@medieval/martingale
v1.0.2
Published
## 🤨 What is a fsm
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Martingale: the control is in your hands
🤨 What is a fsm
A Finite State Machine (FSM) is a computational model used to design and represent the behavior of a system. It is composed of:
- 🚥 States: Distinct modes or configurations that the system can be in. For example, a character in a game might have states like "idle", "walking", "running", etc.
- 🎬 Transitions: Rules or conditions that determine when and how the system changes from one state to another. Transitions are typically triggered by events or conditions being met.
- 🏁 Initial State: The state the system starts in.
- 🎭 Actions: Operations or behaviors that occur when entering, exiting, or updating a state.
Key Characteristics of FSMs:
- 🤨 Deterministic: The next state is determined by the current state and input.
- 🧩 Modular: States and transitions are encapsulated, making it easier to manage complex behaviors.
- 🧠 Predictable: Provides a clear and visual representation of the system's behavior, aiding in debugging and understanding.
Applications:
FSMs are widely used in various fields such as game development, robotics, and software engineering for tasks like:
- 🧩 Controlling game character behavior
- 👨🏻💻 Managing user interfaces
- 🕸 Protocol design in communications
- 🤖 Workflow automation
📘 Usage
- create a fsm
const machine = new FSM();
- add a state
machine.addState('idle', {
onEnter: () => console.log('hi'),
onExit: () => {},
onUpdate: () => {}
});
- switch states
machine.changeState('idle');
🎯 Conclusion
And here it is your fully functional fsm, that happens to work really well with Sword⚔️