@ledzz/natuerlich
v0.0.30
Published
webxr interaction for three.js
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@coconut-xr/natuerlich
WebXR Interaction for Three.js
This library builds on Three.js (open-source WebGL library) and WebXR (Web Standard for Augmented and Virtual Reality) to deliver composable and extensible interactions for immersive experiences .
We provide bindings to react-three/fiber, enabling a familiar Developer Experience for react developers.
npm install @coconut-xr/natuerlich
Examples
Placing Objects - 3D Models from Quaternius
Rag Doll Physics - based on R3F Example
Documentation
Getting Started - barebones WebXR, Hands, and Controllers
Interaction with Objects - build interactions with objects
Interaction with Koestlich - build interactive 3D UIs
Teleport - building a teleport interaction
Poses - detecting and generating hand poses
Layers - high quality content using WebXR layers
Anchors - spatial anchors using WebXR anchors
Tracked Planes - tracked room planes using WebXR planes
Head Up Display - placing content in front of the user's camera
Custom Input Sources - building custom interactive hands and controllers
Tracked Images - image marker tracking using WebXR Image Tracking
Guards - conditional rendering using guards
Use XR - accessing the raw XR state
Configuration - configurating foveation, frameRate, referenceSpace, and frameBufferScaling
- All Components - API Documentation for all available components
- All Hooks - API Documentation for all available hooks
Ecosystem
- User Interfaces - @coconut-xr/koestlich
- Pre-designed UI Components - @coconut-xr/apfel-kruemel
Acknowledgements
This library is only possible because of the great efforts from the Immersive Web Community Group and Immersive Web Working Group at the W3C, the Three.js team, and the react-three-fiber team. This work is inspired by existing libraries, such as react-xr and handy-work.
natuerlich is funded by Coconut Capital