@marcstober/ascii-art
v2.7.3
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Ansi codes, figlet fonts, and ascii art. 100% JS
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ascii-art.js
This is a fork of Khrome's ascii-art that fixes #27 and updates some dependencies... hopefully it will be merged back into the original package soon. --MS 6/2024
Images, fonts, tables, ansi styles and compositing in Node.js & the browser. 100% JS. (What is ASCII-Art?)
In the beginning there was colors.js but in the fine tradition of vendors calling out a problem they have the solution to, chalk was introduced. In that same vein, I offer ascii-art
as an update, expansion and generalization of MooAsciiArt and at the same time it can replace your existing ansi colors library.
It features support for Images, Styles, Tables, Graphs and Figlet Fonts as well as handling multi-line joining and compositing automatically.
Why would I use this?
- modular - small set of purpose built modules all interacting through a common ansi library.
- color profiles support - other libraries assume you are running x11
- no prototype manipulation - No
String.prototype
usage. No__proto__
usage. No BS. - handles the ugly intersection of multiline text and ansi codes for you.
- runs in the browser and Node.js (CommonJS, AMD, globals or webpack)
- JS + Canvas Ascii image generation utilities in node don't actually touch any pixels, but usually call out to a binary, we do 100% of our transform in JS, which allows us plug into averaging, distance and other logic dynamically, in powerful ways (In node this renders in cairo, via a Canvas shim).
- It works like a package manager for figlet fonts.
- The other libraries out there do too little, focus on logging above other domains and often unaware of ANSI controls(for example: style text, then put it in a table).
- Supports your existing API We allow you to use the colors.js/chalk API or our own (where we reserve chaining for utility rather than code aesthetics).
- flexible output Supports 4bit, 8bit and 32bit output
Installation
npm install ascii-art
If you'd like to use the command-line tool make sure to use -g
If you want to use .image()
or .Image
you must install canvas
and if you want to run the chalk tests... you'll need to to install require-uncached
as well.
Styles
Add ANSI styles to a string and return the result.
| In your code | In the Terminal |
|-------------------------------------------------|---------------------------------------------------|
| .style(text, style[, close]) > String
| ascii-art text -s green "some text"
|
Styles are: italic, bold, underline, |framed|, |encircled|, overline, blink and inverse . And available colors are:
Colors
Color defaults to 8 bit (most compatible), to enable other modes set booleans in the options:
is256
: compute the color using 256colors, as defined by ansi256. Note that full color output may need to tune the difference method to obtain optimal results.isTrueColor
: do not constrain color and directly output RGB to the console.
Color Tables may be found in the style documentation
Fonts
Render a string using a figlet font and add that to the buffer. There is a batch version of this function which does not chain and takes an array( .strings()
).
| In your code | In the Terminal |
|-------------------------------------------------|---------------------------------------------------|
| .font(text, font[, style][, callback])
| ascii-art text -F <font> "Demo!"
|
Outputs
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| |/ / | __/| | | | | || (_) ||_|
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If you use UTF fonts(Which are part of your systm fonts) your output looks more like:
or
by using u:<utf font name>
where the font names are: default
, script
, script+bold
, gothic
, gothic+bold
, serif+bold+italic
, serif+bold
, serif+italic
, monospace
, sansserif
, sansserif+bold+italic
, sansserif+bold
, sansserif+italic
, doublestrike
Check out the documentation for more examples!
Images
Create an image from the passed image and append that to the buffer
|In your code | In the Terminal |
|-------------------------------------------------|---------------------------------------------------|
| .image(options[, callback])
| ascii-art image path/to/my/file.jpg
|
There are 2 options that are available which are not in the image core, they are:
lineart
: a boolean option which outputs lineart using block characters (which may be colored withstroke
and customized withthreshold
(0-255))stipple
: a boolean option which outputs lineart using braille characters (which may be colored withstroke
and customized withthreshold
(0-255))posterize
: use lineart on top of colored backgrounds to retain as much detail as possible
Because of the resolution downsampling, some finer details may be lost. Plan accordingly. Here's an example in 256 color (primarily greyscale):
ascii-art image -B 8 -C rankedChannel -a blocks node_modules/ascii-art/Images/grendel.jpg
Here's an example of lineart
output:
Here's an example of posterize
output:
Here's a comparison of various color output modes:
#4bit
ascii-art image -B 4 -a solid node_modules/ascii-art/Images/zero-cool.jpg
#8bit
ascii-art image -B 8 -C closestByIntensity -a solid node_modules/ascii-art/Images/zero-cool.jpg
#32bit (on supported terminals)
ascii-art image -B 32 -a solid node_modules/ascii-art/Images/zero-cool.jpg
Check out the documentation for more examples!
Tables
Generate a table from the passed data, with support for many styles and append that to the buffer
| In your code | In the Terminal |
|-------------------------------------------------|---------------------------------------------------|
| .table(options[, callback])
| N/A |
Check out the documentation for more examples!
Graphs
Generate a graph from the passed data
| In your code | In the Terminal |
|-------------------------------------------------|---------------------------------------------------|
| .graph(options[, callback])
| N/A |
Check out the documentation for more examples!
Artwork[Non-Functional]
Fetch a graphic from a remote source and append it to the current buffer, which is not enabled by default. You must add a request
compatible library by either setting the ENV variable ASCII_ART_REQUEST_MODULE
or by setting it manually with art.setRequest(requestModule)
| In your code | In the Terminal |
|-------------------------------------------------|---------------------------------------------------|
| .artwork(options[, callback])
| ascii-art art [source][/path] |
Often I use this in conjunction with an image backdrop, for example to superimpose bones on the earth:
Compositing
We also support combining all these nifty elements you've made into a single composition, via a few functions available on the chains (.lines()
, .overlay()
, .border()
, .strip()
and .join()
). Maybe I've got A BBS wall I want to have some dynamic info on.. I could make that with this
Check out the documentation for detailed examples!
Promises
Instead of providing a callback, you can also get a from the top level by calling then
which lazily produces a promise.
| In your code(using .font() as an example) |
|-----------------------------------------------------------------|
| art.font(text, font[, style]).then(handler).catch(errHandler)
|
Await
| In your code(using .font() as an example) |
|-----------------------------------------------------------------|
| let rendered = await art.font(text, font[, style]).completed()
|
Compatibility
If you're a chalk user, just use var chalk = require('ascii-art/kaolin');
in place of your existing chalk
references (Much of color.js, too... since chalk is a subset of colors.js). No migration needed, keep using the wacky syntax you are used to(In this mode, refer to their docs, not mine).
Users of ascii-table will also note that interface is supported via require('ascii-art').Table
, though our solution is ansi-aware, lazy rendering and better at sizing columns.
I may support the other colors stuff (extras & themes) eventually, but it's currently a low priority.
Roadmap
Goals
- Re-enable
.artwork()
- Bring karma current, deprecate phantomjs
- artwork source standard
- Better Docs
- value reversal (light vs dark)
- HTML output
- piping support on the command line
- ATASCII art support
- ANSI art support
- PETSCII art support
- 2 colors per char with multisampling
- Graph enhancements
- REPL
Non Goals
- realtime: videos, curses, etc.:
- logging integration
Testing
In the root directory run:
npm run test
which runs the test suite directly. In order to test it in Chrome try:
npm run browser-test
In order to run the chalk test, use:
npm run chalk-test
Deprecations
.artwork()
is currently non-functional while we enable an open-plugin standard, which will arrive shortly. When it does, you'll be able to plug any number of fetch solutions in, which hopefully matches whatever you currently bundle..toPromise()
is now deprecated in favor of.completed()
and will be removed when 3.x arrives- up to this point all files are UMD wrapped and may be used without modification in node(even old versions), the browser and via browser build systems. when 3.x arrives, the UMD versions may be part of an independent build process, while the mainline browser and node versions may continue to be uniform. If you have opinions on this, I'd like to hear them.
Development
How to dev : the simple version
- fork
ascii-art
git clone [email protected]:<YOUR GITHUB USERNAME>/ascii-art.git
- go into the checked out module
cd ascii-art
- execute
./test/dev_setup.sh
(this will install a number of dependencies in the parent directory)
How to dev : a better version
- Fork all the ascii-art-modules(
ascii-art-image
,ascii-art-ansi
,ascii-art-braille
,ascii-art-docs
,ascii-art-font
,ascii-art-utf
,ascii-art-graph
,ascii-art-table
), along with the root module. git clone [email protected]:<YOUR GITHUB USERNAME>/ascii-art.git
- go into the checked out module
cd ascii-art
./dev_setup.sh <YOUR GITHUB USERNAME>
- commit to your own branches master, then submit PRs from that to the master branch of the main repo.
After setup, run npm test
to make sure everything is working correctly.
Note various modern editions of npm nuke links each time package-lock.json
is written (which, depending on your settings, may be every new dependency you add). This can be remedied by executing npx module-auto-link -c 'npm-auto-link'
in the module in question, which will restore it's links.
Please make sure to run the tests before submitting a patch and report any rough edges. Thanks!
Enjoy,
-Abbey Hawk Sparrow