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@kiocode/ngx-teeassembler

v0.0.5

Published

TeeAssembler 4.0 Angular 18 is a script used for coloring a TeeWorlds/DDNet skins image the same way TeeWorlds/DDNet does and rendering the image in your browser using only CSS and TypeScript (and animate the eyes), you can implement it in your Angular 18

Downloads

10

Readme

TeeAssembler 4.0 Angular 18

TeeAssembler 4.0 Angular 18 is a script used for coloring a TeeWorlds/DDNet skins image the same way TeeWorlds/DDNet does and rendering the image in your browser using only CSS and TypeScript (and animate the eyes), you can implement it in your Angular 18 project using npm i @k-i-o/ngx-teeassembler.


Credits

Converted to TypeScript and implemented in an Angular 18 library by Samuele Radici (kio)

Thanks to b0th#6474 for helping Aleksandar with the original project.

And thank you .alexander for helping me and allowing me to do this project

Project Infos

Base project: tw-utils.

Original project: TeeAssembler-2.0.


Release

The npm package is released on npmjs.com ngx-teeassembler.


Usage

Installation:

npm i @k-i-o/ngx-teeassembler

Importing inside a component module:


import { Component } from '@angular/core';

...

import { TeeAssemblerComponent } from "@kiocode/ngx-teeassembler";

@Component({
  selector: 'app-example',
  standalone: true,
  imports: [TeeAssemblerComponent],
  templateUrl: './example.component.html',
  styleUrl: './example.component.less'
})
export class ExampleComponent { }

Implementation:

NOTE: YOU WILL HAVE TO CHOOSE A SIZE FOR THE TEE OR THE EYES CAN BE BUGGY

Automatic Rendering (No coloring)

<k-teeassembler [size]="92" [skinImage]="'https://api.skins.tw/api/resolve/skins/mouse'"></k-teeassembler>

Automatic Rendering (With coloring)

<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [bodyColor]="'13149440'" [feetColor]="'255'" data-coloringmode='code'></k-teeassembler>

You can also make eyes look at the mouse

<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [lookMouse]="true"></k-teeassembler>

Note: The value of data-lookmouse must be "true" to set it to false you can simply remove the data attribute

You can also add an angle to the eyes

<k-teeassembler [size]="92" [skinimage]="'https://api.skins.tw/api/resolve/skins/mouse'" [eyesAngle]="90"></k-teeassembler>

Note: The value of data-look is the angle and must be an int

Set an attibute with a variable (you can do it with any parameter)

<k-teeassembler [size]="92" [skinimage]="variablename" [eyesAngle]="variablename2"></k-teeassembler>

Note: The variable must be declared in the ts component


Known issues

  • Eyes are not perfectly aligned like in the game but it's close enough.

Preview

image image demo


Developers

Building / Exporting

Build: ng build ngx-teeassembler

Pack: cd dist/ngx-teeassembler && npm pack

Contact

You can contact me on Discord for anything related to the fork of the original project: everestkio

Contact of the original project owner: .alexander_


License

Copyright (c) 2022 Aleksandar Blažić

Copyright (c) 2023/2024 Samuele Radici

Licensed under the MIT license.