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@kiocode/ngx-teeassembler

v0.0.5

Published

TeeAssembler 4.0 Angular 18 is a script used for coloring a TeeWorlds/DDNet skins image the same way TeeWorlds/DDNet does and rendering the image in your browser using only CSS and TypeScript (and animate the eyes), you can implement it in your Angular 18

Downloads

5

Readme

TeeAssembler 4.0 Angular 18

TeeAssembler 4.0 Angular 18 is a script used for coloring a TeeWorlds/DDNet skins image the same way TeeWorlds/DDNet does and rendering the image in your browser using only CSS and TypeScript (and animate the eyes), you can implement it in your Angular 18 project using npm i @k-i-o/ngx-teeassembler.


Credits

Converted to TypeScript and implemented in an Angular 18 library by Samuele Radici (kio)

Thanks to b0th#6474 for helping Aleksandar with the original project.

And thank you .alexander for helping me and allowing me to do this project

Project Infos

Base project: tw-utils.

Original project: TeeAssembler-2.0.


Release

The npm package is released on npmjs.com ngx-teeassembler.


Usage

Installation:

npm i @k-i-o/ngx-teeassembler

Importing inside a component module:


import { Component } from '@angular/core';

...

import { TeeAssemblerComponent } from "@kiocode/ngx-teeassembler";

@Component({
  selector: 'app-example',
  standalone: true,
  imports: [TeeAssemblerComponent],
  templateUrl: './example.component.html',
  styleUrl: './example.component.less'
})
export class ExampleComponent { }

Implementation:

NOTE: YOU WILL HAVE TO CHOOSE A SIZE FOR THE TEE OR THE EYES CAN BE BUGGY

Automatic Rendering (No coloring)

<k-teeassembler [size]="92" [skinImage]="'https://api.skins.tw/api/resolve/skins/mouse'"></k-teeassembler>

Automatic Rendering (With coloring)

<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [bodyColor]="'13149440'" [feetColor]="'255'" data-coloringmode='code'></k-teeassembler>

You can also make eyes look at the mouse

<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [lookMouse]="true"></k-teeassembler>

Note: The value of data-lookmouse must be "true" to set it to false you can simply remove the data attribute

You can also add an angle to the eyes

<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [eyesAngle]="90"></k-teeassembler>

Note: The value of data-look is the angle and must be an int

Set an attibute with a variable (you can do it with any parameter)

<k-teeassembler [size]="92" [skinimage]="variablename" [eyesAngle]="variablename2"></k-teeassembler>

Note: The variable must be declared in the ts component


Known issues

  • Eyes are not perfectly aligned like in the game but it's close enough.

Preview

image image demo


Developers

Building / Exporting

Build: ng build ngx-teeassembler

Pack: cd dist/ngx-teeassembler && npm pack

Contact

You can contact me on Discord for anything related to the fork of the original project: everestkio

Contact of the original project owner: .alexander_


License

Copyright (c) 2022 Aleksandar Blažić

Copyright (c) 2023/2024 Samuele Radici

Licensed under the MIT license.