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@lore/utils

v1.0.0-beta.1

Published

Functions and files used across multiple Lore packages

Downloads

10

Readme

@lore/utils

A catch-all folder for any functions used in multiple places across the Lore ecosystem.

  1. ActionTypes: Factory that generates ActionTypes based on Lore's naming conventions
  2. PayloadStates: Default PayloadStates used by the action blueprints
  3. Hook: Defines the interface implemented by all hooks
  4. payload: A function to convert a Model into a payload for an action
  5. payloadCollection: A function to convert a Collection into a payload for an action

Payload

Converts a model into a payload for an action. Also defines the structure of the data passed around the application.

function payload(model, state, error) {
  return {
    id: model.id,
    cid: model.cid,
    state: state,
    error: error || {},
    data: model.toJSON()
  };
}

PayloadCollection

Converts a collection into a payload for an action. Also defines the structure of the data passed around the application.

function payloadCollection(collection, state, error, query) {
  return {
    state: state,
    error: error || {},
    data: collection.models.map(function( model ) {
      return payload(model, state, error);
    }),
    query: query,
    meta: collection.meta
  };
}

PayloadStates

Stores the PayloadStates used by action and reducer blueprints. Default states are:

module.exports = {
  INITIAL_STATE: 'INITIAL_STATE',

  RESOLVED:  'RESOLVED',
  NOT_FOUND: 'NOT_FOUND',

  CREATING: 'CREATING',
  UPDATING: 'UPDATING',
  DELETING: 'DELETING',
  FETCHING: 'FETCHING',

  ERROR_CREATING: 'ERROR_CREATING',
  ERROR_UPDATING: 'ERROR_UPDATING',
  ERROR_DELETING: 'ERROR_DELETING',
  ERROR_FETCHING: 'ERROR_FETCHING'
};

Needed improvements

Something's weird about this. The true set of PayloadStates (from Lore's perspective) is this file plus whatever custom Payload States the user specifies in src/constants/PayloadStates.js, a file which starts off empty.

This file was created because Lore needs to emit PayloadStates in the action blueprints. But it's obnoxious and opaque that there's no easy way for a user to learn what they are. One idea is created a CLI command like lore payloadStates that lists the full set of payload states for the application. That would at least give the user something to copy/paste when they need to check them. Another option is to copy them into src/constants/PayloadStates as part of the '@lore/generate-new' project generator (the thing responsible for generating the new project structure).

Additionally, PayloadStates are usable in any component, and trying to keep track of the relative path is obnoxious. It doesn't take a very large app before you have require statements in components like:

var PayloadStates = require('../../../../constants/PayloadStates');

We should solve this by either:

  1. Aliasing src/constants in webpack.config.js as constants, so you can require PayloadStates as require('constants/PayloadStates')

  2. Attaching PayloadStates to lore as lore.PayloadStates.XYZ. The downside with that is auto-complete will break, as PayloadStates becomes a dynamic object, but I believe aliasing will also cause that issue.