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@lug/e-pigeon

v1.0.2

Published

Handmade messaging protocol implemented in js

Downloads

28

Readme

logo e-pigeon

Implementation of an handmade application protocol for messaging

Be careful this is an alpha version of the software and many bugs can be found in it. If you use it and found some, please create an issue, it can be helpful.

What does it do ?

That's a simple messaging server / client using node-ipc in the hood
It garantee the order of sended messages and that the message has been received.
You can send a message to a group of clients.
Server cannot receive message, but you can start a client in the same app of the server and will use localhost to communicate.

Getting started

Works on node 8+
Install it with npm i @lug/e-pigeon

You can check example for an simple use of this module.

Server

const { EPigeonServer } = require('@lug/e-pigeon')
const server = new EPigeonServer()
server.serve(9999)

Client

const { EPigeonClient } = require('@lug/e-pigeon')
const client = new EPigeonClient()
client.connect('host', 9999)

Documentation

For debugging, you can set the env debug variable to epigeon:* like described in the debug module

Server

Methods

| name | params | description | | ----- | -------- | ------------------ | | serve | port:Int | serve on this port | | stop | - | stop the server |

Client

Methods

| name| params| description| |-|-|-| | connect| host:string / port:Int| connect to server| | disconnect|-| disconnect from server| | updateSession | {key:value,...}| set values to your client session| | sendMessage | to: uuid or {key:value} / content:any | send a message to a uuid or to all client that match the key:value on their session |

Events

You can add en event handler with client.on(<event>, <callback>)

| event | callback params | description| |-|-|-| | connected| - | when the client is connected to the server| | disconnected | - | when the client is disconnected| | authenticated | - | when the client is authenticated| | session.update | {uuid, session} | when a client update his session| | message | message | when a message is recieved, contains many things but the content is stored in message.payload | client.connect | uuid | when a client connect to the server| | client.disconnect | uuid | when a client disconnect from the server|