@mikewesthad/dungeon
v2.0.1
Published
A simple 2D dungeon generator
Downloads
276
Readme
Dungeon
Installation
As a Script
Grab the minified js file & optional source map (or the unminified js file & optional source map).
<script src="dungeon.min.js"></script>
Or use the jsdelivr CDN:
<script src="//cdn.jsdelivr.net/npm/@mikewesthad/[email protected]"></script>
This will give you a Dungeon
global variable.
As a Module
npm i @mikewesthad/dungeon
import Dungeon from "@mikewesthad/dungeon";
Usage
const dungeon = new Dungeon({
width: 50,
height: 50,
doorPadding: 1, // Experimental, minimum number of tiles between a door and a room corner (>= 1)
randomSeed: 0, // Leave undefined if you don't want to control the seed
rooms: {
width: {
min: 5,
max: 10,
onlyOdd: true // Or onlyEven: true
},
height: {
min: 8,
max: 20,
onlyOdd: true // Or onlyEven: true
},
maxArea: 150,
maxRooms: 50
}
});
// Make sure you resize your console (see guide that gets printed out in the console)
dungeon.drawToConsole({
empty: " ",
emptyAttributes: "rgb(0, 0, 0)",
wall: "#",
wallAttributes: "rgb(255, 0, 0)",
floor: "0",
floorAttributes: "rgb(210, 210, 210)",
door: "x",
doorAttributes: "rgb(0, 0, 255)",
containerAttributes: "15px"
});
// Helper method for debugging by dumping the map into an HTML fragment (<pre><table>)
const html = dungeon.drawToHtml({
empty: " ",
emptyAttributes: { class: "dungeon__empty", style: "color: rgb(0, 0, 0)" },
wall: "#",
wallAttributes: { class: "dungeon__wall", style: "color: rgb(255, 0, 0)" },
floor: "0",
floorAttributes: { class: "dungeon__floor", style: "color: rgb(210, 210, 210)" },
door: "x",
doorAttributes: { class: "dungeon__door", style: "color: rgb(0, 0, 255)" },
containerAttributes: { class: "dungeon", style: "font-size: 15px" }
});
document.body.appendChild(html);
dungeon.rooms; // Array of Room instances
dungeon.tiles; // 2D array of tile IDs - see Tile.js for types
// Get a 2D array of tiles where each tile type is remapped to a custom value. Useful if you are
// using this in a tilemap, or if you want to map the tiles to something else, e.g. this is used
// internally to convert a dungeon to an HTML string.
var mappedTiles = dungeon.getMappedTiles({
empty: 0,
floor: 1,
door: 2,
wall: 3
});
Docs
See the web docs for the API here. The most useful page is the Dungeon class
Changelog
- 2.0.0
- Rewrite in Typescript. API changes requiring more of the DungeonConfig to be specified in the constructor.
Contributors
- @mktcode - fix filename case.
- @gobah - PR for getting the library working on node.
- And, of course, @nickgravelyn who wrote the library that this fork is based on.