@leonardo-ai/sdk
v4.18.1
Published
<div align="center"> <img src="https://user-images.githubusercontent.com/6267663/230025738-42a4980e-a5ea-4d00-a591-65e8de14de85.png" width="200"> <h1>Leonardo Typescript SDK</h1> <p>The API for creating stunning game assets with AI.</p> <a hre
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Readme
Summary
Rest Endpoints: Leonardo.Ai API OpenAPI specification.
Table of Contents
- SDK Installation
- Requirements
- SDK Example Usage
- Available Resources and Operations
- Standalone functions
- Retries
- Error Handling
- Server Selection
- Custom HTTP Client
- Authentication
- Debugging
SDK Installation
The SDK can be installed with either npm, pnpm, bun or yarn package managers.
NPM
npm add @leonardo-ai/sdk
PNPM
pnpm add @leonardo-ai/sdk
Bun
bun add @leonardo-ai/sdk
Yarn
yarn add @leonardo-ai/sdk zod
# Note that Yarn does not install peer dependencies automatically. You will need
# to install zod as shown above.
Authentication
To get access to the API and fetch an API key, please sign up for access.
SDK Example Usage
Example
import { Leonardo } from "@leonardo-ai/sdk";
const leonardo = new Leonardo({
bearerAuth: "<YOUR_BEARER_TOKEN_HERE>",
});
async function run() {
const result = await leonardo.initImages.deleteInitImageById("<id>");
// Handle the result
console.log(result);
}
run();
Available Resources and Operations
dataset
- createDataset - Create a Dataset
- deleteDatasetById - Delete a Single Dataset by ID
- getDatasetById - Get a Single Dataset by ID
- uploadDatasetImage - Upload dataset image
- uploadDatasetImageFromGen - Upload a Single Generated Image to a Dataset
elements
- listElements - List Elements
image
- createGeneration - Create a Generation of Images
- deleteGenerationById - Delete a Single Generation
- getGenerationById - Get a Single Generation
- getGenerationsByUserId - Get generations by user ID
initImages
- deleteInitImageById - Delete init image
- getInitImageById - Get single init image
- uploadCanvasInitImage - Upload Canvas Editor init and mask image
- uploadInitImage - Upload init image
models
- createModel - Train a Custom Model
- deleteModelById - Delete a Single Custom Model by ID
- getModelById - Get a Single Custom Model by ID
- listPlatformModels - List Platform Models
motion
- createSVDMotionGeneration - Create SVD Motion Generation
pricingCalculator
- pricingCalculator - Calculating API Cost
prompt
- promptImprove - Improve a Prompt
- promptRandom - Generate a Random prompt
realtimeCanvas
- createLCMGeneration - Create LCM Generation
- performAlchemyUpscaleLCM - Perform Alchemy Upscale on a LCM image
- performInpaintingLCM - Perform inpainting on a LCM image
- performInstantRefine - Perform instant refine on a LCM image
texture
- createTextureGeneration - Create Texture Generation
- deleteTextureGenerationById - Delete Texture Generation by ID
threeDModelAssets
- delete3DModelById - Delete 3D Model by ID
- uploadModelAsset - Upload 3D Model
user
- getUserSelf - Get user information
variation
- createUniversalUpscalerJob - Create using Universal Upscaler
- createVariationNoBG - Create no background
- createVariationUnzoom - Create unzoom
- createVariationUpscale - Create upscale
- getVariationById - Get variation by ID
Error Handling
All SDK methods return a response object or throw an error. By default, an API error will throw a errors.SDKError
.
If a HTTP request fails, an operation my also throw an error from the sdk/models/errors/httpclienterrors.ts
module:
| HTTP Client Error | Description | | ---------------------------------------------------- | ---------------------------------------------------- | | RequestAbortedError | HTTP request was aborted by the client | | RequestTimeoutError | HTTP request timed out due to an AbortSignal signal | | ConnectionError | HTTP client was unable to make a request to a server | | InvalidRequestError | Any input used to create a request is invalid | | UnexpectedClientError | Unrecognised or unexpected error |
In addition, when custom error responses are specified for an operation, the SDK may throw their associated Error type. You can refer to respective Errors tables in SDK docs for more details on possible error types for each operation. For example, the deleteInitImageById
method may throw the following errors:
| Error Type | Status Code | Content Type | | --------------- | --------------- | --------------- | | errors.SDKError | 4XX, 5XX | */* |
import { Leonardo } from "@leonardo-ai/sdk";
import { SDKValidationError } from "@leonardo-ai/sdk/sdk/models/errors";
const leonardo = new Leonardo({
bearerAuth: "<YOUR_BEARER_TOKEN_HERE>",
});
async function run() {
let result;
try {
result = await leonardo.initImages.deleteInitImageById("<id>");
// Handle the result
console.log(result);
} catch (err) {
switch (true) {
case (err instanceof SDKValidationError): {
// Validation errors can be pretty-printed
console.error(err.pretty());
// Raw value may also be inspected
console.error(err.rawValue);
return;
}
default: {
throw err;
}
}
}
}
run();
Validation errors can also occur when either method arguments or data returned from the server do not match the expected format. The SDKValidationError
that is thrown as a result will capture the raw value that failed validation in an attribute called rawValue
. Additionally, a pretty()
method is available on this error that can be used to log a nicely formatted string since validation errors can list many issues and the plain error string may be difficult read when debugging.
Custom HTTP Client
The TypeScript SDK makes API calls using an HTTPClient
that wraps the native
Fetch API. This
client is a thin wrapper around fetch
and provides the ability to attach hooks
around the request lifecycle that can be used to modify the request or handle
errors and response.
The HTTPClient
constructor takes an optional fetcher
argument that can be
used to integrate a third-party HTTP client or when writing tests to mock out
the HTTP client and feed in fixtures.
The following example shows how to use the "beforeRequest"
hook to to add a
custom header and a timeout to requests and how to use the "requestError"
hook
to log errors:
import { Leonardo } from "@leonardo-ai/sdk";
import { HTTPClient } from "@leonardo-ai/sdk/lib/http";
const httpClient = new HTTPClient({
// fetcher takes a function that has the same signature as native `fetch`.
fetcher: (request) => {
return fetch(request);
}
});
httpClient.addHook("beforeRequest", (request) => {
const nextRequest = new Request(request, {
signal: request.signal || AbortSignal.timeout(5000)
});
nextRequest.headers.set("x-custom-header", "custom value");
return nextRequest;
});
httpClient.addHook("requestError", (error, request) => {
console.group("Request Error");
console.log("Reason:", `${error}`);
console.log("Endpoint:", `${request.method} ${request.url}`);
console.groupEnd();
});
const sdk = new Leonardo({ httpClient });
Server Selection
Select Server by Index
You can override the default server globally by passing a server index to the serverIdx
optional parameter when initializing the SDK client instance. The selected server will then be used as the default on the operations that use it. This table lists the indexes associated with the available servers:
| # | Server | Variables |
| - | ------ | --------- |
| 0 | https://cloud.leonardo.ai/api/rest/v1
| None |
import { Leonardo } from "@leonardo-ai/sdk";
const leonardo = new Leonardo({
serverIdx: 0,
bearerAuth: "<YOUR_BEARER_TOKEN_HERE>",
});
async function run() {
const result = await leonardo.initImages.deleteInitImageById("<id>");
// Handle the result
console.log(result);
}
run();
Override Server URL Per-Client
The default server can also be overridden globally by passing a URL to the serverURL
optional parameter when initializing the SDK client instance. For example:
import { Leonardo } from "@leonardo-ai/sdk";
const leonardo = new Leonardo({
serverURL: "https://cloud.leonardo.ai/api/rest/v1",
bearerAuth: "<YOUR_BEARER_TOKEN_HERE>",
});
async function run() {
const result = await leonardo.initImages.deleteInitImageById("<id>");
// Handle the result
console.log(result);
}
run();
Authentication
Per-Client Security Schemes
This SDK supports the following security scheme globally:
| Name | Type | Scheme |
| ------------ | ------------ | ------------ |
| bearerAuth
| http | HTTP Bearer |
To authenticate with the API the bearerAuth
parameter must be set when initializing the SDK client instance. For example:
import { Leonardo } from "@leonardo-ai/sdk";
const leonardo = new Leonardo({
bearerAuth: "<YOUR_BEARER_TOKEN_HERE>",
});
async function run() {
const result = await leonardo.initImages.deleteInitImageById("<id>");
// Handle the result
console.log(result);
}
run();
Requirements
For supported JavaScript runtimes, please consult RUNTIMES.md.
Standalone functions
All the methods listed above are available as standalone functions. These functions are ideal for use in applications running in the browser, serverless runtimes or other environments where application bundle size is a primary concern. When using a bundler to build your application, all unused functionality will be either excluded from the final bundle or tree-shaken away.
To read more about standalone functions, check FUNCTIONS.md.
datasetCreateDataset
- Create a DatasetdatasetDeleteDatasetById
- Delete a Single Dataset by IDdatasetGetDatasetById
- Get a Single Dataset by IDdatasetUploadDatasetImage
- Upload dataset imagedatasetUploadDatasetImageFromGen
- Upload a Single Generated Image to a DatasetelementsListElements
- List ElementsimageCreateGeneration
- Create a Generation of ImagesimageDeleteGenerationById
- Delete a Single GenerationimageGetGenerationById
- Get a Single GenerationimageGetGenerationsByUserId
- Get generations by user IDinitImagesDeleteInitImageById
- Delete init imageinitImagesGetInitImageById
- Get single init imageinitImagesUploadCanvasInitImage
- Upload Canvas Editor init and mask imageinitImagesUploadInitImage
- Upload init imagemodelsCreateModel
- Train a Custom ModelmodelsDeleteModelById
- Delete a Single Custom Model by IDmodelsGetModelById
- Get a Single Custom Model by IDmodelsListPlatformModels
- List Platform ModelsmotionCreateSVDMotionGeneration
- Create SVD Motion GenerationpricingCalculatorPricingCalculator
- Calculating API CostpromptPromptImprove
- Improve a PromptpromptPromptRandom
- Generate a Random promptrealtimeCanvasCreateLCMGeneration
- Create LCM GenerationrealtimeCanvasPerformAlchemyUpscaleLCM
- Perform Alchemy Upscale on a LCM imagerealtimeCanvasPerformInpaintingLCM
- Perform inpainting on a LCM imagerealtimeCanvasPerformInstantRefine
- Perform instant refine on a LCM imagetextureCreateTextureGeneration
- Create Texture GenerationtextureDeleteTextureGenerationById
- Delete Texture Generation by IDthreeDModelAssetsDelete3DModelById
- Delete 3D Model by IDthreeDModelAssetsUploadModelAsset
- Upload 3D ModeluserGetUserSelf
- Get user informationvariationCreateUniversalUpscalerJob
- Create using Universal UpscalervariationCreateVariationNoBG
- Create no backgroundvariationCreateVariationUnzoom
- Create unzoomvariationCreateVariationUpscale
- Create upscalevariationGetVariationById
- Get variation by ID
Retries
Some of the endpoints in this SDK support retries. If you use the SDK without any configuration, it will fall back to the default retry strategy provided by the API. However, the default retry strategy can be overridden on a per-operation basis, or across the entire SDK.
To change the default retry strategy for a single API call, simply provide a retryConfig object to the call:
import { Leonardo } from "@leonardo-ai/sdk";
const leonardo = new Leonardo({
bearerAuth: "<YOUR_BEARER_TOKEN_HERE>",
});
async function run() {
const result = await leonardo.initImages.deleteInitImageById("<id>", {
retries: {
strategy: "backoff",
backoff: {
initialInterval: 1,
maxInterval: 50,
exponent: 1.1,
maxElapsedTime: 100,
},
retryConnectionErrors: false,
},
});
// Handle the result
console.log(result);
}
run();
If you'd like to override the default retry strategy for all operations that support retries, you can provide a retryConfig at SDK initialization:
import { Leonardo } from "@leonardo-ai/sdk";
const leonardo = new Leonardo({
retryConfig: {
strategy: "backoff",
backoff: {
initialInterval: 1,
maxInterval: 50,
exponent: 1.1,
maxElapsedTime: 100,
},
retryConnectionErrors: false,
},
bearerAuth: "<YOUR_BEARER_TOKEN_HERE>",
});
async function run() {
const result = await leonardo.initImages.deleteInitImageById("<id>");
// Handle the result
console.log(result);
}
run();
Debugging
You can setup your SDK to emit debug logs for SDK requests and responses.
You can pass a logger that matches console
's interface as an SDK option.
[!WARNING] Beware that debug logging will reveal secrets, like API tokens in headers, in log messages printed to a console or files. It's recommended to use this feature only during local development and not in production.
import { Leonardo } from "@leonardo-ai/sdk";
const sdk = new Leonardo({ debugLogger: console });