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@mars/popmotion

v6.3.2-touches.4

Published

The JavaScript motion engine. Create animations and interactions with tweens, physics and input tracking.

Downloads

15

Readme

The JavaScript motion engine.

Create unique animations and interactions with tweens, physics and input tracking.

Popmotion is:

  • Tiny: At ~9kb, it's 75% smaller than GreenSock.
  • Fast: Stands up to popular alternatives in performance tests.
  • Compatible: Full browser support and preloaded with CSS, SVG and SVG path renderers.
  • Composable: Actions and output functions can be composed to create complex motion systems.
  • Advanced: Sophisticated tween and color blending for the smoothest possible motion.
  • Powerful: Discrete render step scheduling allows full control over each frame.

npm version npm downloads Twitter Follow

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Examples

Full API documentation

Installation

npm

In your project root:

npm install --save popmotion

In your javascript module:

import { tween } from 'popmotion';

File include

Download popmotion.global.min.js from our GitHub repo and include it in your HTML document:

<script src="path/to/popmotion.global.min.js"></script>

Popmotion is then available as the global variable popmotion.

Quick start

Creating basic motion like tweens and physics in Popmotion is simple. For example, here's a simple tween that prints its output to the console:

import { tween } from 'popmotion';

tween({
  to: 100,
  onUpdate: (v) => console.log(v)
}).start();

To use that tween to move an actual DOM element, we can create a CSS renderer.

const ballRenderer = css(document.getElementById('ball'));

tween({
  to: 100,
  onUpdate: (v) => ballRenderer.set('x', v)
}).start();

Full API documentation