@lue-bird/elm-state-interface
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define an app in a simple, safe and declarative way
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define an app in a simple, safe and declarative way
🌱 New to elm? Learn about the basics and types, install elm and set up an editor like vs code
If you know TEA, get quick overview of the differences
Here's a simple app that shows a number and a button that increments it
import Web
import Web.Dom
app =
{ initialState = 0
, interface =
\state ->
Web.Dom.element "div"
[]
[ state |> String.fromInt |> Web.Dom.text
, Web.Dom.element "button"
[ Web.Dom.listenTo "click" ]
[ "+" |> Web.Dom.text ]
|> Web.Dom.futureMap (\_ -> state + 1)
]
|> Web.Dom.render
}
To play around with the examples, set up a playground:
git clone https://github.com/lue-bird/elm-state-interface-hello.git && cd elm-state-interface-hello && npm install && npx vite
http://localhost:5173/ now shows your app. Open
src/App.elm
in your editor to paste in examples.
The "state" is everything your app knows internally. Here it's the counter number, starting at 0.
We build the interface to the outside world (html, audio, server communication, ...) based on our current state. In our example, this function has the type
interface : Int -> Interface Int
Interface Int
means that the interface can come back with an Int
some time in the future,
in our case an incremented counter state.
The app will use this result as the new state.
We use Web.Dom.listenTo
to be notified when a user clicks the button.
Without Web.Dom.futureMap
, our interface would have the type
Web.Dom.element "button" [ Web.Dom.listenTo "click" ] []
|> Web.Dom.render
: Interface Json.Decode.Value
which means this interface will on click come back with an event as json. Later, we'll see how to get information out of this kind of event.
Right now, we use Web.Dom.futureMap
to change the information the interface will send back to us in the future by just ignoring the event \_ ->
and returning the incremented state.
You can change the value that comes back from an interface in many places, like
Web.Dom.element "button" [ Web.Dom.listenTo "click" ] []
|> Web.Dom.render
|> Web.interfaceFutureMap (\_ -> state + 1)
: Interface Int
or
Web.Dom.element "button"
[ Web.Dom.listenTo "click"
|> Web.Dom.modifierFutureMap (\_ -> state + 1)
, Web.Dom.listenTo "dblclick"
|> Web.Dom.modifierFutureMap (\_ -> state + 10)
]
[]
|> Web.Dom.render
: Interface Int
Basically anywhere a type used for an interface has data it can come back with.
If we only perform actions without any events coming back, we get the type
"never change" |> Web.Dom.text |> Web.Dom.render
: Interface nothingEverComesBack
"never change" |> Web.Console.log
: Interface nothingEverComesBack
Because nothingEverComesBack
is a variable, it will fit for any other interface type.
It's nice to give this number state you pass around a name
import Web
import Web.Dom
type State
= Counter Int
app : { initialState : State, interface : State -> Web.Interface State }
app =
{ initialState = Counter 0
, interface =
\(Counter counter) ->
Web.Dom.element "div"
[]
[ counter |> String.fromInt |> Web.Dom.text
, Web.Dom.element "button"
[ Web.Dom.listenTo "click"
|> Web.Dom.modifierFutureMap
(\_ -> Counter (counter + 1))
]
[ "+" |> Web.Dom.text ]
]
|> Web.Dom.render
}
It allows us to annotate pieces of our app, prevents mixing up numbers with your state values and makes it easy to in the future add other possible states.
Try adding another button that decrements the shown number.
Done? Here we go:
import Web
import Web.Dom
type State
= Counter Int
app =
{ initialState = Counter 0
, interface =
\(Counter counter) ->
Web.Dom.element "div"
[]
[ Web.Dom.element "button"
[ Web.Dom.listenTo "click"
|> Web.Dom.modifierFutureMap
(\_ -> Counter (counter + 1))
]
[ "+" |> Web.Dom.text ]
, counter |> String.fromInt |> Web.Dom.text
, Web.Dom.element "button"
[ Web.Dom.listenTo "click"
|> Web.Dom.modifierFutureMap
(\_ -> Counter (counter - 1))
]
[ "-" |> Web.Dom.text ]
]
|> Web.Dom.render
}
it can be nice to separate behaviour from the interface by explicitly listing all the possible things we expect to see on the outside
import Web
import Web.Dom
type State
= Counter Int
type Event
= MinusClicked
| PlusClicked
app =
{ initialState = WaitingForInitialUrl
, interface =
\(Counter counter) ->
Web.Dom.element "div"
[]
[ Web.Dom.element "button"
[ Web.Dom.listenTo "click"
|> Web.Dom.modifierFutureMap (\_ -> PlusClicked)
]
[ "+" |> Web.Dom.text ]
, Web.Dom.element "div"
[]
[ counter |> String.fromInt |> Web.Dom.text ]
, Web.Dom.element "button"
[ Web.Dom.listenTo "click"
|> Web.Dom.modifierFutureMap (\_ -> MinusClicked)
]
[ "-" |> Web.Dom.text ]
]
|> Web.Dom.render
|> Web.interfaceFutureMap
(\event ->
case event of
MinusClicked ->
Counter (counter - 1)
PlusClicked ->
Counter (counter + 1)
)
}
Now you just need a quick look at Event
to see what kind of user interactions the app will react to.
Soon we'll extend this example app with the ability to manage its url. Before that, we have to know when anything from the interface actually triggers something on the outside.
In this example we have a text input field together with a text showing whether the entered text is a palindrome or not.
import Web
import Web.Dom
type State
= State { text : String, warnings : List String }
type Event
= TextFieldContentChanged (Result Json.Decode.Error String)
app =
{ initialState = State { text = "", warnings = [] }
, interface =
\(State state) ->
[ Web.Dom.element "div"
[]
[ Web.Dom.element "input"
[ Web.Dom.stringProperty "value" state.text
, Web.Dom.listenTo "change"
|> Web.Dom.modifierFutureMap
(\eventJson ->
eventJson
|> Json.Decode.decodeString
(Json.Decode.field "target" (Json.Decode.field "value" Json.Decode.string))
|> TextFieldContentChanged
)
]
[]
, Web.Dom.text
(if state.text == (state.text |> String.reverse) then
"is a palindrome"
else
"is not a palindrome"
)
]
|> Web.Dom.render
, state.warnings
|> List.map (\warning -> Web.Console.warn warning)
|> Web.interfaceBatch
]
|> Web.interfaceBatch
|> Web.interfaceFutureMap
(\event ->
case event of
TextFieldContentChanged (Ok newText) ->
State { state | text = newText }
TextFieldContentChanged (Err error) ->
State
{ state
| warnings =
state.warnings
|> (::) (error |> Json.Decode.errorToString)
}
)
}
To learn about these "json decoder" things, you can read the official guide. You can skip the first section with the app code.
Now, how does the warnings
thing work?
an
Interface
for an action ≠ performing that action now
interface =
\_ ->
Web.Console.log "Hello"
when will it print to the console? All the time? Every time the state changes?
Here's where an Interface
is different from a command and similar imperative code.
There are 2 triggers:
- the updated
Interface
has an interface the oldInterface
didn't. E.g. since we log each individual warning in theInterface
, whenever we add a new warning it will be logged - a previously existing interface is absent in the updated
Interface
. E.g. if we play menu music and now switch to the game interface which doesn't include this music, the menu music will stop. Or similarly, if we now don't include an HTTP GET request that we once had in theInterface
, the request gets canceled if it's still active.
Here's a little exercise for the first point:
interface =
\state ->
Web.Console.log
(case state |> Basics.remainderBy 2 of
0 ->
"even"
_ ->
"odd"
)
the state will take on the values: 1 → 2 → 2 → 4
. What will have been printed to the console?
Done? Here's the solution
state → 1
: we had no prior interface, so theWeb.Console.log "odd"
is a new addition.odd
is printedstate → 2
: our prior interface hadWeb.Console.log "odd"
which is not part of the new one. But there's a new additional interface:Web.Console.log "even"
.even
is printedstate → 2
: our prior interface hadWeb.Console.log "even"
which is also part of the new one. Nothing is printedstate → 4
: our prior interface hadWeb.Console.log "even"
which is also part of the new one. Nothing is printed
So in the end, the app will have printed
even
odd
That being said, I encourage you to not think about when exactly certain actions on the outside are triggered. Try just thinking along the lines of
"oh, if the app is in this state, these actions will have happened at some point"
and not worry about what interfaces could have been constructed previously.
Now then, here's the promised counter+url example
import Web
import Web.Dom
import AppUrl exposing (AppUrl) -- lydell/elm-app-url
type State
= Counter Int
| WaitingForInitialUrl
type CounterEvent
= MinusClicked
| PlusClicked
| UserWentToUrl AppUrl
app =
{ initialState = WaitingForInitialUrl
, interface = interface
}
interface : State -> Web.Interface State
interface =
\state ->
case state of
Counter counter ->
[ Web.Dom.element "div"
[]
[ Web.Dom.element "button"
[ Web.Dom.listenTo "click" ]
[ "+" |> Web.Dom.text ]
|> Web.Dom.futureMap (\_ -> PlusClicked)
, Web.Dom.element "div"
[]
[ counter |> String.fromInt |> Web.Dom.text ]
, Web.Dom.element "button"
[ Web.Dom.listenTo "click" ]
[ "-" |> Web.Dom.text ]
|> Web.Dom.futureMap (\_ -> MinusClicked)
]
|> Web.Dom.render
, Web.Navigation.pushUrl
{ path = []
, queryParameters = Dict.singleton "counter" [ counter |> String.fromInt ]
, fragment = Nothing
}
, Web.Navigation.movementListen |> Web.interfaceFutureMap UserWentToUrl
]
|> Web.interfaceBatch
|> Web.interfaceFutureMap
(\event ->
case event of
MinusClicked ->
Counter (counter - 1)
PlusClicked ->
Counter (counter + 1)
UserWentToUrl newUrl ->
Counter (newUrl |> counterUrlParse |> Maybe.withDefault counter)
)
WaitingForInitialUrl ->
Web.Navigation.urlRequest
|> Web.interfaceFutureMap
(\initialUrl ->
Counter (initialUrl |> counterUrlParse |> Maybe.withDefault 0)
)
counterUrlParse : AppUrl -> Maybe Int
counterUrlParse appUrl =
appUrl.queryParameters
|> Dict.get "counter"
|> Maybe.andThen List.head
|> Maybe.map String.fromInt
Since events like a click on the minus button can only happen if we're in the Counter
state,
we have everything we need to update the state.
If you want to learn a bit more about app url parsing and building, visit lydell/elm-app-url
And what's the deal with movementListen
vs urlRequest
?
Don't both just give you the latest url?
an
Interface
that requests ≠Interface
that listens
The Elm Architecture uses command/task types for one and subscription types for the other. In state-interface, these 2 look identical:
Web.Window.sizeRequest : Interface { width : Int, height : Int }
Web.Window.resizeListen : Interface { width : Int, height : Int }
"-Listen" is equivalent to subscription in The Elm Architecture, "-Request" is roughly like command/task. So trying to keep your window size state updated using
Web.Window.sizeRequest
|> Web.interfaceFutureMap (\windowSize -> { state | windowSize = windowSize })
is not going to work as the request will only be executed once.
So the full solution to always get the current window size is
[ Web.Window.sizeRequest, Web.Window.resizeListen ]
|> Web.interfaceBatch
|> Web.interfaceFutureMap (\windowSize -> { state | windowSize = windowSize })
sizeRequest
will send you the initial window size first, then never againresizeListen
sends you all the changes to the size (for as long as you have it in your interface)
Why can't we do the same in the counter + url example above?
[ Navigation.urlRequest, Web.Navigation.movementListen ]
|> Web.interfaceBatch
|> Web.interfaceFutureMap UserWentToUrl
In combination with editing the url programmatically you have to keep one thing in mind: It could happen that you push a new url before the requested initial url is sent to you in which case you'll receive the url pushed by you.
Whenever order of actions is important, let your state represent that!
what we need to actually run it as an elm program
For a minimal working setup, the playground has everything you need. For example apps, see example/. You'll see that the basic setup hasn't changed.
In case you want to create your own setup instead:
port module Main exposing (main)
import Web
import Json.Encode -- elm/json
main : Web.Program ..your state type..
main =
Web.program
{ initialState = ..your initial state..
, interface = ..your interface..
, ports = { fromJs = fromJs, toJs = toJs }
}
port toJs : Json.Encode.Value -> Cmd event_
port fromJs : (Json.Encode.Value -> event) -> Sub event
These "ports" are the connection points to the actual implementations of the interfaces. To set them up:
npm install @lue-bird/elm-state-interface
in js
import * as Web from "@lue-bird/elm-state-interface";
// import your Main.elm. Name and path depend on bundler+plugin
const elmApp = Main.init();
Web.programStart({
elmPorts : elmApp.ports,
domElement : document.getElementById("your-app-element-id")
});
If you're not familiar with The Elm Architecture, skip to "future"
comparison to The Elm Architecture
This discourse post goes a bit more into detail but in short:
The Elm Architecture with its model, view, msg, update, sub, cmd, task
can be reduced down to a state and a view/subscriptions-like state -> Interface state
function that combines what you'd use cmds, tasks, subs and view for.
This means
- actions (like changing the url) aren't tied to a specific event happening but to a specific state
- update is part of the interface and having an intermediate event type is optional (but often useful)
- when updating based on an event, there's no need to case on the relevant state. (Either use the state from the
case
in the interface in an inner update, or safely include the state in the event)
comparison to tasks
Simplified examples.
with andrewMacmurray/elm-concurrent-task
:
type alias State =
Result
Http.NonSuccessStatus
{ icon : Image
, content : String
}
type Event
= IconAndContentArrived (Result Http.Error { icon : Image, content : String })
{ init =
\() ->
( Err Http.NotAsked
, ConcurrentTask.succeed (\icon content -> { icon = icon, content = content })
|> ConcurrentTask.andMap
(Http.request { url = "...", decoder = Image.jsonDecoder })
|> ConcurrentTask.andMap
(Http.request { url = "...", decoder = Json.Decode.string })
|> ConcurrentTask.attempt { onComplete = IconAndContentArrived }
)
, update =
\event state ->
case event of
IconAndContentArrived iconAndContent ->
( iconAndContent |> Result.mapError Http.Error
, Cmd.none
)
, view =
\state ->
case state of
Ok iconAndContent ->
..your ui using iconAndContent..
Err ... ->
..error ui..
, subscriptions = ...
}
with state-interface:
type alias State =
{ icon : Result Http.NonSuccessStatus Image
, content : Result Http.NonSuccessStatus String
}
{ initialState = { icon = Err Http.NotAsked, content = Err Http.NotAsked }
, interface =
\state ->
case ( state.icon, state.content ) of
( Ok icon, Ok content ) ->
..your ui using icon and content..
_ ->
[ case state.icon of
Ok _ ->
Web.interfaceNone
Err _ ->
Http.request { url = "...", decoder = Image.jsonDecoder }
|> Web.interfaceFutureMap (\result -> { state | icon = result })
, case state.content of
Ok _ ->
Web.interfaceNone
Err _ ->
Http.request { url = "...", decoder = Json.Decode.string }
|> Web.interfaceFutureMap (\result -> { state | content = result })
, ..error ui..
]
|> Web.interfaceBatch
}
which feels a bit more explicit, declarative and less wiring-heavy at least.
Note: This example is only supposed to show differences in architecture.
Unlike andrewMacmurray/elm-concurrent-task
, elm-state-interface
does not allow custom tasks/interfaces.
Instead, the goal of this package is to publish more browser APIs like gamepads instead of users doing the work only for their own projects. Since I'm a noob in the js world, feedback and contributions are super welcome ❀
present
There should be feature-parity with elm's exposed browser APIs (tell me if I've missed some!) plus a couple of APIs that elm's exposed browser APIs don't offer, including websockets, localstorage, audio, clipboard.
For now, some more niche interfaces like WebGL.Texture.loadWith
are left out.
future
- ⛵ add more example projects. Would you like to see something specific? Or maybe you're motivated to make one yourself 👀
- 📐
Web.Dom.element "div" ...
etc are a bit clumsy. Sadly, most ui packages out there only convert to a type inaccessible tostate-interface
, making them incompatible. Though a port of them would be awesome, a good first step may be creating a package for generating the html/svg/... elements, inspired byOrasund/elm-html-style
- 🔋 add the web APIs you miss the most. Maybe MIDI, speech, sensors or IndexedDB?
- 🗃️ add basic
node
ordeno
APIs (only with help!)
If you have knowledge in these fields on the js side, have pointers or already a basic implementation using ports, come by!
Note: The package is very much not designed to be easily extensible. Adding stuff will force a major version bump. The module and interface structure is also not equipped to support multiple platforms.
thanks 🌱
- andrewMacmurray for
elm-concurrent-task
which was used as the base for many of the js implementations - elm-radio hosts for the episode about concurrent-task which motivated me to make a package out of it
- a-teammate (Malte H) for lots of valuable feedback 💚
- MartinSStewart for
elm-audio
which inspired the audio API - noordstar for
elm-gamepad
which inspired the gamepads API - kageurufu for
elm-websockets
which inspired me to also provide a websocket API
where's X?
To not be blocked on missing interfaces, you have the option of custom elements, custom events and data attributes at least.
If that would only work short term: Fork it! And if you think everyone would profit, opening a PR would be awesome.
I don't believe I will add the ability to provide custom interfaces for simplicity reasons alone (I aggressively don't want state-interface to become like an elm-review in terms of complexity). If you have a different vision for this project, fork and adapt it all you want 👨🍳.