@metalitix/metalitix-babylonjs
v1.4.1
Published
Metalitix™ is a powerful platform-agnostic software providing comprehensive 3D and immersive environment analytics, offering visualization tools, cross-platform compatibility, data security, and insights to optimize user experiences in the Metaverse.
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Metalitix-Babylonjs Logger
Metalitix™ is a powerful platform-agnostic software providing comprehensive 3D and immersive environment analytics, offering visualization tools, cross-platform compatibility, data security, and insights to optimize user experiences in the Metaverse. Compatible with popular 3D engines like Three.js, AFrame, Decentraland, 8th Wall, Unity, and Unreal Engine, it provides a suite of data collection and visualization tools for XR and 3D experiences.
Install
npm install @metalitix/metalitix-babylonjs
Usage
If not already done so, create a BabylonJS project.
Create an account and project on Metalitix. Follow our Getting Started guide to upload a model and whitelist your domains.
Run
npm install @metalitix/metalitix-babylonjs
to install the Metalitix-BabylonJS Logger.Instantiate the
MetalitixLogger
by passing in theapiKey
from your project settings found in the Metalitix dashboard. Then, start the logger session by callingstartSession()
and passing in passing in the Babylon scene (BabylonScene
) and your own scene (TransformNode
). Your own scene is your 3D model of the experience or the parent for your scene's models.The camera and your scene object should not be parents or children of each other.
Metalitix will record camera movement relative to your scene object's transformations. So, it is not necessary to manually calibrate the scene in the Metalitix dashboard. If you do not pass a scene object, then recorded camera movement will be in world coordinates and manual calibration may be necessary.
<canvas id="renderCanvas"></canvas> ... <script> import MetalitixLogger from '@metalitix/metalitix-babylonjs'; ... const apiKey = 'xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx'; const logger = new MetalitixLogger(apiKey); ... const canvas = document.getElementById("renderCanvas"); const engine = new BABYLON.Engine(canvas, true); const babylonScene = new BABYLON.Scene(engine); ... const myScene = new BABYLON.TransformNode("myScene"); ... logger.startSession(babylonScene, myScene); </script>
Metalitix is now configured to gather analytics on your project! To test, engage with your experience to create a session. Then, navigate to the Sessions tab within your project on the Metalitix dashboard. Within a few minutes, you will see your session appear at the top of the table. It will be marked as Active until the session ends. When a session no longer says Active, its data will appear on the Metrics tab. Heatmap data, on the other hand, is calculated in real-time for small projects and every 24 hours for large projects.
Full API List
To learn more about the spatial analytics that Metalitix can collect, please make an account on Metalitix to gain access to our Full API List.