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@lue-bird/elm-state-interface-experimental

v4.0.0

Published

fast-moving, less tested version of elm-state-interface

Downloads

59

Readme

Use elm-state-interface instead. This package will intentionally break a lot and contains untested optimizations. If you want to help test before release or can't wait, you've come to the right place!

Changes so far compared to the stable elm-state-interface:

  • move all Web.X.y module members to Web.xY
  • add module Node, split js package into /web and /node entrypoints
  • simplify web socket API
  • simplify web http request send API
  • internal: replace Dict values to sorted assoc-list, FastDict.Dict or in the case of Web.Interface, a custom FastDict clone
  • internal: transport Bytes over ports faster

define an app in a simple, safe and declarative way

🌱 New to elm? Learn about the basics and types, install elm and set up an editor like vs code

If you know TEA, get quick overview of the differences

↓ creates a number and a button that increments it

import Web

app =
    { initialState = 0
    , interface =
        \state ->
            Web.domElement "div"
                []
                [ state |> String.fromInt |> Web.domText
                , Web.domElement "button"
                    [ Web.domListenTo "click" ]
                    [ "+" |> Web.domText ]
                    |> Web.domFutureMap (\_ -> state + 1)
                ]
                |> Web.domRender
    }

Set up a playground to play around with the examples:

git clone https://github.com/lue-bird/elm-state-interface-experimental-hello.git && cd elm-state-interface-experimental-hello && npm install && npx vite

http://localhost:5173 shows your app. Open src/App.elm in your editor to paste in examples.

The "state" is everything your app knows internally. Here it's the counter number, starting at 0.

We build the interface to the outside world (html, audio, server communication, ...) based on our current state:

interface : Int -> Interface Int

Interface Int means that the interface can send an Int back to us some time in the future, in our case an incremented counter state once the user clicks the button. The app will use this result as the new state.

Web.domListenTo notifies us when a user clicks the button:

Web.domElement "button" [ Web.domListenTo "click" ] []
    |> Web.domRender
: Interface Json.Decode.Value

→ on click, an event will be sent as json. Later, we'll see how to get information out of this kind of event.

Right now, we use Web.domFutureMap to change the information the interface will send back to us in the future by just ignoring the event \_ -> and returning the incremented state.

You can change the value that comes back from an interface in many places, like

Web.domElement "button" [ Web.domListenTo "click" ] []
    |> Web.domRender
    |> Web.interfaceFutureMap (\_ -> state + 1)
: Interface Int

or

Web.domElement "button"
    [ Web.domListenTo "click"
        |> Web.domModifierFutureMap (\_ -> state + 1)
    , Web.domListenTo "dblclick"
        |> Web.domModifierFutureMap (\_ -> state + 10)
    ]
    []
    |> Web.domRender
: Interface Int

Anywhere a type used for an interface has data it can come back with.

If we only "perform actions" without any events getting set back, we get the type

"never change" |> Web.domText |> Web.domRender
: Interface nothingEverGetsSentBack

"never change" |> Web.consoleLog
: Interface nothingEverGetsSentBack

nothingEverGetsSentBack is a variable, so it fits for any other interface type.

It's nice to give this number state you pass around a name

import Web

type State
    = Counter Int

app : { initialState : State, interface : State -> Web.Interface State }
app =
    { initialState = Counter 0
    , interface =
        \(Counter counter) ->
            Web.domElement "div"
                []
                [ counter |> String.fromInt |> Web.domText
                , Web.domElement "button"
                    [ Web.domListenTo "click"
                        |> Web.domModifierFutureMap
                            (\_ -> Counter (counter + 1))
                    ]
                    [ "+" |> Web.domText ]
                ]
                |> Web.domRender
    }

It allows us to annotate pieces of our app, prevents mixing up numbers with your state values and makes it easy to in the future add other possible states.

Try adding another button that decrements the shown number.

Done? Here we go:

import Web

type State
    = Counter Int

app =
    { initialState = Counter 0
    , interface =
        \(Counter counter) ->
            Web.domElement "div"
                []
                [ Web.domElement "button"
                    [ Web.domListenTo "click"
                        |> Web.domModifierFutureMap
                            (\_ -> Counter (counter + 1))
                    ]
                    [ "+" |> Web.domText ]
                , counter |> String.fromInt |> Web.domText
                , Web.domElement "button"
                    [ Web.domListenTo "click"
                        |> Web.domModifierFutureMap
                            (\_ -> Counter (counter - 1))
                    ]
                    [ "-" |> Web.domText ]
                ]
                |> Web.domRender
    }

How the app behaves on interaction is mixed with all the UI. It can be nice to separate these by explicitly listing all the possible things on the outside we react to.

import Web

type State
    = Counter Int

type Event
    = MinusClicked
    | PlusClicked

app =
    { initialState = WaitingForInitialUrl
    , interface =
        \(Counter counter) ->
            Web.domElement "div"
                []
                [ Web.domElement "button"
                    [ Web.domListenTo "click"
                        |> Web.domModifierFutureMap (\_ -> PlusClicked)
                    ]
                    [ "+" |> Web.domText ]
                , Web.domElement "div"
                    []
                    [ counter |> String.fromInt |> Web.domText ]
                , Web.domElement "button"
                    [ Web.domListenTo "click"
                        |> Web.domModifierFutureMap (\_ -> MinusClicked)
                    ]
                    [ "-" |> Web.domText ]
                ]
                |> Web.domRender
                |> Web.interfaceFutureMap
                    (\event ->
                        case event of
                            MinusClicked ->
                                Counter (counter - 1)
                            
                            PlusClicked ->
                                Counter (counter + 1)
                    )
    }

Now you just need a quick look at Event to see what our app will react to.

Hmm... but when does anything from the interface actually trigger something on the outside? To explain, let's look at a text input field together with a text showing whether the entered text is a palindrome or not.

import Web

type State
    = State { text : String, warnings : List String }

type Event
    = TextFieldContentChanged (Result Json.Decode.Error String)

app =
    { initialState = State { text = "", warnings = [] }
    , interface =
        \(State state) ->
            [ Web.domElement "div"
                []
                [ Web.domElement "input"
                    [ Web.domStringProperty "value" state.text
                    , Web.domListenTo "change"
                        |> Web.domModifierFutureMap
                            (\eventJson ->
                                eventJson
                                    |> Json.Decode.decodeString
                                        (Json.Decode.field "target" (Json.Decode.field "value" Json.Decode.string))
                                    |> TextFieldContentChanged
                            )
                    ]
                    []
                , Web.domText
                    (if state.text == (state.text |> String.reverse) then
                        "is a palindrome"
                    
                     else
                        "is not a palindrome"
                    )
                ]
                |> Web.domRender
            , state.warnings
                |> List.map (\warning -> Web.consoleWarn warning)
                |> Web.interfaceBatch
            ]
                |> Web.interfaceBatch
                |> Web.interfaceFutureMap
                    (\event ->
                        case event of
                            TextFieldContentChanged (Ok newText) ->
                                State { state | text = newText }

                            TextFieldContentChanged (Err error) ->
                                State
                                    { state
                                        | warnings =
                                            state.warnings
                                                |> (::) (error |> Json.Decode.errorToString)
                                    }
                    )
    }

To learn about these "json decoder" things, you can read the official guide. You can skip the first section with the app code.

Now, how does the warnings thing work?

an Interface for an action ≠ performing that action now

interface =
    \_ ->
        Web.consoleLog "Hello"

when will it print to the console? All the time? Every time the state changes?

Here's where an Interface is different from a command and similar imperative code. There are 2 triggers:

  • the updated Interface has an interface the old Interface didn't. E.g. since we log each individual warning in the Interface, whenever we add a new warning it will be logged
  • a previously existing interface is absent in the updated Interface. E.g. if we play menu music and now switch to the game interface which doesn't include this music, the menu music will stop. Or similarly, if we now don't include an HTTP GET request that we once had in the Interface, the request gets canceled if it's still active.

Here's a little exercise for the first point:

interface =
    \state ->
        Web.consoleLog
            (case state |> Basics.remainderBy 2 of
                0 ->
                    "even"
                
                _ ->
                    "odd"
            )

the state will take on the values: 1 → 2 → 2 → 4. What will have been printed to the console?

Done? Here's the solution

  • state → 1: we had no prior interface, so the Web.consoleLog "odd" is a new addition. odd is printed
  • state → 2: our prior interface had Web.consoleLog "odd" which is not part of the new one. But there's a new additional interface: Web.consoleLog "even". even is printed
  • state → 2: our prior interface had Web.consoleLog "even" which is also part of the new one. Nothing is printed
  • state → 4: our prior interface had Web.consoleLog "even" which is also part of the new one. Nothing is printed

So in the end, the app will have printed

even
odd

That being said, I encourage you to not think about when exactly certain actions on the outside are triggered. Try just thinking along the lines of

"oh, if the app is in this state, these actions will have happened at some point"

and not worry about what interfaces could have been constructed previously.

Now then, here's the promised counter+url example

import Web
import AppUrl exposing (AppUrl) -- lydell/elm-app-url

type State
    = Counter Int
    | WaitingForInitialUrl

type CounterEvent
    = MinusClicked
    | PlusClicked
    | UserWentToUrl AppUrl

app =
    { initialState = WaitingForInitialUrl
    , interface = interface
    }

interface : State -> Web.Interface State
interface =
    \state ->
        case state of
            Counter counter ->
                [ Web.domElement "div"
                    []
                    [ Web.domElement "button"
                        [ Web.domListenTo "click" ]
                        [ "+" |> Web.domText ]
                        |> Web.domFutureMap (\_ -> PlusClicked)
                    , Web.domElement "div"
                        []
                        [ counter |> String.fromInt |> Web.domText ]
                    , Web.domElement "button"
                        [ Web.domListenTo "click" ]
                        [ "-" |> Web.domText ]
                        |> Web.domFutureMap (\_ -> MinusClicked)
                    ]
                    |> Web.domRender
                , Web.urlPush
                    { path = []
                    , queryParameters = Dict.singleton "counter" [ counter |> String.fromInt ]
                    , fragment = Nothing
                    }
                , Web.navigationListen |> Web.interfaceFutureMap UserWentToUrl
                ]
                    |> Web.interfaceBatch
                    |> Web.interfaceFutureMap
                        (\event ->
                            case event of
                                MinusClicked ->
                                    Counter (counter - 1)
                                
                                PlusClicked ->
                                    Counter (counter + 1)
                                
                                UserWentToUrl newUrl ->
                                    Counter (newUrl |> counterUrlParse |> Maybe.withDefault counter)
                        )
            
            WaitingForInitialUrl ->
                Web.urlRequest
                    |> Web.interfaceFutureMap
                        (\initialUrl ->
                            Counter (initialUrl |> counterUrlParse |> Maybe.withDefault 0)
                        )

counterUrlParse : AppUrl -> Maybe Int
counterUrlParse appUrl =
    appUrl.queryParameters
        |> Dict.get "counter"
        |> Maybe.andThen List.head
        |> Maybe.map String.fromInt

Since events like a click on the minus button can only happen if we're in the Counter state, we have everything we need to update the state.

If you want to learn a bit more about app url parsing and building, visit lydell/elm-app-url

And what's the deal with navigationListen vs urlRequest? Don't both just give you the latest url?

an Interface that requests ≠ Interface that listens

The Elm Architecture uses command/task types for one and subscription types for the other. In state-interface, these 2 look identical:

Web.windowSizeRequest : Interface { width : Int, height : Int }
Web.windowSizeChangeListen : Interface { width : Int, height : Int }

"-Listen" is equivalent to subscription in The Elm Architecture, "-Request" is roughly like command/task. So trying to keep your window size state updated using

Web.windowSizeRequest
    |> Web.interfaceFutureMap (\windowSize -> { state | windowSize = windowSize })

is not going to work as the request will only be executed once.

So the full solution to always get the current window size is

[ Web.windowSizeRequest, Web.windowSizeChangeListen ]
    |> Web.interfaceBatch
    |> Web.interfaceFutureMap (\windowSize -> { state | windowSize = windowSize })
  • sizeRequest will send you the initial window size first, then never again
  • resizeListen sends you all the changes to the size (for as long as you have it in your interface)

Why can't we do the same in the counter + url example above?

[ Web.urlRequest, Web.navigationListen ]
    |> Web.interfaceBatch
    |> Web.interfaceFutureMap UserWentToUrl

In combination with editing the url programmatically you have to keep one thing in mind: It could happen that you push a new url before the requested initial url is sent to you in which case you'll receive the url pushed by you.

Whenever order of actions is important, let your state represent that!

what we need to actually run it as an elm program

For a minimal working setup, the playground has everything you need. For example apps, see example/. For a setup which allows an optimized build and deployment to github pages, see for example this blog.

In case you want to create your own web setup instead:

port module Main exposing (main)
import Web
import Json.Encode -- elm/json

main : Web.Program ..your state type..
main =
    Web.program
        { initialState = ..your initial state..
        , interface = ..your interface..
        , ports = { fromJs = fromJs, toJs = toJs }
        }

port toJs : Json.Encode.Value -> Cmd event_
port fromJs : (Json.Encode.Value -> event) -> Sub event

These "ports" are the connection points to the actual implementations of the interfaces. To set them up:

npm install @lue-bird/elm-state-interface-experimental

in js

import * as Web from "@lue-bird/elm-state-interface-experimental/web";
// import your Main.elm. Name and path depend on bundler+plugin

const elmApp = Main.init()
Web.programStart({
    ports : elmApp.ports,
    domElement : document.getElementById(...)
})

If you instead want to set up node.js development, write

import * as Node from "@lue-bird/elm-state-interface-experimental/node"

const elmApp = Node.compileElm(import.meta.dirname, "Main.elm").init()
Node.programStart({ ports: elmApp.ports })

If you're not familiar with The Elm Architecture, skip to "future"

comparison to The Elm Architecture

This discourse post goes a bit more into detail but in short: The Elm Architecture with its model, view, msg, update, sub, cmd, task can be reduced down to a state and a view/subscriptions-like state -> Interface state function that combines what you'd use cmds, tasks, subs and view for. This means

  • actions (like changing the url) aren't tied to a specific event happening but to a specific state
  • update is part of the interface and having an intermediate event type is optional (but often useful)
  • when updating based on an event, there's no need to case on the relevant state. (Either use the state from the case in the interface in an inner update, or safely include the state in the event)

jump back up

comparison to tasks

Simplified examples.

with andrewMacmurray/elm-concurrent-task:

type alias State =
    Result
        Http.NonSuccessStatus
        { icon : Image
        , content : String
        }

type Event
    = IconAndContentArrived (Result Http.Error { icon : Image, content : String })

init () =
    ( Err Http.NotAsked
    , ConcurrentTask.succeed (\icon content -> { icon = icon, content = content })
        |> ConcurrentTask.andMap
            (Http.request { url = "...", decoder = Image.jsonDecoder })
        |> ConcurrentTask.andMap
            (Http.request { url = "...", decoder = Json.Decode.string })
        |> ConcurrentTask.attempt { onComplete = IconAndContentArrived }
    )

update event state =
    case event of
        IconAndContentArrived iconAndContent ->
            ( iconAndContent |> Result.mapError Http.Error
            , Cmd.none
            )

view state =
    case state of
        Ok iconAndContent ->
            ..your ui using iconAndContent..
        
        Err ... ->
            ..error ui..

subscriptions =
    ...

with state-interface:

type alias State =
    { icon : Result Http.NonSuccessStatus Image
    , content : Result Http.NonSuccessStatus String
    }

initialState =
    { icon = Err Http.NotAsked, content = Err Http.NotAsked }

interface state =
    case ( state.icon, state.content ) of
        ( Ok icon, Ok content ) ->
            ..your ui using icon and content..
        
        _ ->
            [ case state.icon of
                Ok _ ->
                    Web.interfaceNone
                Err _ ->
                    Http.request { url = "...", decoder = Image.jsonDecoder }
                        |> Web.interfaceFutureMap (\result -> { state | icon = result })
            , case state.content of
                Ok _ ->
                    Web.interfaceNone
                Err _ ->
                    Http.request { url = "...", decoder = Json.Decode.string }
                        |> Web.interfaceFutureMap (\result -> { state | content = result })
            , ..error ui..
            ]
                |> Web.interfaceBatch

which feels a bit more explicit, declarative and less wiring-heavy at least.

Note: This example is only supposed to show differences in architecture. Unlike andrewMacmurray/elm-concurrent-task, elm-state-interface-experimental does not allow custom tasks/interfaces. Instead, the goal of this package is to publish more browser APIs like gamepads instead of users doing the work only for their own projects. Since I'm a noob in the js world, feedback and contributions are super welcome ❀

present

There should be feature-parity with elm's exposed browser APIs (tell me if I've missed some!) plus a couple of APIs that elm's exposed browser APIs don't offer, including websockets, localstorage, audio, clipboard.

For now, some more niche interfaces like WebGL.Texture.loadWith are left out.

future

  • ⛵ add more example projects. Would you like to see something specific? Or maybe you're motivated to make one yourself 👀
  • 📐 Web.domElement "div" ... etc are a bit clumsy. Sadly, most ui packages out there only convert to a type inaccessible to state-interface, making them incompatible. Though a port of them would be awesome, a good first step may be creating a package for generating the html/svg/... elements, inspired by Orasund/elm-html-style
  • 🔋 add the APIs you miss the most. Maybe MIDI, speech, sensors, IndexedDB or additional node APIs like child process?

If you have knowledge in these fields on the js side, have pointers or already a basic implementation using ports, come by!

Note: The package is very much not designed to be easily extensible. Adding stuff will force a major version bump.

thanks 🌱

where's X?

To not be blocked on missing interfaces, you have the option of custom elements, custom events and data attributes at least.

If that would only work short term: Fork it! And if you think everyone would profit, opening a PR would be awesome.

I don't believe I will add the ability to provide custom interfaces for simplicity reasons alone (I aggressively don't want state-interface to become like an elm-review in terms of complexity). If you have a different vision for this project, fork and adapt it all you want 👨‍🍳.