@marblexyz/browser-env
v1.0.0
Published
Simulates a global browser environment using JSDOM.
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@ikscodes/browser-env
Simulates a global browser environment using
jsdom
.
This is a drop-in replacement for browser-env
with built-in TypeScript typings and simple stubbing features.
This allows you to run browser modules in Node.js 6 or newer with minimal or no effort. Can also be used to test browser modules with any Node.js test framework. Please note, only the DOM is simulated, if you want to run a module that requires more advanced browser features (like localStorage
), you'll need to polyfill that seperately.
❗️Important note
This module adds properties from the
jsdom
window namespace to the Node.js global namespace. This is explicitly recommended against byjsdom
. There may be scenarios where this is ok for your use case but please read through the linked wiki page and make sure you understand the caveats. If you don't need the browser environment enabled globally,window
may be a better solution.
Install
npm install --save @ikscodes/browser-env
Or if you're just using for testing you'll probably want:
npm install --save-dev @ikscodes/browser-env
Usage
// Init
import browserEnv from '@ikscodes/browser-env';
browserEnv();
// Now you have access to a browser-like environment in Node.js:
typeof window;
// => 'object'
typeof document;
// => 'object'
var div = document.createElement('div');
// => HTMLDivElement
div instanceof HTMLElement
// => true
By default everything in the jsdom
window namespace is tacked on to the Node.js global namespace (excluding existing Node.js properties e.g console
, setTimout
). If you want to trim this down you can pass an array of required properties:
// Init
import browserEnv from '@ikscodes/browser-env';
browserEnv(['window']);
typeof window;
// => 'object'
typeof document;
// => 'undefined'
You can also pass a config object straight through to jsdom
. This can be done with or without specifying required properties.
import browserEnv from '@ikscodes/browser-env';
browserEnv(['window'], { userAgent: 'My User Agent' });
// or
import browserEnv from '@ikscodes/browser-env';
browserEnv({ userAgent: 'My User Agent' });
// or (it doesn't matter which order you provide the arguments).
import browserEnv from '@ikscodes/browser-env';
browserEnv({ userAgent: 'My User Agent' }, ['window']);
browser-env
can also be preloaded at node startup as:
node -r @ikscodes/browser-env/register test.js
Sometimes, especially during tests, it can be useful to stub parts of Window
behavior:
import browserEnv from '@ikscodes/browser-env';
import sinon from 'sinon';
browserEnv();
// Pathing argument is identical to `Lodash.get`
// (accepts an array of property identfiers or a string representation)
browserEnv.stub('document.createElement', sinon.stub());
document.createElement('iframe');
document.createElement.calledOnce // => true
// Remove all stubs
// (note: this rebuilds the window with the
// same arguments passed to `browserEnv`).
browserEnv.restore();
document.createElement.calledOnce // => undefined
// It's also possible to remove one stub at a time using the function
// returned by `browserEnv.stub`
const removeStub = browserEnv.stub('console.log', 999);
typeof console.log // => 'number'
removeStub();
typeof console.log // => 'function'
Rationale
I love browser-env
, but I required just a few more features to be productive:
- I work mostly in TypeScript, so compatible typings are a must!
- I often found myself stubbing
Window
properties during unit tests, which also means stubbingNodeJs.Global
if the property exists in the NodeJS context. This presented a challenge while trying to keep unit tests DRY.
So @ikscodes/browser-env
was born. I strive to keep feature parity and drop-in compatibility with the original package.