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@lcdigital/webgllib

v1.0.2

Published

A collection of utilities, shaders, and functions for use in WebGL projects.

Downloads

1

Readme

WebGL Lib

A collection of utilities, shaders, and functions for use in WebGL projects.

Installation

  1. Ensure your NPM configuration has the correct keys to access @lcdigital scoped private packages.
  2. npm i @lcdigital/webgllib

Shaders

Usage

Shaders can be applied as ShaderPasses, and can be layered for multiple effects.

import {barrelBlur} from '@lcdigital/webgllib';
import * as THREE from 'three';

const renderFBO = new THREE.WebGLRenderTarget(w, h, { format: THREE.RGBFormat });
const blurShader = new THREE.RawShaderMaterial(barrelBlur);
blurPass = new ShaderPass(renderer, blurShader, width, height, THREE.RGBFormat);
blurPass.shader.uniforms.tDiffuse.value = renderFBO.texture;
blurPass.shader.uniforms.amount.value = 0.2;

Barrel Blur

Barrel Blur Example

Description

Applies a barrel distorion effect with chromatic aberration.

Uniforms | Uniform | Type | Default | Description | |-----------------|----------|--------------|------------------------------------------------------| | tDiffuse | Texture | null | The texture to render from | | amount | Float | 0.5 | The intensity of the effect | | invert | Boolean | false | Whether to invert the effect, creating a fisheye look| | time | Float | 0.0 | The current clock time | | resolution | Vector2 | [800.0, 600] | The resolution of the teture |

Color Correction

Description Applies basic contrast, staturation and brightness adjustments

Uniforms | Uniform | Type | Default | Description | |-----------------|----------|--------------|------------------------------------------------------| | tDiffuse | Texture | null | The texture to render from | | brightness | Float | 0.0 | Brightness adjustment | | contrast | Float | 0.0 | Contrast adjustment | | saturation | Float | 0.0 | Saturation adjustment |

Copy

Grain

Description

Adds a black grain effect

Uniforms | Uniform | Type | Default | Description | |-----------------|----------|--------------|------------------------------------------------------| | tDiffuse | Texture | null | The texture to render from | | amount | Float | 0.15 | The amount of grain | | time | Float | 0.0 | The current clock time |

Grain Exp

Description

Adds a high quality film grain effect using 3D noise. Computationally expensive.

Uniforms | Uniform | Type | Default | Description | |-----------------|----------|--------------|------------------------------------------------------| | tDiffuse | Texture | null | The texture to render from | | amount | Float | 0.15 | The amount of grain | | scale | Float | 0.15 | The size of grain | | threshold | Float | 0.5 | The minimum brightness to show grain | | speed | Float | 0.5 | The speed of grain movement | | time | Float | 0.0 | The current clock time |

Grain Slow

Description

Adds a slow changing film grain effect with blending.

Uniforms | Uniform | Type | Default | Description | |-----------------|----------|--------------|------------------------------------------------------| | tDiffuse | Texture | null | The texture to render from | | amount | Float | 0.15 | The amount of grain | | threshold | Float | 0.5 | The minimum brightness to show grain | | speed | Float | 0.5 | The speed of grain movement | | time | Float | 0.0 | The current clock time |

RGB Noise

RGB Shift

Tilt Shift

tilt shift example

Description

Applies a tilt shift effect.

Uniforms | Uniform | Type | Default | Description | |-----------------|----------|--------------|------------------------------------------------------| | tDiffuse | Texture | null | The texture to render from | | brightness | Float | 0.0 | Brightness adjustment | | contrast | Float | 0.0 | Contrast adjustment | | saturation | Float | 0.0 | Saturation adjustment |

Vingette

Description

Adds a vinette effect.

Uniforms | Uniform | Type | Default | Description | |-----------------|----------|--------------|------------------------------------------------------| | tDiffuse | Texture | null | The texture to render from | | offset | Float | 1.0 | Center offset of the vinette | | darkness | Float | 1.0 | How dark to make the vinette effect |

Vingette 2

Description

Adds a vinette effect

Uniforms | Uniform | Type | Default | Description | |-----------------|----------|--------------|------------------------------------------------------| | tDiffuse | Texture | null | The texture to render from | | feather | Float | 0.5 | Ammount of feather on the vinette edge | | roundness | Float | 0.5 | How round to make the vinett | | inset | Float | 0.5 | Inset of the vinette | | brightness | Float | 0.0 | How bright to make the vinette effect |

Shader Libraries

Blend Modes

Noise 3D

Perlin Noise 3D

Shader Pass