@logigator/logigator-simulation
v1.2.0
Published
Multi-Threaded Simulator for Logic Circuits as Node.JS Native C++ or WebAssembly Module.
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Logigator - Simulation Code Base
Multi-Threaded Simulator for Logic Circuits as Node.JS Native C++ Module, alternatively compilable to WebAssembly.
Getting Started
Prerequisites
You need to have node and npm installed to use this module. We recommend installing it via nvm:
Debian
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.35.1/install.sh | bash
export NVM_DIR="$([ -z "${XDG_CONFIG_HOME-}" ] && printf %s "${HOME}/.nvm" || printf %s "${XDG_CONFIG_HOME}/nvm")"
[ -s "$NVM_DIR/nvm.sh" ] && \. "$NVM_DIR/nvm.sh" # This loads nvm
nvm install lts/*
Furthermore, python2 is required for compiling:
apt install python2
Installation
Download the contents of the repository, open the command line in that directory and install it using npm install
.
Linux / Unix
git clone 'http://github.com/logigator/logigator-simulation.git' && cd ./logigator-simulation && npm install
alternatively, you can install it using npm:
npm install @logigator/logigator-simulation
To compile to WASM, use this command:
npm run wasm-install
this will download emscripten and compile into webAssembly/dist/
Usage (Node.JS)
Import the module in your Node.JS Script:
const logicsim = require('./index').logicsim;
Alternatively, if you installed the package using npm, import it with:
const logicsim = require('@logigator/logigator-simulation').logicsim;
You can also import it using typescript:
import {BoardObject, logicsim} from "@logigator/logigator-simulation";
Functions
| Function | Description |
| --- | --- |
| logicsim.init(board);
| Creates a new Board. A sample board object can be found below. |
| logicsim.start(threads, ticks, ms);
| Runs the simulation until either the ticks were simulated or the simulation time was reached. |
| logicsim.stop();
| Stops the simulation if running. |
| logicsim.getStatus();
| Gets the current Status of a Board, like simulated ticks, current execution state or current simulation speed |
| logicsim.getLinks();
| Gets states of all links |
| logicsim.getBoard();
| Gets all components and links and their current state |
| logicsim.triggerInput(/*index of component*/, /*0 = set, 1 = pulse*/, /*array of states for input*/);
| Triggers an input element on a board |
| logicsim.destroy();
| Destroys current board. This is required before initializing a new board. |
Sample Board Object:
{
"links": 4,
"components": [
{
"type": 200,
"inputs": [
],
"outputs": [
0
]
},
{
"type": 4,
"inputs": [
0, 1
],
"outputs": [
2
]
},
{
"type": 2,
"inputs": [
0, 2
],
"outputs": [
3
]
}
]
}
Usage (WebAssembly)
Copy the .wasm and .js file to an appropriate location on your web server. Then, import the JS file and initialize WebAssembly:
<script src="/path/to/this/file/logigator-simulation.js"></script>
Module.onRuntimeInitialized = () => {
console.log('Yay, it worked!');
};
To initialize a board, you can do as follows:
Module.initLinks(2); // Number of links on that board.
Module.initComponents(4); // Number of components on that board.
for (let i = 0; i < 4; i++) {
// Allocate arrays for inputs and outputs in heap - further described below
// ...
Module.initComponent
(
i, // index of component to initialize
1, // type id, determines which component to initialize - a list of all type ids can be found further below
0x00000001, // pointer to array in heap holding indexes of the links going into the component - how to get an array into the heap is further documented down below
0x00000010, // pointer to array in heap holding indexes of the links going out of the component
1, // length of array located in 0x00000001
1, // length of array located in 0x00000010
0, // op1 - used for certain component types, ignored otherwise
0 // op2 - used for certain component types, ignored otherwise
);
// release memory from allocated arrays to avoid memory leaks
Module._free(0x00000001);
Module._free(0x00000010);
}
Module.initBoard(); // finally, finish initialisation
To copy an array to heap, you can do:
function _arrayToHeap(typedArray) {
const numBytes = typedArray.length * typedArray.BYTES_PER_ELEMENT;
const ptr = Module._malloc(numBytes);
const heapBytes = new Uint8Array(Module.HEAPU8.buffer, ptr, numBytes);
heapBytes.set(new Uint8Array(typedArray.buffer));
return ptr;
}
to retrieve data from heap (e.g. current state of links from board):
Module.HEAP8.slice(0x00000001 /*address of first byte*/, 0x00000010 /*address of last byte*/);
Functions
| Function | Description |
| --- | --- |
| Module.start(ticks, ms);
| Runs the simulation until either the ticks were simulated or the simulation time was reached. |
| Module.stop();
| Stops the simulation if running. (Probably useless in webAssembly as active simulation locks current thread anyway.) |
| Module.getStatus();
| Returns object with data for current state of the simulation |
| Module.getLinks();
| Returns pointer with the states of all links (1 byte per element, Array length equals number of links on board) |
| Module.getComponents();
| Return pointer with the states of all inputs and outputs of all components. Format: (component[0] inputs)(component[0] outputs)(component[1] inputs)(component[1] outputs)...(component[n] inputs)(component[n] outputs) |
| Module.triggerInput(/*index of component*/, /*0 = set, 1 = pulse*/, /*pointer to array of states for inputs*/);
| Triggers a user input |
| Module.destroy();
| Destroys current board. This is required before initializing a new board. |
Component Types
| Type ID | Name | Inputs | Outputs | Ops | | --- | --- | --- | --- | --- | | 1 | NOT | 1 | 1 | x | | 2 | AND | 2 - 2^32 | 1 | x | | 3 | OR | 2 - 2^32 | 1 | x | | 4 | XOR | 2 - 2^32 | 1 | x | | 5 | DELAY | 1 | 1 | x | | 6 | CLOCK | 1 | 1 | [0] => Ticks between clock pulses | | 10 | Half Adder | 2 | 2 | x | | 11 | Full Adder | 3 | 2 | x | | 12 | ROM | 1 - 16 | 1 - 64 | [0..n] => Data for ROM (1 Byte per element) | | 13 | D Flip-Flop | 2 | 2 | x | | 14 | JK Flip-Flop | 3 | 2 | x | | 15 | SR Flip-Flop | 3 | 2 | x | | 16 | Random Number Generator | 1 | 1 - 2^32 | x | | 17 | RAM | 1 - 16 | 1 - 64 | x | | 18 | Decoder | 1 - 32 | 1 - 2^32 | x | | 19 | Encoder | 1 - 2^32 | 1 - 32 | x | | 20 | Multiplexer | 3 - (31 + 2^31) | 1 | [0] => select address size | | 21 | Demultiplexer | 2 - 32 | 2 - 2^31 | x | | 200 | User Input | 0 | 1 - 2^32 | x |
License
This Project is licensed under the MIT License - see the LICENSE.md file for details