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@laverve/fusion

v2.0.16

Published

This module offers a set of common components needed for playing games.

Downloads

359

Readme

Release Train

@laverve/fusion - The lightweight Game Engine

This project aims to provide a frwmework for games built on top of PixiJS and matter-js.

It is designed to be used with React framework v18.2.0 or above.

Installation

npm i --save @laverve/fusion

Basic Usage Example

  1. Create a component with GameContextProvider and StageContextProvider.
<GameContextProvider timeout={10}>
    <StageContextProvider config={{world: {width: 300, height: 300}, eventMode: "dynamic}}>
        <MyAwesomeStage />
    </StageContextProvider>
</GameContextProvider>
  1. Create a component MyAwesomeStage.
export const MyAwesomeStage: React.FC<MazeHeroProps> = () => {
    const { status } = useContext(GameContext);
    const displayObjectConfig = useMemo(
        () => ({
            type: DisplayObjectType.SPRITE,
            url: "https://image_url",
            anchor: { x: 0.5, y: 0.5 },
        }),
        []
    );

    const [position, setPosition] = useState({x: 0, y: 0});

    useDisplayObjectFromConfig({
        ...displayObjectConfig,
        position: position
    });

    const onKeyDown = useCallback(
        (e: KeyboardEvent) => {
            switch (e.key) {
                case "ArrowUp":
                    setPosition({x: position.x, y: position.y - 1})
                    break;
                case "ArrowDown":
                    setPosition({x: position.x, y: position.y + 1})
                    break;
                case "ArrowRight":
                    setPosition({x: position.x + 1, y: position.y})
                    setDirection(90);
                    break;
                case "ArrowLeft":
                    setPosition({x: position.x - 1, y: position.y})
                    break;
                default:
                    break;
            }
        },
        [position]
    );

    useGlobalEventHandler({ event: "keydown", callback: onKeyDown, isEnabled: status === GameStatus.IN_PROGRESS });

    return null;
};

Demos

Contribution guidelines

You are encouraged to contribute to this project as soon as you see any defects or issues.

Code Editor Configuration

This monorepo contains configuration for VSCode editor. It doesn't mean that you cannot use a different tool. Feel free to push configurations for your favourite code editor.

Commands

  1. To run tests use: npm run test
  2. To build monorepo use: npm run build
  3. To lint monorepo use: npm run lint
  4. To initialize pre-commit hooks use: npm run prepare
  5. To run storybook npm run storybook

Workflow

Before you get started make sure that there is noone working on an issue you are going to address.

As a first step, clone the repository and run npm i && npm run prepare command to install all dependencies and initialize pre-commit hooks.

Create a branch to work on your code changes.

Once you are done with coding, create pull request and get an approval.

Lastly, enjoy your changes.

License

This content is released under the (http://opensource.org/licenses/MIT) MIT License.