@lumjs/not
v2.0.0
Published
A tiny proof-of-concept template engine; inspired by [doT], the `tmpl` library from [riot.js], and John Resig's simple [micro-templating].
Downloads
7
Readme
lum.not.js
A tiny proof-of-concept template engine; inspired by doT, the tmpl
library from riot.js, and John Resig's simple micro-templating.
Doesn't have many features, and relies on external functions and libraries for many things like escaping, encoding, filtering of XSS/evil-code, etc.
The only escaping it does is extremely rudimentary and offer no protection against attacks. I'd advise to never use this engine in a place where any untrusted end-users can interact with them!
API Features
- Has no concept of files and no built-in ability to work with anything other than plain string templates passed to the engine. This may seem like a limitation, but it is an intentional design choice!
- Can be used in a server-side runtime like Node.js, or in a client-side web browser (after building a bundle with something like Webpack).
- The engine compiles templates into JS functions, then caches them.
- The render() method simply passes a data object to a compiled template. Okay, there's a bit more to it, but that's the basic concept anyway.
- Has many optional hook callback functions to process the templates at various points in the compiling and rendering process. The hooks may be specified in either the constructor, or the compile() method.
- As of
2.0
it's possible to createTemplate
sub-classes and specify one of those when constructing theEngine
instance.
Template Syntax
The default syntax is pretty simple, and intentionally quite limited. It has only two types of blocks.
By default there are only two variables in the context of the template
blocks: it
is the data object passed to render()
, and this
is the
compiled template definition object. You can define more variables in
the scope of the template context using define blocks.
There are no special blocks for conditional or repeatable sections.
So if
and else
are nowhere to be seen in these templates; instead
test() ? trueValue : falseValue
or it.var ?? 'default value'
are
the way to do anything involving conditional text.
There is a helper for working with iteration, but it requires defining the item template separately from the list template.
Define Context Variables
Defining context variables for common objects is handy, and easy to do:
{{ user = it.getUser() }}
Basically, a define block starts with a valid identifier followed
by a single =
, and then the value you are assigning as a standard
JS expression, which has access to any of the current context variables.
Since JS allows multiple variable assignments with a single let
statement,
you can take advantage of that here, like in this example:
{{ me = it.currentUser, them = me.getFriends() }}
Variable Interpolation
The foundation of any template engine, this is the basis from which all else depends upon:
Hello {{user.name}}, you are scheduled for work {{it.day || 'today'}}.
More Examples
See the tests in the test
folder for more examples of both the
API and the available template syntax.
A bit more the whole no files thing...
So I've found a few template engines written in different languages that are entirely unusable in many contexts as they require access to the file-system to load templates. Which might work for say PHP where it's always server-side and thus has explicit access to the file-system, but doesn't work in say client-side Javascript.
Well this engine intentionally doesn't have any concept of files at all, and depends on the code using it to perform any loading of the template text from whatever sources may be applicable.
Official URLs
This library can be found in two places:
Author
Timothy Totten [email protected]