@kiocode/ngx-teeassembler
v0.0.5
Published
TeeAssembler 4.0 Angular 18 is a script used for coloring a TeeWorlds/DDNet skins image the same way TeeWorlds/DDNet does and rendering the image in your browser using only CSS and TypeScript (and animate the eyes), you can implement it in your Angular 18
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TeeAssembler 4.0 Angular 18
TeeAssembler 4.0 Angular 18 is a script used for coloring a TeeWorlds/DDNet skins image the same way TeeWorlds/DDNet does and rendering the image in your browser using only CSS and TypeScript (and animate the eyes), you can implement it in your Angular 18 project using npm i @k-i-o/ngx-teeassembler
.
Credits
Converted to TypeScript and implemented in an Angular 18 library by Samuele Radici (kio)
Thanks to b0th#6474 for helping Aleksandar with the original project.
And thank you .alexander for helping me and allowing me to do this project
Project Infos
Base project: tw-utils.
Original project: TeeAssembler-2.0.
Release
The npm package is released on npmjs.com ngx-teeassembler.
Usage
Installation:
npm i @k-i-o/ngx-teeassembler
Importing inside a component module:
import { Component } from '@angular/core';
...
import { TeeAssemblerComponent } from "@kiocode/ngx-teeassembler";
@Component({
selector: 'app-example',
standalone: true,
imports: [TeeAssemblerComponent],
templateUrl: './example.component.html',
styleUrl: './example.component.less'
})
export class ExampleComponent { }
Implementation:
NOTE: YOU WILL HAVE TO CHOOSE A SIZE FOR THE TEE OR THE EYES CAN BE BUGGY
Automatic Rendering (No coloring)
<k-teeassembler [size]="92" [skinImage]="'https://api.skins.tw/api/resolve/skins/mouse'"></k-teeassembler>
Automatic Rendering (With coloring)
<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [bodyColor]="'13149440'" [feetColor]="'255'" data-coloringmode='code'></k-teeassembler>
You can also make eyes look at the mouse
<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [lookMouse]="true"></k-teeassembler>
Note: The value of data-lookmouse must be "true" to set it to false you can simply remove the data attribute
You can also add an angle to the eyes
<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [eyesAngle]="90"></k-teeassembler>
Note: The value of data-look is the angle and must be an int
Set an attibute with a variable (you can do it with any parameter)
<k-teeassembler [size]="92" [skinimage]="variablename" [eyesAngle]="variablename2"></k-teeassembler>
Note: The variable must be declared in the ts component
Known issues
- Eyes are not perfectly aligned like in the game but it's close enough.
Preview
Developers
Building / Exporting
Build: ng build ngx-teeassembler
Pack: cd dist/ngx-teeassembler && npm pack
Contact
You can contact me on Discord for anything related to the fork of the original project: everestkio
Contact of the original project owner: .alexander_
License
Copyright (c) 2022 Aleksandar Blažić
Copyright (c) 2023/2024 Samuele Radici
Licensed under the MIT license.