@liskadan/sliding-puzzles
v0.1.0
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All kinds of sliding puzzles
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Sliding puzzles
A simple flexible UI for sliding puzzles.
Demo on lishogi 404 pages: https://lishogi.org/i/do/not/exist
How to use
npm install @liskadan/sliding-puzzles
Either include the script in your HTML header:
<script src="dist/iife/sliding-puzzles.js"></script>
Or import it if you are using modules:
import { SlidingPuzzles } from '@liskadan/sliding-puzzles';
You will also want to include the css probably, but you might want to copy that asset and make your own changes:
<link rel="stylesheet" href="assets/css/hakoirimusume.css" />
Puzzle setup for the example above is a string like this:
G1 K K G2
G1 K K G2
B S S R
B N L R
P1 . . P2
Separate all pieces and empty squares with a space Each row ends with a newline or a '/'
Same as above: G1 K K G2/G1 K K G2/B S S R/B N L R/ P1 . . P2
We start at top left corner, we say what piece is at each square The name needs to be UNIQUE, dot represents empty square
All pieces must be rectangular no L or T shapes
The name will be used as class for styling.
To initiate the actual puzzle you do this:
const api = SlidingPuzzles(
document.getElementById('game'),
'G1 K K G2/G1 K K G2/B S S R/B N L R/ P1 . . P2',
config,
);
config
object looks like this:
interface Configuration {
solution: (sit: Situation) => boolean; // checks after every move if solution was reached
onMove: (sit: Situation) => void; // called after each move
specialEffect: (p: Piece, h: HTMLElement) => void; // called for each piece during rendering, you can highlight a piece when correctly placed for example
onVictory: (sit: Situation) => void; // called after solution was reached
movable?: boolean;
showDests?: boolean;
}
Returned api
object is just situation:
interface Api {
situation: Situation;
}
interface Situation {
pieces: Pieces;
occupied: Square[];
moves: number;
width: number;
height: number;
elements: Elements;
config: Configuration;
selected?: Square;
pos?: [number, number];
}