npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@mapcatch/three-loader-3dtiles

v1.1.18-d

Published

A 3D Tiles loader for Three.js

Downloads

16

Readme

three-loader-3dtiles

options增加配置access_token,用于请求需要授权的url

license npm version Build Status

DemosUsageRoadmapContributingDocsAlternatives

This is a Three.js loader module for handling OGC 3D Tiles, created by Cesium. It currently supports the two main formats:

  1. Batched 3D Model (b3dm) - based on glTF.
  2. Point cloud.

Internally, the loader uses the loaders.gl library, which is part of the vis.gl platform, openly governed by the Urban Computing Foundation. Cesium has worked closely with loaders.gl to create a platform-independent implementation of their 3D Tiles viewer.

Development of this library started at The New York Times R&D as an effort to create a clean bridge between the 3D Tiles specification and the widely used 3D library Three.js. The library helps us deliver massive 3D and Geographical journalism to desktops and mobile readers alike. From Reporting to Teleporting!


Demos


Basic Usage

Here is a simple example using the Loader3DTiles module to view a tileset.json containing a 3d tile hierarchy.

import { 
  Scene, 
  PerspectiveCamera, 
  WebGLRenderer, 
  Clock 
} from 'three'
import { Loader3DTiles } from 'three-loader-3dtiles';

const scene = new Scene()
const camera = new PerspectiveCamera()
const renderer = new WebGLRenderer()
const clock = new Clock()

renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

let tilesRuntime = null;

async function loadTileset() {
  const result = await Loader3DTiles.load(
      url: 'https://<TILESET URL>/tileset.json',
      renderer: renderer,
      options: {
        dracoDecoderPath: 'https://cdn.jsdelivr.net/npm/[email protected]/examples/js/libs/draco',
        basisTranscoderPath: 'https://cdn.jsdelivr.net/npm/[email protected]/examples/js/libs/basis',
      }
  )
  const {model, runtime} = result
  tilesRuntime = runtime
  scene.add(model)
}

function render() {
  const dt = clock.getDelta()
  if (tilesRuntime) {
    tilesRuntime.update(dt, renderer, camera)
  }
  renderer.render(scene, camera)
  window.requestAnimationFrame(render)
}

loadTileset()
render()

Installation

The library supports three.js r137 and uses its GLTF, Draco, and KTX2/Basis loaders. Refer to the browserslist field in package.json for target browsers.

1. ES Module

Download dist/three-loader-3dtiles.esm.min.js and use an importmap to import the dependencies. See here for a full example. The demos also use this method of installation:

index.html

<script async src="https://ga.jspm.io/npm:[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
  {
    "imports": {
      "three": "https://cdn.skypack.dev/[email protected]",
      "three/examples/jsm/loaders/GLTFLoader.js": "https://cdn.skypack.dev/[email protected]/examples/jsm/loaders/GLTFLoader",
      "three/examples/jsm/loaders/DRACOLoader.js": "https://cdn.skypack.dev/[email protected]/examples/jsm/loaders/DRACOLoader",
      "three/examples/jsm/loaders/KTX2Loader.js": "https://cdn.skypack.dev/[email protected]/examples/jsm/loaders/KTX2Loader",
      "three-loader-3dtiles" : "./three-loader-3dtiles.esm.min.js"
    }
  }
</script>
<script src='index.js' type='module'>

index.js

import { Scene, PerspectiveCamera } from 'three';
import { Loader3DTiles } from 'three-loader-3dtiles';

3. NPM

If you use a build system such as Webpack / Parcel / Rollup etc, you should also install the library along with three.js from npm:

npm install -s three three-loader-3dtiles

The application script would be the same as in the ES Module example (when using importmap).

See here for a complete webpack example.

4. A-Frame

Refer to our dedicated A-Frame component: aframe-loader-3dtiles-component.

5. React-Three-Fiber

Refer to examples/r3f.


Roadmap

Supporting 3D Tiles Next

The 3D Tiles Next specification is in the works, with some of the features already supported in loaders.gl. Supporting the new extensions opens up possibilities for new applications.

Skip-traversal

Implementing the Skip traversal mechanism could greatly improve performance of b3dm (mesh) tiles, but requires a shader/Stencil buffer-based implementation which manually manges Z-culling. This is a very wanted feature and contributions would be greatly appreciated.

Contributing

Refer to CONTRIBUTING.MD for general contribution instructions.

Developing

The library is built using rollup. To run a simple development server type:

npm run dev

It is also possible to develop the library while developing loaders.gl. Just clone the source of loaders.gl and run:

LOADERS_GL_SRC=<path to loaders.gl> npm run dev

Building

To build the library run:

npm run build

To build the production minified version run:

npm run build:production

And to build the API documentation run:

npm run docs

Tests

A rudimentary test spec is available at ./test. To run it type:

npm run test

Docs

Alternatives

To our knowledge, this is the only loaders.gl-based Three.js library, but there are several implementations of 3D Tiles for Three.js. Notable examples:


This repository is maintained by the Research & Development team at The New York Times and is provided as-is for your own use. For more information about R&D at the Times visit rd.nytimes.com