@minecraft-js/lunarbukkitapi
v1.3.0
Published
Defines the Lunar Client Bukkit protocol
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Readme
LunarBukkitAPI
Defines the Lunar Client Bukkit protocol
Documentation
Installation
Install the package:
$ npm install @minecraft-js/lunarbukkitapi
And then import it in your JavaScript/TypeScript file
const LunarClient = require('@minecraft-js/lunarbukkitapi'); // CommonJS
import * as LunarClient from '@minecraft-js/lunarbukkitapi'; // ES6
High level API
This library comes with a high level API for a player which means you can easily set cooldowns, set waypoints without even touching any packets!
For now since there's no MinecraftJS client/server library you need to set your own packet sending/receiving handling.
At the time of writing, the biggest client/server library is PrismarineJS and here is a simple example with that library
// PrismarineJS
const mc = require('minecraft-protocol');
const server = mc.createServer({ ... });
server.on('login', (client) => {
...
let playerChannel = '';
const lunarPlayer = new LunarClient.LunarClientPlayer({
customHandling: {
registerPluginChannel(channel) {
playerChannel = channel;
// PrismarineJS way of sending packets
client.write('custom_payload', {
channel: 'REGISTER',
data: Buffer.from(channel + '\0')
});
},
sendPacket(buffer) {
// PrismarineJS way of sending packets
client.write('custom_payload', {
channel: playerChannel,
data: buffer
})
}
}
});
// Sending a cooldown
// with id of `pearl`
// for 15s and an ender
// pearl as item (368)
lunarPlayer.addCooldown('pearl', 15000, 368);
});
Benchmarks
Packet used in the benchmark: CooldownPacket
Computer specs: Ryzen 5 3600 - 16GB at 2100MHz
Reading x 836,146 ops/sec ±0.28% (97 runs sampled)
Writing x 432,880 ops/sec ±1.23% (95 runs sampled)
Run this command to run the benchmarks on your machine
$ npm run benchmark