@minga/downscale
v1.0.5
Published
Better image downscale with canvas.
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Better image downscale with canvas (demo)
This function downscales images in the browser, producing a better quality result, than the traditional CanvasRenderingContext2D.scale()
method. It neutralises the "fuzzy" look caused by the native canvas downsampling, when processing relatively large images like photos taken with a smartphone. Check the demo page.
Motivation
While other image resizing libraries are based on complex interpolation algorithms such as Lanczos resampling, image downscaling usually doesn't require that complexity, because there is no interpolation happening (in other words we don't create new pixels).
On the other hand, browsers implement very fast HTMLCanvasElement
downsampling, when the pixel from source position is directly transfered to the destination position, loosing all the neighbouring pixels information. The resulting image may often look very noisy.
To resolve this problem, the proposed function does a simple area-average downsampling, producing preferable results with relatively small processing time.
Performance
This function uses the technique, proposed by Paul Rouget in his article about pixel manipulation with Typed Arrays. His method reduces the number of read/write operations to the ArrayBuffer
of the ImageData
returned by the CanvasRenderingContext2D.getImageData()
method. This saves overall processing time when you want to iterate through every pixel of the source image.
Also, the usage of Math.round()
method is avoided in favour of Bitwise operators, giving a significant boost in performance in some browsers.
Image cropping
Image cropping is very often used in pair with resizing, but both can be very naturally combined. As we don't need to iterate through pixels in cropped areas, the function does both downscaling and cropping in range of the same processing loop. This saves some memory and processing time.
By default, the source image is cropped in the way, that the center of the source image is transfered to the resulting image.
Rollback to canvas
resizing
The function also uses basic canvas
resizing method when the scale factor of the resulting image is greater than 0.5x. So the better downscaling happen only when the resulting image is at least 2 times smaller than the initial image. In other cases basic canvas
resizing gives better image quality result.
Install
npm install downscale
Syntax
Promise<DOMString> downscale(source, width, height[, options]);
Parameters
Return value
A Promise
that resolves to a DOMString
containing the resulting image in data URI format.
Examples
Send image data with <form>
This is just a simple code snippet which uses the form file input as a source of the image data.
HTML
<input type="file" accept="image/*" onchange="filesChanged(this.files)" multiple />
<form method="post"><input type="submit"/></form>
Javascript
function filesChanged(files)
{
for (var i = 0; i < files.length; i++) {
downscale(files[i], 400, 400).
then(function(dataURL) {
var destInput = document.createElement("input");
destInput.type = "hidden";
destInput.name = "image[]";
destInput.value = dataURL;
// Append image to form as hidden input
document.forms[0].appendChild(destInput);
// Preview image
var destImg = document.createElement("img");
destImg.src = dataURL;
document.body.appendChild(destImg);
})
}
}
Send image data with FormData
You can use even cleaner FormData
interface to send pure blob
data to the server.
HTML
<input type="file" accept="image/*" onchange="filesChanged(this.files)" multiple />
<button onclick="submitForm()">Submit form data</button>
<div id="previews"></div>
Javascript
var formData = new FormData();
var URL = window.URL || window.webkitURL;
function filesChanged(files)
{
for (let i = 0; i < files.length; i++) {
downscale(files[i], 400, 400, {returnBlob: 1}).
then(function(blob) {
// Append image to form as a blob data
formData.append("userpic[]", blob, files[i].name);
// Preview image
var destImg = document.createElement("img");
destImg.src = URL.createObjectURL(blob);
document.body.appendChild(destImg);
})
}
}
function submitForm()
{
var request = new XMLHttpRequest();
request.open("POST", "http://foo.com/submitform.php");
request.send(formData);
}
Resize <img>
element
Processing an <img>
element is quite simple. The function will wait for image load, so you don't have to worry about it.
HTML
<img id="source" src="../public/1.jpg" />
Javascript
var sourceImg = document.getElementById('source');
downscale(sourceImg, 400, 400).
then(function(dataURL) {
var destImg = document.createElement('img');
destImg.src = dataURL;
document.body.appendChild(destImg);
})
Load image from URL
The function can upload the source image from the given URL with no extra code needed. Keep in mind that the image should share origin with the code file.
var imageURL = "/public/1.jpg";
downscale(imageURL, 400, 400).
then(function(dataURL) {
var destImg = document.createElement('img');
destImg.src = dataURL;
document.body.appendChild(destImg);
})
Other libraries
Check out other great in-browser image resizing libraries:
- pica is great image resizing tool with support of WebWorkers and WebAssembly from the box
- Hermite-resize does image resize/resample using Hermite filter and WebWorkers
License
MIT