@lamungu/yall-js
v4.0.3
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Yet Another Lazy Loader
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yall.js (Yet Another Lazy Loader)
yall.js is a SEO-friendly lazy loader for <video>
elements as well as CSS background images. It works in all modern browsers. It uses Intersection Observer where available. yall.js can also monitor the DOM for changes using Mutation Observer to lazy load elements that have been appended to the DOM after initial load, which may be desirable for single page applications.
yall.js 4 removes lazy loading for <img>
, <picture>
, and <iframe>
elements, as native lazy loading covers these use cases. However, yall.js 4 retains the ability to lazy load autoplaying <video>
(ala animated GIFs), lazy loading <video>
element poster
images, as well as CSS background images.
To use yall, grab yall.min.js
(or yall.min.mjs
if you're the modern sort) from the dist
directory and slap it on your page. You can also install it with npm:
npm install yall-js
Usage
This is version 4 of yall.js, and introduces a named export named yall
rather than a single default export:
// Import y'all
import { yall } from "yall-js";
// Invoke!
yall();
The above syntax is sufficient if you don't want to pass in any options. If you do want to specify options, you'll need to use a slightly more verbose syntax:
// Import y'all
import { yall } from "yall-js";
// Invoke!
yall({
observeChanges: true
});
From there, lazy loading elements depends on what you want to lazy load. Let's take a look at what you can do with it.
<video>
yall.js covers two possible lazy loading patterns for video.
Lazy-loading videos intended as replacements for animated GIFs
yall.js can lazy load <video>
elements intended to replace animated GIFs with autoplaying videos:
<video class="lazy" autoplay loop muted playsinline>
<source data-src="video.webm" type="video/webm">
<source data-src="video.mp4" type="video/mp4">
</video>
The pattern is largely the same as it is with <picture>
, only the lazy
class is applied to the <video>
element. Tip: If you're embedding videos that don't emulate animated GIFs (i.e., non autoplaying video), it's better to not lazy load them. Instead, use the preload
attribute to defer loading of video content. Please also note that video autoplay policies can change at any time, meaning your video may not autoplay on some platforms! Such behaviors are not bugs, but rather features designed to respect users' bandwidth and preferences. Filing issues related to video autoplay issues will likely be rejected, as yall.js can't (and won't) override browser policies.
Lazy-loading poster
placeholder images for non-autoplaying video
Sometimes you have video you'd rather not autoplay, such as those with an audio track. Or, perhaps you want to be more considerate of your user's bandwidth (how nice of you). In these cases, the poster
attribute can be used to load a placeholder image. However, these images can also be rather large, especially if you have a number of videos on the page that use this pattern. You can lazy load poster
images with the following markup pattern:
<video class="lazy" data-poster="placeholder.jpg" controls preload="none">
<source src="video.webm" type="video/webm">
<source src="video.mp4" type="video/mp4">
</video>
This pattern is slightly different than the one before it. Because we're not trying to emulate animated GIFs, we've removed a number of attributes from the <video>
element that aren't necessary in this case:
- We've done away with the usual
data-src
attribute, and specifiedpreload="none"
to ensure the browser doesn't preload any portion of the video (which, depending on the browser, can't be guaranteed). - To lazy load the
poster
image itself, we specify the image to load in adata-poster
attribute. - The
controls
attribute is added here to allow the user to control video playback.
Note: For the sake of your users, don't mix the above markup patterns. If a video is going to use autoplay
to replace an animated image, lazy loading a placeholder image via data-poster
isn't necessary. Furthermore, if you're unsure of what to do, let browsers handle this stuff and don't use yall.js to manage loading of videos at all!
CSS images
Last, but not least, you can use yall.js to lazy load images referenced in CSS. This might be useful if you have a very large background-image
you'd like to defer. Proper use of this feature requires both HTML and CSS. To start, let's say you have a <div>
that loads a very large masthead background-image
:
<!-- I bet this loads a giant stock photo! -->
<div class="masthead lazy-bg"></div>
The key here is the lazy-bg
class, which is a class yall.js looks for (and can be changed in the options). When yall.js sees elements with this class, it will remove that class and replace it with a class of lazy-bg-loaded
(also changeable in the options). From here, it's up to you to author CSS that makes use of this class to swap the image in. Such CSS might look like this:
/* Pre-lazy loading styles */
.masthead {
background: #e6e6e6; /* A little placeholder color */
height: 16.66vw;
margin: 0 0 1rem;
}
/* BAM! Lazy loaded! */
.masthead.lazy-bg-loaded {
background: url("masthead.jpg");
}
This works because, unlike HTML which loads most resources regardless of their visibility, CSS loads resources only if the current layout builds a CSSOM which includes them. That means if your document's style tree changes later on to request a background image, the browser will fetch it the moment the change is applied. Leaning on this behavior is more sensible than using a mess of data-
attributes pointing to possible image candidates, which could potentially add a bunch of extra markup and introduce edge cases that are difficult to code for.
What about users without JavaScript?
Slap on some <noscript>
:
<!-- A `<video>` example: -->
<video class="lazy" preload="none" autoplay loop muted playsinline>
<source data-src="video.webm" type="video/webm">
<source data-src="video.mp4" type="video/mp4">
</video>
<noscript>
<video preload="none" autoplay loop muted playsinline>
<source src="video.webm" type="video/webm">
<source src="video.mp4" type="video/mp4">
</video>
</noscript>
<!-- A `<video>` example: -->
<video class="lazy" preload="none" autoplay loop muted playsinline data-poster="img/video-poster.jpg">
<source src="video.webm" type="video/webm">
<source src="video.mp4" type="video/mp4">
</video>
<noscript>
<video preload="none" autoplay loop muted playsinline poster="img/video-poster.jpg">
<source src="video.webm" type="video/webm">
<source src="video.mp4" type="video/mp4">
</video>
</noscript>
Then place a no-js
class on the <html>
element:
<html class="no-js">
Finally, add this one line <script>
before any <link>
or <style>
elements in the document <head>
:
<!-- Remove the no-js class on the <html> element if JavaScript is on -->
<script>document.documentElement.classList.remove("no-js")</script>
Normally, this script will remove the no-js
class from the <html>
element as the page loads, but if JavaScript is turned off, this never happens. From there, you can add some CSS that hides elements with a class
of lazy
when the no-js
class is present on the <html>
element:
/* Hide .lazy elements if JavaScript is off */
.no-js .lazy {
display: none;
}
To see all these examples in action, clone the repo, install packages, run npm test
, and check out the demos on your local machine at http://localhost:8080.
API options
When you call the main yall
initializing function, you can pass an in an options object. Here are the current options available:
lazyClass
default: "lazy"
The element class used by yall.js to find elements to lazy load. Change this is if a class
attribute value of lazy
conflicts with your application.
lazyBackgroundClass
default: "lazy-bg"
The element class used by yall.js to find elements to lazy load CSS background images for. Change this if you'd prefer not to use the default.
lazyBackgroundLoaded
default: "lazy-bg-loaded"
When yall.js finds elements using the class specified by lazyBackgroundClass
, it will remove that class and put this one in its place. This will be the class you use in your CSS to bring in your background image when the affected element is scrolled into the viewport.
threshold
default: 200
The threshold (in pixels) for how far elements need to be within the viewport to begin lazy loading.
events
default: {}
An object of events that get sent directly to addEventListener
for each element to be lazy loaded. Rather than building an opinionated, bespoke event management system, this system gets out of your way and lets you to specify whatever events are possible to bind with addEventListener
. Here's an example below:
yall({
events: {
// The object key is sent as the first argument to `addEventListener`,
// which is the event. The corresponding value can be the callback if you
// don't want to send any options to `addEventListener`.
load: function (event) {
if (!event.target.classList.contains("lazy")) {
event.target.classList.add("yall-loaded");
}
},
// If we want to pass options to the third argument in `addEventListener`,
// we can use a nested object syntax like so:
error: {
// Here, the `listener` member is the callback.
listener: function (event) {
if (!event.target.classList.contains("lazy") && event.target.nodeName == "VIDEO") {
event.target.classList.add("yall-error");
}
},
// The option below is sent as the third argument to `addEventListener`,
// offering more control over how events are bound. If you want to
// specify `useCapture` in lieu of options pass a boolean here instead.
options: {
once: true
}
}
}
});
Events for yall.js are bound at initialization time (often DOMContentLoaded
). This means that some events could fire multiple times, depending on the event. For instance, in the above load
event example, you can see that we check for the default class of lazy
on the element. This is because the load
event could fire when the initial image placeholder loaded (if one is specified) and when the final image is lazy loaded.
The advantage of this approach is that you can do pretty much anything you want in any of the events on the elements yall.js observes. The disadvantage is that it places the responsibility squarely on you to manage events. If you think yall.js has a bug in this behavior, do your due diligence to research whether your event callback code is buggy before filing issues.
observeChanges
default: false
Use a MutationObserver
to monitor the DOM for changes. This is useful if you're using yall.js in a single page application and want to lazy load resources for markup injected into the page after initial page render.
observeRootSelector
default: "body"
If observeChanges
is set to true
, the value of this string is fed into document.querySelector
to limit the scope in which the Mutation Observer looks for DOM changes. The <body>
element is monitored by default, but you can confine the observer to any valid CSS selector (e.g., #main-wrapper
).
mutationObserverOptions
default: { childList: true, subtree: true }
Options to pass to the MutationObserver
instance. Read this MDN guide for a list of options. It's very possible that changing this value could result in yall.js failing to lazy load resources that are appended to the DOM later on.
Words of advice
Unlike previous versions of yall-js, compatibility back to IE 11 is no longer a goal. If you need compatibility with older browsers, install the previous release of yall.js like so:
npm i [email protected]
Also, it is not this script's job to minimize layout shifts for you. Use appropriate width
and height
attributes, styles, and lightweight placeholders for your images.
For <video>
elements, avoid lazy loading a placeholder with the data-poster
attribute for autoplaying videos and just use poster
. On the other hand, do consider lazy loading a placeholder image with data-poster
for non-autoplaying videos. Or you can opt not to use a poster
image. Your website, your call.
Also, do not lazy load resources that are likely to near the top of the page—or "above the fold", as it were. Doing so is an anti-pattern in that those resources will not begin loading until yall.js has been loaded, which may take much longer than if those resources were loaded normally. Such a pattern will negatively affect your page's LCP.
Contributing
Please read the contribution guidelines. If you think I'm some kind of grumpy crank after reading that, please remember that this is a hobby project you can use for free.