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@milcktoast/three.proton

v0.1.7

Published

three.proton is a magical 3d particle engine using [three.js]

Downloads

4

Readme

three.proton

three.proton is a magical 3d particle engine using three.js. It is based on the Proton Engine library. It inherited Proton's most api. I think it is the simplest three.js particle engine.Check out examples at https://a-jie.github.io/three.proton/

Features

  • Four kinds of renderers

    • MeshRender
    • SpriteRender
    • PointsRender
    • CustomRender
  • Three kinds of emitters which can simulate many different physical effects

    • Emitter
    • BehaviourEmitter
    • FollowEmitter
  • Perfectly compatible with the three.js library.

It was very, very easy to use

Installation

Install using npm

anix

npm install three.proton.js --save
... 
import Proton from 'three.proton.js';

Include in html

<script type="text/javascript" src="js/three.proton.min.js"></script> 

Usage

var proton = new Proton();
var emitter = new Proton.Emitter();

//setRate
emitter.rate = new Proton.Rate(new Proton.Span(4, 16), new Proton.Span(.01));

//addInitialize
emitter.addInitialize(new Proton.Position(new Proton.PointZone(0, 0)));
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(6, 12));
emitter.addInitialize(new Proton.Life(3));
emitter.addInitialize(new Proton.V(45, new Proton.Vector3D(0, 1, 0), 180));

//addBehaviour
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Scale(.1, 1.3));

var color1 = new THREE.Color();
var color2 = new THREE.Color();
var colorBehaviour = new Proton.Color(color1, color2);
emitter.addBehaviour(colorBehaviour);
emitter.emit();

//add emitter
proton.addEmitter(emitter);

//add renderer
proton.addRender(new Proton.SpriteRender(scene));

Building three.proton

Node is a dependency, use terminal to install it with with: git clone git://github.com/a-jie/three.proton.git Then navigate to the build directory by running: cd ./build Finally run the build command: node build.js

License

Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license