@manga-js/manga-js-core
v1.4.2
Published
Core of Manga JS Server
Downloads
38
Readme
Manga.js Core
The purpose of this project is to keep organized data and be able to add listeners in certain paths, in addition to providing a possible form of message that can be stored in memory.
Instalation
npm i --save manga-js-core
Donate:
If this project helps you, please donate
https://www.paypal.com/donate/?hosted_button_id=TX922XCPET8QG
Usage Example
Subscribe mode
const {MangaCore, ListenerClient} = require('manga-js-core')
manga = new MangaCore()
const { id } = manga.subscribe("test.one", (value, path) => {
console.log("subscribe callback:" + path, value)
}, isMessage = false);
Object Mode
const {MangaCore, ListenerClient} = require('manga-js-core')
manga = new MangaCore()
let client1 = new ListenerClient()
let infoClient1 = client1.getListenerInfo(
"test.one",
"onChange",
(method, value)=>{
console.log("client1 recive event becouse value test.one was changed", value)
})
manga.addListener(infoClient1, client1, false)
let client2 = new ListenerClient()
let infoClient2 = client2.getListenerInfo(
"test",
"onChange",
(method, value)=>{
console.log("client2 recive event becouse value inside a test was changed", value)
})
manga.addListener(infoClient2, client2, false)
let client3 = new ListenerClient()
let infoClient3 = client3.getListenerInfo(
"test.many",
"onChangeLength",
(method, value)=>{
console.log("client3 recive event becouse length of test.many was changed", value)
//to recive the list now
manga.get("test.many").then((v)=>{console.log("and now client 3 get value of many:", v)})
})
manga.addListener(infoClient3, client3, false)
Promise.all([
manga.set("test.one", 1, false),
manga.set("test.two", 2, false),
manga.set("test.many", [1,2,3], false)
]
) .then(
()=>{
manga.get("test").then(console.log)
}
)
//messages example
let infoClient1Message = client1.getListenerInfo(
"message.chat.room1",
"onMessage",
(method, value)=>{
if(value?.from == "client1"){
return;
}
console.log("client1 recive message:", value)
//send response after 6 seconds
setTimeout(()=>{
manga.message("message.chat.room1", {from:"client1", message:"Hi, "+new Date()})
}, 6000)
})
manga.addMessageListener(infoClient1Message, client1, false)
let infoClient2Message = client2.getListenerInfo(
"message.chat.room1",
"onMessage",
(method, value)=>{
if(value?.from == "client2"){
return;
}
console.log("client2 recive message:", value)
//send response after 5 seconds
setTimeout(()=>{
manga.message("message.chat.room1", {from:"client2", message:"Hello, "+new Date()})
}, 5000)
})
manga.addMessageListener(infoClient2Message, client2, false)
manga.message("message.chat.room1", {from:"someone", message:"Welcome, "+new Date()})
Methods
Usage Methods
For all examples consider this data struture:
{
my:{
data:{
points: {
current:43
},
info:{
name: "Test",
keys: ["a", "b", { x: 1, y: 2 }]
}
}
}
}
get
params: path
To get values based in path
Example:
const manga = new MangaCore()
manga.get("my.data.point").then(value=>{
console.log("my.path value is ", value)
})
Result of value:
{
"current":43
}
| If you what to know a length of value without get value you can use __length
magic property in path, for example my.data.__length
restricted name of path
__length
(two underscore)
You shoud pass as last path parameters to return a integer with a number of itens or property.
get length example:
using a data example
my.data.__length
returns 2
Becouse data has 2 properties
my.data.info.name.__length
returns 4
Becouse name has length property and the value is 4
my.data.info.keys.__length
returns 3
Becouse it is an array with 3 entries
set
To update value based on path, but merging with server values
Example:
const manga = new MangaCore()
manga.set("my.data.points", { last: 12 }).then(res=>{
console.log("setted data points ", res)
})
Return
{
"success": true
}
After change the result of my.data.points
will be:
{
"current": 43,
"last": 12
}
reset
The same as /set
but overwrite server value
Example:
const manga = new MangaCore()
manga.reset("my.data.points", { last: 12 }).then(res=>{
console.log("setted data points ", res)
})
Return
{
"success": true
}
After change the result of my.data.points
will be:
{
"last": 12
}
The current
all values will be lost
message
const manga = new MangaCore()
manga.message("my.data.points", { last: 12 }).then(res=>{
console.log("setted data points ", res)
})
Message do not save data. But if some client was connected by socket.io, they will receive the message sent by this method.
| There is no http listener clients. Is not possible to receive messages by http
delete
const manga = new MangaCore()
manga.delete("my.data.points").then(res=>{
console.log("deleted data points", res)
})
Remove data based on path
clear
Delete all data
const manga = new MangaCore()
manga.clear().then(res=>{
console.log("now all data is empty", res)
})