@livekit/rtc-node
v0.11.1
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LiveKit RTC Node
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📹🎙️Node.js realtime SDK for LiveKit
Use this SDK to add realtime video, audio and data features to your Node app. By connecting to a self- or cloud-hosted LiveKit server, you can quickly build applications like interactive live streaming or video calls with just a few lines of code.
This SDK is currently in Developer Preview mode and not ready for production use. There will be bugs and APIs may change during this period.
We welcome and appreciate any feedback or contributions. You can create issues here or chat live with us in the #dev channel within the LiveKit Community Slack.
Using realtime SDK
Connecting to a room
import {
RemoteParticipant,
RemoteTrack,
RemoteTrackPublication,
Room,
RoomEvent,
dispose,
} from '@livekit/rtc-node';
const room = new Room();
await room.connect(url, token, { autoSubscribe: true, dynacast: true });
console.log('connected to room', room);
// add event listeners
room
.on(RoomEvent.TrackSubscribed, handleTrackSubscribed)
.on(RoomEvent.Disconnected, handleDisconnected)
.on(RoomEvent.LocalTrackPublished, handleLocalTrackPublished);
process.on('SIGINT', () => {
await room.disconnect();
await dispose();
});
Publishing a track
import {
AudioFrame,
AudioSource,
LocalAudioTrack,
TrackPublishOptions,
TrackSource,
} from '@livekit/rtc-node';
import { readFileSync } from 'node:fs';
// set up audio track
const source = new AudioSource(16000, 1);
const track = LocalAudioTrack.createAudioTrack('audio', source);
const options = new TrackPublishOptions();
options.source = TrackSource.SOURCE_MICROPHONE;
// note: if converting from Uint8Array to Int16Array, *do not* use buffer.slice!
// it is marked unstable by Node and can cause undefined behaviour, such as massive chunks of
// noise being added to the end.
// it is recommended to use buffer.subarray instead.
const sample = readFileSync(pathToFile);
var buffer = new Int16Array(sample.buffer);
await room.localParticipant.publishTrack(track, options);
await source.captureFrame(new AudioFrame(buffer, 16000, 1, buffer.byteLength / 2));
RPC
Perform your own predefined method calls from one participant to another.
This feature is especially powerful when used with Agents, for instance to forward LLM function calls to your client application.
Registering an RPC method
The participant who implements the method and will receive its calls must first register support:
room.localParticipant?.registerRpcMethod(
// method name - can be any string that makes sense for your application
'greet',
// method handler - will be called when the method is invoked by a RemoteParticipant
async (data: RpcInvocationData) => {
console.log(`Received greeting from ${data.callerIdentity}: ${data.payload}`);
return `Hello, ${data.callerIdentity}!`;
}
);
In addition to the payload, your handler will also receive responseTimeout
, which informs you the maximum time available to return a response. If you are unable to respond in time, the call will result in an error on the caller's side.
Performing an RPC request
The caller may then initiate an RPC call like so:
try {
const response = await room.localParticipant!.performRpc({
destinationIdentity: 'recipient-identity',
method: 'greet',
payload: 'Hello from RPC!',
});
console.log('RPC response:', response);
} catch (error) {
console.error('RPC call failed:', error);
}
You may find it useful to adjust the responseTimeout
parameter, which indicates the amount of time you will wait for a response. We recommend keeping this value as low as possible while still satisfying the constraints of your application.
Errors
LiveKit is a dynamic realtime environment and calls can fail for various reasons.
You may throw errors of the type RpcError
with a string message
in an RPC method handler and they will be received on the caller's side with the message intact. Other errors will not be transmitted and will instead arrive to the caller as 1500
("Application Error"). Other built-in errors are detailed in RpcError
.
Examples
publish-wav
: connect to a room and publish a .wave filerpc
: simple back-and-forth RPC interaction
Getting help / Contributing
Please join us on Slack to get help from our devs & community. We welcome your contributions and details can be discussed there.