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@masked-rpgmaker/rpg-maker-mz-typescript

v0.1.0

Published

Type definitions for the RPG Maker MZ core script

Downloads

3

Readme

name of the image

Introductions

This project document the whole MZ codebase allowing programmer to create plugins for rpg maker MZ using typescript.

How to use it?

Just download the project and get the files from dist/libs There's a totals of 7 files (including the external library) There's two way of using it :

by using the bundled files and calling the file globally or using the import features such as

       import {Sprite} from "./lib/rmmz_core";

Please take now that in the forseen futur the file will be created as an distributable npm project and the core file will be declared as ambient module.

Plugin Environment

The plugin environment is still a work in progress but will be worked once the definitions files will be released. It will use rollup.js to build your plugins. An integration with gulp is also planned.

Contributing

You can contribute to the project by any means! use to install all the dependencies.

    npm install 

As the project is open to contribution there's specific rules to follow :

All class must be declared then exported

    declare class Dummy {} 
    export {Dummy}

due to the fact the project use rollup to bundle the files. All the appropriate files must be imported into the main file relative to the folder. i.e : rmmz_core.d.ts , rpg_object.d.ts etc the structure is at follow :

import {Class} from "./module";

declare module "rmmz_core" {
   export {
       Class,
   }
}

do and don't

Do references separated module directly from separated folder

 import {Game_Temp} from "../rpg_object/Game_Temp";

In compiled file just using

import {Game_Temp} from "../libs/rmmz_api";

will work fine.

build the files

Simply do rollup configfilename for the time being. In the futur their will be a NPM script command to just build the whole library in one call.

Roadmap

  • Documents all the classes.
  • Create RPG_Object, Manager , etc definitions files
  • Convert the project to a NPM project.
  • Create plugins helper.
  • Establish the plugin environment
  • Establish proper NPM command for ease the building.

Licenses

MIT