@mateie/discord-player
v6.6.8
Published
Complete framework to facilitate music commands using discord.js
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Discord Player
Discord Player is a robust framework for developing Discord Music bots using JavaScript and TypeScript. It is built on top of the discord-voip library and offers a comprehensive set of customizable tools, making it one of the most feature enrich framework in town.
Why Choose Discord Player?
- Beginner-friendly with easy-to-understand features
- TypeScript support
- Offers hackable APIs.
- Supports audio player sharing
- Quick and easy setup process
- Wide range of player management features
- Offers 64+ built-in audio filter presets
- Highly customizable according to your needs
- Automatic queue management
- Query caching support
- Extensible sources through the Extractors API
- Object-oriented design
- Built-in stats tracker
- Offers easy debugging methods
- Out-of-the-box voice states handling
- IP Rotation support
Installation
Before you start
Discord Player requires Discord.js 14.0 or higher. Please ensure that you have a compatible version by running npm list discord.js
in your terminal. If you're using an earlier version, please update it. The discord.js Guide provides resources to assist you with the update process.
Main Library
$ npm install --save discord-player # main library
$ npm install --save @discord-player/extractor # extractors provider
Discord Player recognizes
@discord-player/extractor
and loads it automatically by default. Just invokeawait player.extractors.loadDefault()
.
Opus Library
Since Discord only accepts opus packets, you need to install the opus library. Discord Player supports multiple opus libraries, such as:
Among these, mediaplex is the recommended library as it adds more functionalities to discord-player than just libopus interface. You can install opus libraries by running:
$ npm install --save mediaplex
# or
$ npm install --save @discordjs/opus
# or
$ npm install --save opusscript
# or
$ npm install --save @evan/opus
# or
$ npm install --save node-opus
FFmpeg or Avconv
FFmpeg or Avconv is required for media transcoding. You can obtain it from https://ffmpeg.org or via npm.
We do not recommend installing ffmpeg via npm because binaries pulled from npm is known to be unstable. It is recommended to install it from the official source.
$ npm install --save ffmpeg-static
# or
$ npm install --save @ffmpeg-installer/ffmpeg
# or
$ npm install --save @node-ffmpeg/node-ffmpeg-installer
# or
$ npm install --save ffmpeg-binaries
Use
FFMPEG_PATH
environment variable to load ffmpeg from custom path.
Streaming Library
YouTube streaming is not supported without installing one of the following package. If you want to add support for YouTube playback, you need to install a streaming library. This step is not needed if you do not plan on using youtube source.
$ npm install --save youtube-ext
# or
$ npm install --save play-dl
# or
$ npm install --save @distube/ytdl-core
# or
$ npm install --save yt-stream
# or
$ npm install --save ytdl-core
We recommend using youtube-ext
for better performance.
Once you have completed these installations, let's proceed with writing a simple music bot.
Setup
Let's create a main player instance. This instance handles and keeps track of all the queues and its components.
const { Player } = require('discord-player');
const client = new Discord.Client({
// Make sure you have 'GuildVoiceStates' intent enabled
intents: ['GuildVoiceStates' /* Other intents */]
});
// this is the entrypoint for discord-player based application
const player = new Player(client);
// Now, lets load all the default extractors, except 'YouTubeExtractor'. You can remove the filter if you want to load all the extractors.
await player.extractors.loadDefault((ext) => ext !== 'YouTubeExtractor');
Discord Player is mostly events based. It emits different events based on the context and actions. Let's add a basic event listener to notify the user when a track starts to play:
// this event is emitted whenever discord-player starts to play a track
player.events.on('playerStart', (queue, track) => {
// we will later define queue.metadata object while creating the queue
queue.metadata.channel.send(`Started playing **${track.title}**!`);
});
Let's move on to the command part. You can define the command as per your requirements. We will only focus on the command part:
const { useMainPlayer } = require('discord-player');
export async function execute(interaction) {
const player = useMainPlayer();
const channel = interaction.member.voice.channel;
if (!channel) return interaction.reply('You are not connected to a voice channel!'); // make sure we have a voice channel
const query = interaction.options.getString('query', true); // we need input/query to play
// let's defer the interaction as things can take time to process
await interaction.deferReply();
try {
const { track } = await player.play(channel, query, {
nodeOptions: {
// nodeOptions are the options for guild node (aka your queue in simple word)
metadata: interaction // we can access this metadata object using queue.metadata later on
}
});
return interaction.followUp(`**${track.title}** enqueued!`);
} catch (e) {
// let's return error if something failed
return interaction.followUp(`Something went wrong: ${e}`);
}
}
That's all it takes to build your own music bot. Please check out the Documentation for more features/functionalities.
Community Resources
Explore a curated list of resources built by the Discord Player community, including open-source music bots and extractors. Visit https://discord-player.js.org/showcase for more information.