available under https://chuck/admin and uses HTTP Basic authentication, with the same credentials as Toureiro (see Configuration section).

It lets you create and revoke API keys as an alternative to the CLI.

Toureiro

Chuck embarks Toureiro, which is...

A graphical monitoring interface for the distributed job queue bull built using express and react. Toureiro provides simple monitoring features as well as the ability to promote delayed jobs directly.

Toureiro's interface can be found on https://chuck/toureiro, and is protected by the same HTTP Basic Auth and credentials used to login to the administration interface (see Configuration section).

Toureiro Web Interface

Development & Contributing

The workflow is based on npm scripts:

  • yarn watch: starts the TypeScript compiler in watch mode ;
  • yarn build: compile TypeScript sources ;
  • yarn start: (run watch or build before!) starts the server and restarts it when the compiled files change (production or development, but for production you could use pm2 with yarn standalone) ;
  • yarn cli: shortcut to chuck's CLI (usage: yarn cli -- command --arg1 --arg2) ;
  • yarn standalone: starts the Express server without nodemon ;
  • yarn lint: checks code style on the TypeScript sources (recommended: install typescript and tslint extensions for your editor).

So, basically, to start a development session, run in a terminal:

yarn install
yarn watch

In a terminal aside of the first one, run:

yarn start

You can also create an .env file at the project root to override the default environment variables in .env.defaults.